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| |Singularity Trap| creatures in a singularity, | |Singularity Trap| creatures in a singularity, | ||
| |Slam| Lift target in the air, then send him straight into the ground| Biotics 7 ranks, ability to use Pull and Throw, Physical sciences 3 ranks| | |Slam| Lift target in the air, then send him straight into the ground| Biotics 7 ranks, ability to use Pull and Throw, Physical sciences 3 ranks| | ||
| - | |Smash|Use Project Phoenix whips to deal damage in an area, sending targets back and prone |Biotics 4 ranks, | ||
| |Stasis| Use biotics to lock the target in space, preventing him from acting but protecting him from damage|Biotics 5 ranks, Physical science 1 rank| | |Stasis| Use biotics to lock the target in space, preventing him from acting but protecting him from damage|Biotics 5 ranks, Physical science 1 rank| | ||
| |Throw| A blast of biotic energy sends the target flying | Biotics 1 rank| | |Throw| A blast of biotic energy sends the target flying | Biotics 1 rank| | ||
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| ===== Power Descriptions ===== | ===== Power Descriptions ===== | ||
| - | |||
| - | FIXME edit power descriptions | ||
| - | |||
| ==== Aegis Shield ==== | ==== Aegis Shield ==== | ||
| Line 142: | Line 138: | ||
| applying DR as normal. Once the Aegis has absorbed a number | applying DR as normal. Once the Aegis has absorbed a number | ||
| of points of damage equal to its HP, it is removed. | of points of damage equal to its HP, it is removed. | ||
| - | |||
| - | The Aegis also blocks entirely some shots fired by weapons. If | ||
| - | the shot to be blocked was a critical hit, the shot isn’t blocked | ||
| - | but instead absorbed and the amount absorbed is doubled. | ||
| The character can choose to maintain the Aegis, provided | The character can choose to maintain the Aegis, provided | ||
| Line 164: | Line 156: | ||
| === Rank 1 === | === Rank 1 === | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | * Aegis absorbs | + | * Aegis absorbs |
| - | * Aegis has 20 HP + 2× Cha modifier. | + | * Aegis has 40 HP + 4×Cha |
| - | * Aegis blocks one in every 5 shots. | + | |
| * Cost: 2 biotic points to activate | * Cost: 2 biotic points to activate | ||
| === Rank 2 === | === Rank 2 === | ||
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| === Rank 3 === | === Rank 3 === | ||
| Changes: | Changes: | ||
| - | * Aegis has 30 HP + 3× Cha modifier. | + | * Aegis has 60 HP + 6×Cha |
| === Rank 4 === | === Rank 4 === | ||
| This power gains one of the following upgrades: | This power gains one of the following upgrades: | ||
| * Durability: | * Durability: | ||
| - | * Increases aegis HP by 10 + Cha modifier | + | * Increases aegis HP by 20 + 4xCha modifier |
| * Increases cost by 1 biotic point. | * Increases cost by 1 biotic point. | ||
| * Recharge Speed: | * Recharge Speed: | ||
| Line 185: | Line 176: | ||
| * Durability: | * Durability: | ||
| - | * Increases aegis HP by 10 + Cha modifier | + | * Increases aegis HP by 20 + 2xCha modifier |
| * Increases cost by 1 biotic point. | * Increases cost by 1 biotic point. | ||
| * Reflection: | * Reflection: | ||
| - | | + | * Increases aegis absorption by 2. |
| - | | + | |
| * Increases cost by 1 biotic point. | * Increases cost by 1 biotic point. | ||
| === Rank 6 === | === Rank 6 === | ||
| This power gains one of the following upgrades: | This power gains one of the following upgrades: | ||
| * Shield Resurgence: | * Shield Resurgence: | ||
| - | * After aegis is broken or dismissed, half of the damage it absorbed is used to restore the character’s Shield HP (if this exceeds the maximum, the excess | + | * After aegis is broken or dismissed, half of the damage it absorbed is used to restore the character’s Shield HP (if this exceeds the maximum, the excess is lost). |
| - | is lost). | + | |
| * Increases cost by 2 biotic points. | * Increases cost by 2 biotic points. | ||
| * Damage Aftermath: | * Damage Aftermath: | ||
| - | * After aegis is broken or dismissed, biotic energies charge your shots and melee attacks dealing +1 damage bonus per shot or melee attack | + | * After aegis is broken or dismissed, biotic energies charge your shots and melee attacks dealing +2 damage bonus per shot or melee attack for every 15 points of damage absorbed by the aegis, and charges your biotic powers increasing the damage dealt by 1/3 the amount of damage absorbed by the aegis (rounded down). This bonus lasts only for 1 action. The cooldown of Aegis is applied only after this bonus disappears. |
| * Increases cost by 2 biotic points. | * Increases cost by 2 biotic points. | ||
| Line 209: | Line 198: | ||
| * Duration 15 actions. | * Duration 15 actions. | ||
| * Cooldown: 3 actions | * Cooldown: 3 actions | ||
| - | Effect: Spin a blackened biotic fire around you to burn nearby enemies. When active, the field can be recast to blast a short-range area, requiring the character to activate this | + | * Effect: Spin a blackened biotic fire around you to burn nearby enemies. When active, the field can be recast to blast a short-range area, requiring the character to activate this power once more (incurring its cost and cooldown). |
| - | power once more (incurring its cost and cooldown). | + | |
| In ranks 4, 5 and 6, choose one of two | In ranks 4, 5 and 6, choose one of two | ||
| Line 219: | Line 207: | ||
| ===Rank 1=== | ===Rank 1=== | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | * Enemies 2 squrares | + | * Enemies |
| * Field can be recast, with 1 action, to create a blast in a 3 square radius. Doing so removes the field. | * Field can be recast, with 1 action, to create a blast in a 3 square radius. Doing so removes the field. | ||
| - | * Blast Damage: | + | * Blast Damage: |
| * Cost: 2 biotic points to activate. | * Cost: 2 biotic points to activate. | ||
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| ===Rank 3=== | ===Rank 3=== | ||
| Changes: | Changes: | ||
