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srb:biotic_specialization [2020/06/10 04:46] weby |
srb:biotic_specialization [2020/07/22 03:15] (current) weby |
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| applying DR as normal. Once the Aegis has absorbed a number | applying DR as normal. Once the Aegis has absorbed a number | ||
| of points of damage equal to its HP, it is removed. | of points of damage equal to its HP, it is removed. | ||
| - | |||
| - | The Aegis also blocks entirely some shots fired by weapons. If | ||
| - | the shot to be blocked was a critical hit, the shot isn’t blocked | ||
| - | but instead absorbed and the amount absorbed is doubled. | ||
| The character can choose to maintain the Aegis, provided | The character can choose to maintain the Aegis, provided | ||
| Line 160: | Line 156: | ||
| === Rank 1 === | === Rank 1 === | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | * Aegis absorbs | + | * Aegis absorbs |
| - | * Aegis has 20 HP + 2× Cha modifier. | + | * Aegis has 40 HP + 4×Cha |
| - | * Aegis blocks one in every 5 shots. | + | |
| * Cost: 2 biotic points to activate | * Cost: 2 biotic points to activate | ||
| === Rank 2 === | === Rank 2 === | ||
| Line 169: | Line 164: | ||
| === Rank 3 === | === Rank 3 === | ||
| Changes: | Changes: | ||
| - | * Aegis has 30 HP + 3× Cha modifier. | + | * Aegis has 60 HP + 6×Cha |
| === Rank 4 === | === Rank 4 === | ||
| This power gains one of the following upgrades: | This power gains one of the following upgrades: | ||
| * Durability: | * Durability: | ||
| - | * Increases aegis HP by 10 + Cha modifier | + | * Increases aegis HP by 20 + 4xCha modifier |
| * Increases cost by 1 biotic point. | * Increases cost by 1 biotic point. | ||
| * Recharge Speed: | * Recharge Speed: | ||
| Line 181: | Line 176: | ||
| * Durability: | * Durability: | ||
| - | * Increases aegis HP by 10 + Cha modifier | + | * Increases aegis HP by 20 + 2xCha modifier |
| * Increases cost by 1 biotic point. | * Increases cost by 1 biotic point. | ||
| * Reflection: | * Reflection: | ||
| - | | + | * Increases aegis absorption by 2. |
| - | | + | |
| * Increases cost by 1 biotic point. | * Increases cost by 1 biotic point. | ||
| === Rank 6 === | === Rank 6 === | ||
| This power gains one of the following upgrades: | This power gains one of the following upgrades: | ||
| * Shield Resurgence: | * Shield Resurgence: | ||
| - | * After aegis is broken or dismissed, half of the damage it absorbed is used to restore the character’s Shield HP (if this exceeds the maximum, the excess | + | * After aegis is broken or dismissed, half of the damage it absorbed is used to restore the character’s Shield HP (if this exceeds the maximum, the excess is lost). |
| - | is lost). | + | |
| * Increases cost by 2 biotic points. | * Increases cost by 2 biotic points. | ||
| * Damage Aftermath: | * Damage Aftermath: | ||
| - | * After aegis is broken or dismissed, biotic energies charge your shots and melee attacks dealing +1 damage bonus per shot or melee attack | + | * After aegis is broken or dismissed, biotic energies charge your shots and melee attacks dealing +2 damage bonus per shot or melee attack for every 15 points of damage absorbed by the aegis, and charges your biotic powers increasing the damage dealt by 1/3 the amount of damage absorbed by the aegis (rounded down). This bonus lasts only for 1 action. The cooldown of Aegis is applied only after this bonus disappears. |
| * Increases cost by 2 biotic points. | * Increases cost by 2 biotic points. | ||
| Line 205: | Line 198: | ||
| * Duration 15 actions. | * Duration 15 actions. | ||
| * Cooldown: 3 actions | * Cooldown: 3 actions | ||
| - | Effect: Spin a blackened biotic fire around you to burn nearby enemies. When active, the field can be recast to blast a short-range area, requiring the character to activate this | + | * Effect: Spin a blackened biotic fire around you to burn nearby enemies. When active, the field can be recast to blast a short-range area, requiring the character to activate this power once more (incurring its cost and cooldown). |
| - | power once more (incurring its cost and cooldown). | + | |
| In ranks 4, 5 and 6, choose one of two | In ranks 4, 5 and 6, choose one of two | ||
| Line 215: | Line 207: | ||
| ===Rank 1=== | ===Rank 1=== | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | * Enemies 2 squrares | + | * Enemies |
| * Field can be recast, with 1 action, to create a blast in a 3 square radius. Doing so removes the field. | * Field can be recast, with 1 action, to create a blast in a 3 square radius. Doing so removes the field. | ||
| - | * Blast Damage: | + | * Blast Damage: |
| * Cost: 2 biotic points to activate. | * Cost: 2 biotic points to activate. | ||
| Line 226: | Line 218: | ||
| ===Rank 3=== | ===Rank 3=== | ||
| Changes: | Changes: | ||
| - | * Enemies 2 squrares away from the character take 2d6 points of damage for each action they start in that area. | + | * Enemies 2 squrares away from the character take 3d6 points of damage for each action they start in that area. |
