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srb:ability_scores [2020/03/31 12:59] weby |
srb:ability_scores [2020/04/07 09:17] (current) weby |
| ====== Ability scores ====== | ====== Ability scores ====== |
| |
| Modifiers: | ===== Modifiers ===== |
| ^attribute^Modifier^Note^ | Modifiers are used for all attribute rolls and as a modifier for skill rolls. |
| | 0 | ~~=round(cell(0,row())/2-0.1,0)-5~~ | "-"instead means total lack of that. Immune to some rolls, but autofail all others.| | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ |Average human most ability scores| | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ |Average human best ability score| | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | | |
| |
| ===== ABILITY DESCRIPTIONS===== | ^attribute^Modifier^ST kg^Note^ |
| | | 0 | ~~=round(cell(0,row())/2-0.1,0)-5~~ |0| "-"instead means total lack of that. Immune to some rolls, but autofail all others.| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~|Average human most ability scores| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~|Average human best ability score and Constitution| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| |
| | |
| | ST KG is the number of kilograms you can carry as maximum load. Carrying less than 1/3 is being at light load, carrying 1/3 to less than 2/3 this is medium load and 2/3 to maximum is heavy load. |
| | |
| | ===== Ability descriptions===== |
| |
| Each ability describes a distinct aspect of your character and | Each ability describes a distinct aspect of your character and |
| creature whose Constitution score reaches 0 dies. Your | creature whose Constitution score reaches 0 dies. Your |
| character’s Constitution modifier is factored into the following: | character’s Constitution modifier is factored into the following: |
| * Hit Points, which represent the damage | * Hit Points, which represent the damage your character can shrug off before it starts to be a problem. If this score changes enough to alter its modifier, your character’s Stamina Points increase or decrease accordingly. |
| your character can shrug off before it starts to be a problem. | |
| If this score changes enough to alter its modifier, your | |
| character’s Stamina Points increase or decrease accordingly. | |
| * Fortitude saves (to resist diseases, poisons, and similar threats). | * Fortitude saves (to resist diseases, poisons, and similar threats). |
| |
| Charisma score of 0 is unconscious. Your character’s Charisma | Charisma score of 0 is unconscious. Your character’s Charisma |
| modifier is factored into the following: | modifier is factored into the following: |
| * Bluff, Diplomacy, Disguise, Intimidate, and some Profession | * Bluff, Diplomacy, Disguise, Intimidate, and some Profession skill checks. |
| skill checks. | |
| * Checks that represent attempts to influence others, including | * Checks that represent attempts to influence others, including |
| the envoy’s extraordinary abilities. | the envoy’s extraordinary abilities. |
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