| - | * Enemies 2 squrares away from the character take 2d6 points of damage for each action they start in that area. | + | * Enemies 2 squrares away from the character take 3d6 points of damage for each action they start in that area. |
| * Field can be recast, with 1 action, to create a blast in a 3 square radius. Doing so removes the field. | * Field can be recast, with 1 action, to create a blast in a 3 square radius. Doing so removes the field. | ||
| - | * Blast Damage: | + | * Blast Damage: |
| * Cost: 3 biotic points to activate. | * Cost: 3 biotic points to activate. | ||
| Line 249: | Line 237: | ||
| Damage taken: | Damage taken: | ||
| - | | + | * Targets that are damaged by the field have their entire DR reduced by 1d8 until the beginning of their next round (taking damage multiple times does not decrease DR any further). |
| - | decrease DR any further). | + | |
| * Increase cost by 1 biotic point. | * Increase cost by 1 biotic point. | ||
| Movement Speed: | Movement Speed: | ||
| Line 264: | Line 251: | ||
| Drain: | Drain: | ||
| * Increase this power’s duration to 30 actions. | * Increase this power’s duration to 30 actions. | ||
| - | * For each point of damage dealt to a creature with the field (but not the blast), the character’s Shield HP regenerate 1 point (if they are at maximum, they | + | * For each point of damage dealt to a creature with the field (but not the blast), the character’s Shield HP regenerate 1 point (if they are at maximum, they gain nothing). This, however, turns the character’s shield into Barrier Shields, meaning they count as both normal Shield HP as well as Biotic powers for the purpose of determining whether or not certain powers or abilities deal extra damage against them. |
| - | gain nothing). This, however, turns the character’s shield into Barrier Shields, meaning they count as both normal Shield HP as well as Biotic powers for the | + | * Increase cost by 1 biotic point. |
| - | purpose of determining whether or not certain powers or abilities deal extra damage against them. | + | |
| - | | + | |
| ==== Barrier ==== | ==== Barrier ==== | ||
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| ===Rank 1=== | ===Rank 1=== | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | * Damage Reduction of 1. | + | * Damage Reduction of 2. |
| - | * Blast Damage: | + | * Blast Damage: |
| * Blast Radius: 2 squares. | * Blast Radius: 2 squares. | ||
| * Cost: 1 biotic point to activate. | * Cost: 1 biotic point to activate. | ||
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| ===Rank 3=== | ===Rank 3=== | ||
| Changes: | Changes: | ||
| - | * Blast Damage: | + | * Blast Damage: |
| * Blast Radius: 3 squares | * Blast Radius: 3 squares | ||
| * Cost: 2 biotic points to activate. | * Cost: 2 biotic points to activate. | ||
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| Blast Effect: | Blast Effect: | ||
| - | * Increase damage to 2d6 + 2 per Wis modifier. | + | * Increase damage to 4d6 + 3x Wis modifier. |
| * Increase area of effect by 1 square. | * Increase area of effect by 1 square. | ||
| Improved Barrier Strength: | Improved Barrier Strength: | ||
| - | * Increase Barrier’s Damage Reduction by 1. | + | * Increase Barrier’s Damage Reduction by 2. |
| ===Rank 5=== | ===Rank 5=== | ||
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| Shield Recharge: | Shield Recharge: | ||
| - | * Barrier’s mass effect fields slowly regenerate the character’s shields at the rate of 1 point per action. | + | * Barrier’s mass effect fields slowly regenerate the character’s shields at the rate of 2 points |
| Powered Blast: | Powered Blast: | ||
| * Characters affected by the Barrier’s blast are dazed for 1 action (their next available action). | * Characters affected by the Barrier’s blast are dazed for 1 action (their next available action). | ||
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| * Increase cost by 1 biotic point. | * Increase cost by 1 biotic point. | ||
| Greater Barrier Strength: | Greater Barrier Strength: | ||
| - | * Increase Barrier’s Damage Reduction by 1. | + | * Increase Barrier’s Damage Reduction by 2. |
| * Increase cost by 1 biotic point. | * Increase cost by 1 biotic point. | ||
| ==== Biotic Charge ==== | ==== Biotic Charge ==== | ||
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| This power has the following statistics: | This power has the following statistics: | ||
| * Range up to 12 squares | * Range up to 12 squares | ||
| - | * Damage dealt: | + | * Damage dealt: |
| * Flying Distance: 2 squares | * Flying Distance: 2 squares | ||
| - | * Restores a number of Shield HP equal to 3 × Wis modifier. | + | * Restores a number of Shield HP equal to 6 × Wis modifier. |
| * Cost: 2 biotic points to activate. | * Cost: 2 biotic points to activate. | ||
| ===Rank 2=== | ===Rank 2=== | ||
| Changes: | Changes: | ||
| - | * Damage dealt: | + | * Damage dealt: |
| * Cooldown is reduced to 2 actions. | * Cooldown is reduced to 2 actions. | ||
| - | * Restores a number of Shield HP equal to 5 × Wis modifier. | + | * Restores a number of Shield HP equal to 10 × Wis modifier. |
| ===Rank 3=== | ===Rank 3=== | ||
| Changes | Changes | ||
| * Range up to 14 squares | * Range up to 14 squares | ||
| - | * Damage dealt: | + | * Damage dealt: |
| * Flying Distance: 3 squares | * Flying Distance: 3 squares | ||
| - | * Restores a number of Shield HP equal to 7 × Wis modifier. | + | * Restores a number of Shield HP equal to 14 × Wis modifier. |
| * Cost: 3 biotic points to activate. | * Cost: 3 biotic points to activate. | ||
| ===Rank 4=== | ===Rank 4=== | ||
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| *25% chance of this power’s cooldown not activating. | *25% chance of this power’s cooldown not activating. | ||
| * Increase cost by 1 biotic point. | * Increase cost by 1 biotic point. | ||
| - | Increased | + | Increased |
| - | | + | |
| - | | + | |
| | | ||
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| ==== Biotic Nova ==== | ==== Biotic Nova ==== | ||
| - | FIXME edit rest. | ||
| A massive visible mass-effect field is released from you, | A massive visible mass-effect field is released from you, | ||
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| ===Rank 1=== | ===Rank 1=== | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | * Damage: | + | * Damage: |
| * Radius: 2 squares | * Radius: 2 squares | ||
| * Cost: 4 biotic points to activate. | * Cost: 4 biotic points to activate. | ||
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| ===Rank 3=== | ===Rank 3=== | ||
| Changes: | Changes: | ||
| - | | + | |
| * Increase Throw flying distance by 1 square | * Increase Throw flying distance by 1 square | ||
| * Cost: 5 biotic points to activate. | * Cost: 5 biotic points to activate. | ||
| Line 663: | Line 644: | ||
| Powerful Nova: | Powerful Nova: | ||
| - | | + | |
| * Increase Throw flying distance by 1 squre | * Increase Throw flying distance by 1 squre | ||
| * Increase cost by 1 biotic point. | * Increase cost by 1 biotic point. | ||
| Line 681: | Line 662: | ||
| This power gains one of the following upgrades: | This power gains one of the following upgrades: | ||
| Pierce: | Pierce: | ||
| - | * Deal extra 5d6 damage against targets that have Barrier, Shields or Plating. | + | * Deal extra 7d6 damage against targets that have Barrier, Shields or Plating. |
| * Increase cost by 2 biotic points. | * Increase cost by 2 biotic points. | ||
| Sustain Shields: | Sustain Shields: | ||
| Line 787: | Line 768: | ||
| *Dome has a radius of 2 squares | *Dome has a radius of 2 squares | ||
| *Dome has a Defense of 10. | *Dome has a Defense of 10. | ||
| - | *Dome has a number of HP equal to Wis modifier × 15. | + | *Dome has a number of HP equal to Wis modifier × 30. |
| | | ||
| ===Rank 2=== | ===Rank 2=== | ||
| Changes: | Changes: | ||
| *Dome has a Defense of 12. | *Dome has a Defense of 12. | ||
| - | * Dome has a number of HP equal to Wis modifier × 20. | + | * Dome has a number of HP equal to Wis modifier × 40. |
| ===Rank 3=== | ===Rank 3=== | ||
| Changes: | Changes: | ||
| * Dome has a radius of 3 squares | * Dome has a radius of 3 squares | ||
| - | * Dome has a number of HP equal to Wis modifier × 25. | + | * Dome has a number of HP equal to Wis modifier × 50. |
| * Cost: 5 biotic points to activate. | * Cost: 5 biotic points to activate. | ||
| ===Rank 4=== | ===Rank 4=== | ||
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| * Increase dome’s radius by 2 squares | * Increase dome’s radius by 2 squares | ||
| Improved Dome Strength: | Improved Dome Strength: | ||
| - | * Increase dome’s HP by Wis modifier × 5. | + | * Increase dome’s HP by Wis modifier × 10. |
| * Increase dome’s Defense by 2. | * Increase dome’s Defense by 2. | ||
| ===Rank 6=== | ===Rank 6=== | ||
| Line 820: | Line 801: | ||
| Greater Dome Strength: | Greater Dome Strength: | ||
| - | | + | |
| | | ||
| Dome Nova: | Dome Nova: | ||
| Line 850: | Line 831: | ||
| This power has the following statistics: | This power has the following statistics: | ||
| | | ||
| - | | + | |
| | | ||
| ===Rank 2=== | ===Rank 2=== | ||
| Changes: | Changes: | ||
| - | | + | |
| ===Rank 3=== | ===Rank 3=== | ||
| - | This power has the following statistics: | + | Changes: |
| - | | + | |
| ===Rank 4=== | ===Rank 4=== | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | * Character gains a bonus to melee damage roll equal to 1d6 per Charisma modifier | + | * Character gains a bonus to melee damage roll equal to 5x per Charisma modifier |
| ===Rank 5=== | ===Rank 5=== | ||
| This power gains one of the following upgrades: | This power gains one of the following upgrades: | ||
| Line 875: | Line 856: | ||
| * When using this power, the character can roll a Biotics skill check instead of a normal attack roll to determine if the character hits the target. | * When using this power, the character can roll a Biotics skill check instead of a normal attack roll to determine if the character hits the target. | ||
| Stronger Blast: | Stronger Blast: | ||
| - | * Increase damage of Biotic Strike to 1d8 per Cha modifier. | + | * Increase damage of Biotic Strike to 6xCha modifier. |
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| === Rank 1 === | === Rank 1 === | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | * Damage dealt equals | + | * Damage dealt equals |
| * Duration: 5 actions starting from first use (not reset upon transfer to a new target). | * Duration: 5 actions starting from first use (not reset upon transfer to a new target). | ||
| * Cost: 3 biotic points to activate. | * Cost: 3 biotic points to activate. | ||
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| === Rank 3 === | === Rank 3 === | ||
| Changes: | Changes: | ||
| - | * Damage dealt equals | + | * Damage dealt equals |
| === Rank 4 === | === Rank 4 === | ||
| This power gains one of the following upgrades: | This power gains one of the following upgrades: | ||
| Increased Damage: | Increased Damage: | ||
| - | * Creatures affected by Dark Channel take additional damage per action equal to character’s Wisdom modifier. | + | * Creatures affected by Dark Channel take additional damage per action equal to 2x character’s Wisdom modifier. |
| Increased Duration: | Increased Duration: | ||
| | | ||
| Line 938: | Line 919: | ||
| Damage: | Damage: | ||
| - | | + | |
| | | ||
| Pierce: | Pierce: | ||
| - | * Damage dealt to Shield HP or targets under the effect of a Barrier equals | + | * Damage dealt to Shield HP or targets under the effect of a Barrier equals |
| * Increase cost by 1 biotic point. | * Increase cost by 1 biotic point. | ||
| Line 971: | Line 952: | ||
| This power has the following statistics: | This power has the following statistics: | ||
| * Affects an area with 4 square radius | * Affects an area with 4 square radius | ||
| - | * Deals damage | + | * Deals damage |
| * Cost: Must spend at least 30 biotic points. Can spend more biotic points to increase power’s effectiveness. | * Cost: Must spend at least 30 biotic points. Can spend more biotic points to increase power’s effectiveness. | ||
| Line 980: | Line 961: | ||
| === Rank 3 === | === Rank 3 === | ||
| Changes: | Changes: | ||
| - | | + | |
| * Cost: Must spend at least 34 biotic points. Can spend more biotic points to increase power’s effectiveness. | * Cost: Must spend at least 34 biotic points. Can spend more biotic points to increase power’s effectiveness. | ||
| === Rank 4 === | === Rank 4 === | ||
| Line 986: | Line 967: | ||
| Damage & Force: | Damage & Force: | ||
| - | * Increase damage by 0.25 points of damage per biotic point spent. | + | * Increase damage by 0.5 points of damage per biotic point spent. |
| - | * Increase flying distance by 5 ft. | + | * Increase flying distance by 1 square. |
| * Increase minimum biotic point cost by 2. | * Increase minimum biotic point cost by 2. | ||
| Radius: | Radius: | ||
| - | | + | |
| | | ||
| === Rank 5 === | === Rank 5 === | ||
| Line 999: | Line 980: | ||
| * Increase minimum biotic point cost by 2. | * Increase minimum biotic point cost by 2. | ||
| Detonate: | Detonate: | ||
| - | * This power can be used to detonate Biotic powers, dealing an additional | + | * This power can be used to detonate Biotic powers, dealing an additional |
| * Increase minimum biotic point cost by 2. | * Increase minimum biotic point cost by 2. | ||
| === Rank 6 === | === Rank 6 === | ||
| Line 1005: | Line 986: | ||
| Radius: | Radius: | ||
| - | * Increase area radius by 10 ft. | + | * Increase area radius by 2 squares |
| * Increase minimum biotic point cost by 2. | * Increase minimum biotic point cost by 2. | ||
| Improved Damage: | Improved Damage: | ||
| - | * Increase damage dealt to targets with Shield HP, Barrier Shields or under the influence of the Barrier power by 0.25 points of damage per biotic point spent. | + | * Increase damage dealt to targets with Shield HP, Barrier Shields or under the influence of the Barrier power by 0.5 points of damage per biotic point spent. |
| * Increase minimum biotic point cost by 2. | * Increase minimum biotic point cost by 2. | ||
| Line 1046: | Line 1027: | ||
| === Rank 1 === | === Rank 1 === | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | * Target takes 1d6 damage for each two ranks of this power before being thrown. | + | * Target takes 1d6 damage for rank of this power before being thrown. |
| - | * Target is thrown | + | * Target is thrown |
| * Cost: 3 biotic points to activate. | * Cost: 3 biotic points to activate. | ||
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| === Rank 3 === | === Rank 3 === | ||
| Changes: | Changes: | ||
| - | * Target takes 1d6 damage | + | * Target takes +1d6 more damage before being thrown. |
| * Cost: 4 biotic points to activate. | * Cost: 4 biotic points to activate. | ||
| === Rank 4 === | === Rank 4 === | ||
| Line 1190: | Line 1171: | ||
| * Target: One target | * Target: One target | ||
| * Activation: 1 action | * Activation: 1 action | ||
| - | * Range: Target must be up to 60 ft away | + | * Range: Target must be within 12 squares |
| * Effect: Pull sends a target flying upwards and then levitates there for a few seconds before dropping on the ground. At the same time, he also slowly drifts towards the biotic. | * Effect: Pull sends a target flying upwards and then levitates there for a few seconds before dropping on the ground. At the same time, he also slowly drifts towards the biotic. | ||
| * Cooldown: 3 actions | * Cooldown: 3 actions | ||
| Line 1304: | Line 1285: | ||
| === Rank 1 === | === Rank 1 === | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | * Damage dealt equals | + | * Damage dealt equals |
| * The target remains in pain and helpless for 2 actions. | * The target remains in pain and helpless for 2 actions. | ||
| * Cost: 3 biotic points to activate. | * Cost: 3 biotic points to activate. | ||
| Line 1384: | Line 1365: | ||
| This power has the following statistics: | This power has the following statistics: | ||
| * Explosion cascade has a range of 6 squares and affects all in that line. | * Explosion cascade has a range of 6 squares and affects all in that line. | ||
| - | * Everyone in the line takes 3d8 points of damage. | + | * Everyone in the line takes 6d6 points of damage. |
| * Affected creatures fly 1 square into the air. | * Affected creatures fly 1 square into the air. | ||
| * Cost: 6 biotic points to activate. | * Cost: 6 biotic points to activate. | ||
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| === Rank 3 === | === Rank 3 === | ||
| Changes: | Changes: | ||
| - | | + | |
| * Affected creatures fly 2 squares into the air. | * Affected creatures fly 2 squares into the air. | ||
| === Rank 4 === | === Rank 4 === | ||
| Line 1399: | Line 1380: | ||
| Empowered Explosions: | Empowered Explosions: | ||
| - | | + | |
| * Affected targets are sent flying 3 squares into the air. | * Affected targets are sent flying 3 squares into the air. | ||
| Line 1409: | Line 1390: | ||
| Detonate: | Detonate: | ||
| - | * When detonating Biotic powers through the use of a Shockwave, increase damage dealt by 3d6. | + | * When detonating Biotic powers through the use of a Shockwave, increase damage dealt by 4d6. |
| Reach: | Reach: | ||
| * Increase range of explosion cascade by 4 squares. | * Increase range of explosion cascade by 4 squares. | ||
| Line 1425: | Line 1406: | ||
| Use mass-effect fields to create a singularity effect in a given point. | Use mass-effect fields to create a singularity effect in a given point. | ||
| - | Prerequisite: | + | |
| - | Asari Pure Biotic | + | * Target: All characters in area |
| - | Target: All characters in area | + | * Activation: 1 action |
| - | Activation: 1 action | + | * Range: A grid intersection up to 12 squares |
| - | Range: A grid intersection up to 60 ft away. | + | * Effect: This power launches a dark energy sphere to create an intense mass effect field. The field creates a warp in the space-time continuum, creating a gravity well akin to a black hole. Creatures not protected by Shields or Plating are drawn into the Singularity and lifted up in the air in orbit while protected enemies are held in place. |
| - | Effect: This power launches a dark energy sphere to create an intense | + | * Cooldown: 4 actions after last Singularity ended. |
| - | mass effect field. The field creates a warp in the space-time continuum, | + | * Save: Reflex save avoid being caught by this power; Fortitude save to be able to move after being caught by it. DC equals 10 + Biotic ranks divided by 2 + Wis modifier. |
| - | creating a gravity well akin to a black hole. Creatures not protected by | + | |
| - | Shields or Plating are drawn into the Singularity and lifted up in the air | + | |
| - | in orbit while protected enemies are held in place. | + | |
| Any character wandering into the gravity well of a Singularity after it | Any character wandering into the gravity well of a Singularity after it | ||
| has been created will be also be pulled into orbit. | has been created will be also be pulled into orbit. | ||
| + | |||
| Characters without Shield HP or Plating HP that are in the area | Characters without Shield HP or Plating HP that are in the area | ||
| affected by Singularity can make a Reflex save to avoid being lifted | affected by Singularity can make a Reflex save to avoid being lifted | ||
| Line 1446: | Line 1427: | ||
| move from their current position. Characters that are lifted up are | move from their current position. Characters that are lifted up are | ||
| helpless and cannot act. | helpless and cannot act. | ||
| + | |||
| By the end of their hold duration, creatures affected are softly sent | By the end of their hold duration, creatures affected are softly sent | ||
| to the ground taking no damage from the fall. They, however, | to the ground taking no damage from the fall. They, however, | ||
| are sent prone and their new location is randomly determined | are sent prone and their new location is randomly determined | ||
| among the squares the Singularity occupied. | among the squares the Singularity occupied. | ||
| + | |||
| For each size larger than Medium, a creature gain a +4 bonus | For each size larger than Medium, a creature gain a +4 bonus | ||
| to saves against this power. For each size smaller it gains a -4 | to saves against this power. For each size smaller it gains a -4 | ||
| penalty to saves against this power. | penalty to saves against this power. | ||
| + | |||
| This power can be detonated. Using a biotic power that | This power can be detonated. Using a biotic power that | ||
| detonates other biotic powers on a target affected by the | detonates other biotic powers on a target affected by the | ||
| Line 1458: | Line 1442: | ||
| take the detonation damage (if the detonation has an area, | take the detonation damage (if the detonation has an area, | ||
| instead it affects the Singularity’s area) | instead it affects the Singularity’s area) | ||
| + | |||
| In ranks 4, 5 and 6, choose one of two different permanent | In ranks 4, 5 and 6, choose one of two different permanent | ||
| effects at each rank. | effects at each rank. | ||
| - | Cooldown: 4 actions after last Singularity ended. | + | |
| - | Save: Reflex save avoid being caught by this power; | + | === Rank 1 === |
| - | Fortitude save to be able to move after being caught by it. | + | This power has the following statistics: |
| - | DC equals 10 + Biotic ranks divided by 2 + Wis modifier. | + | * Radius of 1 square. |
| - | Rank 1: This power has the following statistics: | + | * Lasts for 2 actions. |
| - | • Radius of 5 ft. | + | * Affected creatures fly 1 square |
| - | • Lasts for 2 actions. | + | * Cost: 4 biotic points to activate. |
| - | • Affected creatures fly 5 ft into the air. | + | === Rank 2 === |
| - | • Cost: 4 biotic points to activate. | + | Changes: |
| - | Rank 2: This power has the following statistics: | + | * Cooldown reduced to 3 actions. |
| - | • Radius of 5 ft. | + | === Rank 3 === |
| - | • Lasts for 2 actions. | + | Changes: |
| - | • Affected creatures fly 5 ft into the air. | + | * Radius of 2 squares |
| - | • Cooldown reduced to 3 actions. | + | === Rank 4 === |
| - | • Cost: 4 biotic points to activate. | + | This power gains one of the following upgrades: |
| - | Rank 3: This power has the following statistics: | + | |
| - | • Radius of 10 ft. | + | |
| - | • Lasts for 2 actions. | + | |
| - | • Affected creatures fly 5 ft into the air. | + | |
| - | Cooldown reduced to 3 actions. | + | |
| - | • Cost: 4 biotic points to activate. | + | |
| - | Rank 4: This power gains one of the following | + | |
| - | upgrades: | + | |
| Duration: | Duration: | ||
| - | • Increase this power’s duration by 1 action. | + | *Increase this power’s duration by 1 action. |
| - | • Increase cost by 1 biotic point. | + | * Increase cost by 1 biotic point. |
| Radius: | Radius: | ||
| - | • Increase radius by 5 ft. | + | |
| - | • Affected creatures fly an additional | + | * Affected creatures fly an additional |
| - | • Increase cost by 1 biotic point. | + | * Increase cost by 1 biotic point. |
| - | Rank 5: This power gains one of the following upgrades: | + | === Rank 5 === |
| + | This power gains one of the following upgrades: | ||
| Lift Damage: | Lift Damage: | ||
| - | • Creatures affected by Singularity take damage per | + | |
| - | action equal to 1/2 character’s Wisdom score (rounded | + | * Increase cost by 1 biotic point. |
| - | down), directly to their Plating HP, if any, or normal HP if | + | |
| - | the character has no Plating | + | |
| - | • Increase cost by 1 biotic point. | + | |
| Recharge: | Recharge: | ||
| - | • Reduce cooldown by 1 action. | + | |
| - | • Increase cost by 1 biotic point. | + | * Increase cost by 1 biotic point. |
| - | Rank 6: This power gains one of the following upgrades: | + | Rank 6: |
| + | This power gains one of the following upgrades: | ||
| Expand: | Expand: | ||
| - | • Increase radius by 5 ft. | + | * Increase radius by 1 square. |
| - | • Affected creatures fly an additional | + | |
| - | • Increase cost by 1 biotic point. | + | |
| Blast: | Blast: | ||
| - | • If Singularity is not detonated, once this power’s duration | + | * If Singularity is not detonated, once this power’s duration ends it causes a blast that deals 9d6 points of damage to all affected by it and others within |
| - | ends it causes a blast that deals 6d6 points of damage to all | + | |
| - | affected by it and others within | + | |
| - | • Increase cost by 1 biotic point. | + | |
| ==== Slam ==== | ==== Slam ==== | ||
| - | |||
| Lift the target in the air, using mass-effect fields, only to send him | Lift the target in the air, using mass-effect fields, only to send him | ||
| with a great force against the ground, a second later. | with a great force against the ground, a second later. | ||
| - | Prerequisite: | + | |
| - | Knowledge (physics) 5 ranks | + | |
| - | Target: One target | + | * Target: One target |
| - | Activation: 1 action | + | * Activation: 1 action |
| - | Range: Target must be up to 60 ft away | + | * Range: Target must be within 12 squares |
| - | Effect: Slam lifts a target and slams them to the ground, inflicting | + | * Effect: Slam lifts a target and slams them to the ground, inflicting damage. It is basically a combination of the two powers it requires as prerequisite, |
| - | damage. It is basically a combination of the two powers it requires as | + | * Cooldown: 4 actions |
| - | prerequisite, | + | * Save: Fortitude save negates. DC equals 10 + Biotic ranks divided by 2 + Cha modifier. |
| + | |||
| Another benefit is the fact that Slam propels the target upwards with | Another benefit is the fact that Slam propels the target upwards with | ||
| the same speed as it does downwards so if the target is sent flying | the same speed as it does downwards so if the target is sent flying | ||
| Line 1529: | Line 1507: | ||
| the body). The target remains in the same square it occupied by is sent | the body). The target remains in the same square it occupied by is sent | ||
| prone. The target falls prone on the ground and is dazed for 1 action. | prone. The target falls prone on the ground and is dazed for 1 action. | ||
| + | |||
| The target can save to negate this power’s effects. | The target can save to negate this power’s effects. | ||
| + | |||
| This power’s effects vary with specialization. | This power’s effects vary with specialization. | ||
| + | |||
| The character must succeed on a ranged touch attack to affect the | The character must succeed on a ranged touch attack to affect the | ||
| target. Targets that still have their Shields or Plating up cannot be | target. Targets that still have their Shields or Plating up cannot be | ||
| affected by this power. | affected by this power. | ||
| + | |||
| For each size larger than Medium, a creature gain a +4 bonus to | For each size larger than Medium, a creature gain a +4 bonus to | ||
| saves against this power. For each size smaller it gains a -4 penalty | saves against this power. For each size smaller it gains a -4 penalty | ||
| to saves against this power. | to saves against this power. | ||
| + | |||
| In ranks 4, 5 and 6, choose one of two different permanent effects | In ranks 4, 5 and 6, choose one of two different permanent effects | ||
| at each rank. | at each rank. | ||
| - | Cooldown: 4 actions | + | |
| - | Save: Fortitude save negates. DC equals 10 + Biotic ranks divided | + | |
| - | by 2 + Cha modifier. | + | === Rank 1 === |
| - | Rank 1: This power has the following statistics: | + | This power has the following statistics: |
| - | • The target is sent flying | + | * The target is sent flying |
| - | applies). | + | * Target takes 5d6 points of damage from this power’s slam. |
| - | • Target takes 3d6 points of damage from this power’s slam. | + | * Cost: 3 biotic points to activate. |
| - | • Cost: 3 biotic points to activate. | + | === Rank 2 === |
| - | Rank 2: This power has the following statistics: | + | Changes |
| - | • The target is sent flying 5 ft into the air (so no falling | + | * Cooldown reduced to 3 actions. |
| - | damage applies). | + | === Rank 3 === |
| - | • Target takes 3d6 points of damage from this power’s slam. | + | This power has the following statistics: |
| - | • Cooldown reduced to 3 actions. | + | * The target is sent flying |
| - | • Cost: 3 biotic points to activate. | + | * Cost: 4 biotic points to activate. |
| - | Rank 3: This power has the following statistics: | + | === Rank 4 === |
| - | • The target is sent flying | + | This power gains one of the following upgrades: |
| - | • Target takes 3d6 points of damage from this power’s | + | |
| - | slam. | + | |
| - | • Cooldown reduced to 3 actions. | + | |
| - | • Cost: 4 biotic points to activate. | + | |
| - | Rank 4: This power gains one of the following upgrades: | + | |
| Force: | Force: | ||
| - | • Increase slam’s damage by 1d6. | + | *Increase slam’s damage by 2d6. |
| Radius: | Radius: | ||
| - | • Creatures adjacent to the target are also affected, | + | * Creatures adjacent to the target are also affected, and they can save to avoid this power. |
| - | and they can save to avoid this power. | + | |
| - | Rank 5: This power gains one of the following | + | === Rank 5 === |
| - | upgrades: | + | This power gains one of the following upgrades: |
| Improved Force: | Improved Force: | ||
| - | • Target is sent an additional | + | |
| - | • Increase cost by 1 biotic point. | + | * Increase cost by 1 biotic point. |
| Recharge: | Recharge: | ||
| - | • Reduce cooldown by 1 action. | + | * Reduce cooldown by 1 action. |
| - | • Increase cost by 1 biotic point. | + | |
| - | Rank 6: This power gains one of the following | + | === Rank 6 === |
| - | upgrades: | + | This power gains one of the following upgrades: |
| Incapacitate: | Incapacitate: | ||
| - | • Affected targets are dazed for 2 actions instead of | + | * Affected targets are dazed for 2 actions instead of 1. |
| - | 1. | + | |
| - | • Increase cost by 1 biotic point. | + | |
| Double Slam: | Double Slam: | ||
| - | • With the same use of Slam, the character can target | + | * With the same use of Slam, the character can target one additional creature within range. He must still make a range touch attack against that creature and the creature can still save to avoid this power. The second |
| - | one additional creature within range. He must still | + | |
| - | make a range touch attack against that creature and | + | |
| - | the creature can still save to avoid this power. | + | |
| - | • Increase cost by 2 biotic points. | + | |
| - | ==== Smash ==== | + | |
| - | + | ||
| - | Drive the lash into the ground to cause area-of-effect damage | + | |
| - | and devastating direct damage. | + | |
| - | Prerequisite: | + | |
| - | Human Adept or Vanguard only | + | |
| - | Target: Three 5ft squares in a line directly in front of you. | + | |
| - | Activation: 1 action | + | |
| - | Range: Melee (15ft; requires Phoenix Lash, see Equipment) | + | |
| - | Duration Instantaneous. Special (see below) | + | |
| - | Effect: Smash uses the biotic-electrical whips proprietary to | + | |
| - | Project Phoenix to deliver a massive jolt of energy that both | + | |
| - | damages and knockback. Effects vary with rank. The target | + | |
| - | also sent prone. If something prevents the target from being | + | |
| - | moved by this power, the target takes 1d6 damage and halts | + | |
| - | the movement. | + | |
| - | In ranks 4, 5 and 6, choose one of two different permanent | + | |
| - | effects at each rank. | + | |
| - | The biotic user must succeed on a melee touch attack to affect | + | |
| - | the target. | + | |
| - | This power can be detonated within 6 actions only if Biotic Combo | + | |
| - | is selected at Rank 4. | + | |
| - | This power may be detonated within 6 actions by Tech powers if | + | |
| - | Electrical Damage is selected at rank 4. This is due to the power’s | + | |
| - | dependence upon special Cerberus technology. | + | |
| - | Cooldown: 4 actions | + | |
| - | Save: Fortitude save negates movement effect and knockdown. DC | + | |
| - | equals 10 + Biotic ranks divided by 2 + Wis modifier. | + | |
| - | Rank 1: This power has the following statistics: | + | |
| - | • Targets in area take melee damage from the Phoenix Lash as part | + | |
| - | of this power. | + | |
| - | • Target is pushed 10 ft outside of the area of effect and rendered | + | |
| - | prone (pushed to the sides). | + | |
| - | • Cost: 3 biotic points to activate. | + | |
| - | Rank 2: This power has the following statistics: | + | |
| - | • Targets in area take melee damage from the Phoenix Lash as part | + | |
| - | of this power. | + | |
| - | • Target is pushed 10 ft outside of the area of effect and rendered | + | |
| - | prone (pushed to the sides). | + | |
| - | • Cooldown is reduced to 3 actions. | + | |
| - | • Cost: 3 biotic points to activate. | + | |
| - | Rank 3: This power has the following statistics: | + | |
| - | • Targets in area take melee damage +1d6 from the Phoenix Lash | + | |
| - | as part of this power. | + | |
| - | • Target is pushed 15 ft outside of the area of effect and rendered | + | |
| - | prone (pushed to the sides). | + | |
| - | • Cooldown is reduced to 3 actions. | + | |
| - | • Cost: 4 biotic points to activate. | + | |
| - | Rank 4: This power gains one of the following upgrades: | + | |
| - | Biotic Combo: | + | |
| - | • This power may now be detonated, with Biotic powers, | + | |
| - | within the next 6 actions. | + | |
| - | • Target takes +1d6 additional melee damage. | + | |
| - | • Increase cost by 1 biotic point. | + | |
| - | Electrical Damage: | + | |
| - | • This power may now be detonated, with Tech powers (any | + | |
| - | tech power that does damage to Shield HP can be used to | + | |
| - | detonate this power,) within the next 6 actions. Detonation | + | |
| - | damage equals 4d6 and affects all in a 15-ft radius. | + | |
| - | • Your next melee attack, against the target, deals +2d6 | + | |
| - | damage. This attack must be made within 2 actions or the | + | |
| - | benefits of this power are lost. | + | |
| - | • Increase cost by 1 biotic point. | + | |
| - | Rank 5: This power gains one of the following upgrades: | + | |
| - | Force & Damage: | + | |
| - | • Target takes +1d6 additional melee damage. | + | |
| - | • Target is pushed an additional 5 ft out of the area of | + | |
| - | effect. | + | |
| - | Recharge Speed: | + | |
| - | • Cooldown is reduced to 2 actions. | + | |
| - | Rank 6: This power gains one of the following | + | |
| - | upgrades: | + | |
| - | Armor Damage: | + | |
| - | • This power does an additional +3d6 damage if | + | |
| - | target has Shield HP or Plating HP. | + | |
| - | • Increase cost by 2 biotic points. | + | |
| - | Impact Radius: | + | |
| - | • The area of effect becomes a 15 ft cone, | + | |
| - | affecting all targets within. | + | |
| - | • Increase cost by 2 biotic point. | + | |
| ==== Stasis ==== | ==== Stasis ==== | ||
| - | |||
| Conjure a mass-effect field that prevent your opponent | Conjure a mass-effect field that prevent your opponent | ||
| from moving or performing any action. | from moving or performing any action. | ||
| - | Prerequisite: | + | |
| - | ranks | + | * Target: One target |
| - | Target: One target | + | * Activation: 1 action |
| - | Activation: 1 action | + | * Range: Target must be up to 60 ft away |
| - | Range: Target must be up to 60 ft away | + | * Effect: Stasis causes an enemy to be temporarily locked in a mass effect field, freezing the target in place and making them unable to attack. |
| - | Effect: Stasis causes an enemy to be temporarily locked | + | * Cooldown: 4 actions |
| - | in a mass effect field, freezing the target in place and | + | |
| - | making them unable to attack. | + | |
| While in Stasis they cannot be moved so Biotic powers | While in Stasis they cannot be moved so Biotic powers | ||
| that force the target to move do not work. This power | that force the target to move do not work. This power | ||
| cannot be used on creatures bigger than Large. | cannot be used on creatures bigger than Large. | ||
| + | |||
| The character must succeed on a ranged touch attack to | The character must succeed on a ranged touch attack to | ||
| affect the target. Stasis can be used on target except those | affect the target. Stasis can be used on target except those | ||
| - | with the Armored quality | + | with the Armored quality. |
| The Stasis is immediately broken if the target takes an | The Stasis is immediately broken if the target takes an | ||
| amount of damage equal to 10× Wis modifier. However, | amount of damage equal to 10× Wis modifier. However, | ||
| Line 1688: | Line 1584: | ||
| by +3, as the mass effect field that locks it in place is solid and | by +3, as the mass effect field that locks it in place is solid and | ||
| can absorb damage. | can absorb damage. | ||
| + | |||
| This power can be detonated only if Detonate is selected at | This power can be detonated only if Detonate is selected at | ||
| Rank 5. | Rank 5. | ||
| + | |||
| In ranks 4, 5 and 6, choose one of two different permanent | In ranks 4, 5 and 6, choose one of two different permanent | ||
| effects at each rank. | effects at each rank. | ||
| - | Cooldown: 4 actions | + | |
| - | Rank 1: This power has the following statistics: | + | |
| - | • Target remains in Stasis for 3 actions. | + | === Rank 1 === |
| - | • Cost: 3 biotic points to activate. | + | This power has the following statistics: |
| - | Rank 2: This power has the following statistics: | + | *Target remains in Stasis for 3 actions. |
| - | • Target remains in Stasis for 3 actions. | + | * Cost: 3 biotic points to activate. |
| - | • Cooldown reduced to 3 actions. | + | === Rank 2 === |
| - | • Cost: 3 biotic points to activate. | + | Changes: |
| - | Rank 3: This power has the following statistics: | + | * Cooldown reduced to 3 actions. |
| - | • Target remains in Stasis for 4 actions. | + | |
| - | • Cooldown reduced to 3 actions. | + | === Rank 3 === |
| - | • Cost: 4 biotic points to activate. | + | Changes: |
| - | Rank 4: This power gains one of the following upgrades: | + | * Target remains in Stasis for 4 actions. |
| + | * Cost: 4 biotic points to activate. | ||
| + | === Rank 4 === | ||
| + | This power gains one of the following upgrades: | ||
| Duration: | Duration: | ||
| - | • Increase Stasis duration by 1 action. | + | |
| Stasis Strength: | Stasis Strength: | ||
| - | • Increase the amount of damage the target can take, before the Stasis | + | * Increase the amount of damage the target can take, before the Stasis breaks, by +5× character’s Wis modifier. |
| - | breaks, by +5× character’s Wis modifier. | + | === Rank 5 === |
| - | Rank 5: This power gains one of the following upgrades: | + | This power gains one of the following upgrades: |
| Weaker Mass Effect field: | Weaker Mass Effect field: | ||
| - | • Reduce DR granted by Stasis by 1 point. | + | * Reduce DR granted by Stasis by 1 point. |
| - | • Increase cost by 1 biotic point. | + | |
| Detonate: | Detonate: | ||
| - | • Stasis can now be detonated. | + | * Stasis can now be detonated. |
| - | • Increase cost by 1 biotic point. | + | |
| - | Rank 6: This power gains one of the following upgrades: | + | |
| + | === Rank 6 === | ||
| + | This power gains one of the following upgrades: | ||
| Bubble: | Bubble: | ||
| - | • Instead of affecting a single target, Stasis now affects a 10 ft | + | |
| - | radius area. Any creature within the area, or that walk into the | + | * Increase cost by 2 biotic points. |
| - | area, become under the effect of Stasis. A range touch attack is | + | |
| - | still needed to affect the target area. The point of origin must | + | |
| - | always be on a solid surface. Like Singularity, | + | |
| - | detonated (the character must have chosen detonate at rank | + | |
| - | 5), all creatures affected by this power take detonation damage | + | |
| - | and the detonation has no additional radius. | + | |
| - | • Increase cost by 2 biotic points. | + | |
| Recharge Speed: | Recharge Speed: | ||
| - | • Reduce power cooldown by 1 action. | + | |
| - | • Increase cost by 1 biotic points. | + | * Increase cost by 1 biotic points. |
| ==== Throw ==== | ==== Throw ==== | ||
| Line 1777: | Line 1676: | ||
| === Rank 1 === | === Rank 1 === | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | * Target sent flying | + | * Target sent flying |
| - | * If target collides with an object or a creature, both take 2d6 damage. | + | * If target collides with an object or a creature, both take 3d6 damage. |
| * Cost: 1 biotic point to activate. | * Cost: 1 biotic point to activate. | ||
| === Rank 2 === | === Rank 2 === | ||
| Line 1789: | Line 1688: | ||
| === Rank 4 === | === Rank 4 === | ||
| Changes: | Changes: | ||
| - | | + | |
| - | *If target collides with an object or a creature, both take 3d6 | + | *If target collides with an object or a creature, both take 5d6 |
| damage. | damage. | ||
| * Increases save DC by additional +1 | * Increases save DC by additional +1 | ||
| Line 1798: | Line 1697: | ||
| Radius: | Radius: | ||
| - | * Affects all creatures within a 10 ft of the target. They are sent flying in the same direction as the target. | + | * Affects all creatures within a 2 squares |
| * Increase cost by 1 biotic point. | * Increase cost by 1 biotic point. | ||
| Empowered Throw: | Empowered Throw: | ||
| Line 1811: | Line 1710: | ||
| | | ||
| Greater Throw: | Greater Throw: | ||
| - | * Target is sent flying an additional | + | * Target is sent flying an additional |
| Line 1832: | Line 1731: | ||
| === Rank 1 === | === Rank 1 === | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | | + | |
| | | ||
| | | ||
| Line 1841: | Line 1740: | ||
| === Rank 3 === | === Rank 3 === | ||
| Changes: | Changes: | ||
| - | | + | |
| === Rank 4 === | === Rank 4 === | ||
| This power gains one of the following upgrades: | This power gains one of the following upgrades: | ||
| Line 1854: | Line 1753: | ||
| Improved Damage: | Improved Damage: | ||
| - | *Increase damage by 2d8. | + | *Increase damage by 3d8. |
| *Increase cost by 1 biotic point. | *Increase cost by 1 biotic point. | ||
| Expose: | Expose: | ||
| Line 1863: | Line 1762: | ||
| Pierce: | Pierce: | ||
| - | | + | |
| Recharge Speed: | Recharge Speed: | ||
| | | ||