| * Field can be recast, with 1 action, to create a blast in a 3 square radius. Doing so removes the field. | * Field can be recast, with 1 action, to create a blast in a 3 square radius. Doing so removes the field. | ||
| - | * Blast Damage: | + | * Blast Damage: |
| * Cost: 3 biotic points to activate. | * Cost: 3 biotic points to activate. | ||
| Line 245: | Line 237: | ||
| Damage taken: | Damage taken: | ||
| - | | + | * Targets that are damaged by the field have their entire DR reduced by 1d8 until the beginning of their next round (taking damage multiple times does not decrease DR any further). |
| - | decrease DR any further). | + | |
| * Increase cost by 1 biotic point. | * Increase cost by 1 biotic point. | ||
| Movement Speed: | Movement Speed: | ||
| Line 260: | Line 251: | ||
| Drain: | Drain: | ||
| * Increase this power’s duration to 30 actions. | * Increase this power’s duration to 30 actions. | ||
| - | * For each point of damage dealt to a creature with the field (but not the blast), the character’s Shield HP regenerate 1 point (if they are at maximum, they | + | * For each point of damage dealt to a creature with the field (but not the blast), the character’s Shield HP regenerate 1 point (if they are at maximum, they gain nothing). This, however, turns the character’s shield into Barrier Shields, meaning they count as both normal Shield HP as well as Biotic powers for the purpose of determining whether or not certain powers or abilities deal extra damage against them. |
| - | gain nothing). This, however, turns the character’s shield into Barrier Shields, meaning they count as both normal Shield HP as well as Biotic powers for the | + | * Increase cost by 1 biotic point. |
| - | purpose of determining whether or not certain powers or abilities deal extra damage against them. | + | |
| - | | + | |
| ==== Barrier ==== | ==== Barrier ==== | ||
| Line 298: | Line 286: | ||
| ===Rank 1=== | ===Rank 1=== | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | * Damage Reduction of 1. | + | * Damage Reduction of 2. |
| - | * Blast Damage: | + | * Blast Damage: |
| * Blast Radius: 2 squares. | * Blast Radius: 2 squares. | ||
| * Cost: 1 biotic point to activate. | * Cost: 1 biotic point to activate. | ||
| Line 308: | Line 296: | ||
| ===Rank 3=== | ===Rank 3=== | ||
| Changes: | Changes: | ||
| - | * Blast Damage: | + | * Blast Damage: |
| * Blast Radius: 3 squares | * Blast Radius: 3 squares | ||
| * Cost: 2 biotic points to activate. | * Cost: 2 biotic points to activate. | ||
| Line 315: | Line 303: | ||
| Blast Effect: | Blast Effect: | ||
| - | * Increase damage to 2d6 + 2 per Wis modifier. | + | * Increase damage to 4d6 + 3x Wis modifier. |
| * Increase area of effect by 1 square. | * Increase area of effect by 1 square. | ||
| Improved Barrier Strength: | Improved Barrier Strength: | ||
| - | * Increase Barrier’s Damage Reduction by 1. | + | * Increase Barrier’s Damage Reduction by 2. |
| ===Rank 5=== | ===Rank 5=== | ||
| Line 325: | Line 312: | ||
| Shield Recharge: | Shield Recharge: | ||
| - | * Barrier’s mass effect fields slowly regenerate the character’s shields at the rate of 1 point per action. | + | * Barrier’s mass effect fields slowly regenerate the character’s shields at the rate of 2 points |
| Powered Blast: | Powered Blast: | ||
| * Characters affected by the Barrier’s blast are dazed for 1 action (their next available action). | * Characters affected by the Barrier’s blast are dazed for 1 action (their next available action). | ||
| Line 335: | Line 322: | ||
| * Increase cost by 1 biotic point. | * Increase cost by 1 biotic point. | ||
| Greater Barrier Strength: | Greater Barrier Strength: | ||
| - | * Increase Barrier’s Damage Reduction by 1. | + | * Increase Barrier’s Damage Reduction by 2. |
| * Increase cost by 1 biotic point. | * Increase cost by 1 biotic point. | ||
| ==== Biotic Charge ==== | ==== Biotic Charge ==== | ||
| Line 391: | Line 378: | ||
| This power has the following statistics: | This power has the following statistics: | ||
| * Range up to 12 squares | * Range up to 12 squares | ||
| - | * Damage dealt: | + | * Damage dealt: |
| * Flying Distance: 2 squares | * Flying Distance: 2 squares | ||
| - | * Restores a number of Shield HP equal to 3 × Wis modifier. | + | * Restores a number of Shield HP equal to 6 × Wis modifier. |
| * Cost: 2 biotic points to activate. | * Cost: 2 biotic points to activate. | ||
| ===Rank 2=== | ===Rank 2=== | ||
| Changes: | Changes: | ||
| - | * Damage dealt: | + | * Damage dealt: |
| * Cooldown is reduced to 2 actions. | * Cooldown is reduced to 2 actions. | ||
| - | * Restores a number of Shield HP equal to 5 × Wis modifier. | + | * Restores a number of Shield HP equal to 10 × Wis modifier. |
| ===Rank 3=== | ===Rank 3=== | ||
| Changes | Changes | ||
| * Range up to 14 squares | * Range up to 14 squares | ||
| - | * Damage dealt: | + | * Damage dealt: |
| * Flying Distance: 3 squares | * Flying Distance: 3 squares | ||
| - | * Restores a number of Shield HP equal to 7 × Wis modifier. | + | * Restores a number of Shield HP equal to 14 × Wis modifier. |
| * Cost: 3 biotic points to activate. | * Cost: 3 biotic points to activate. | ||
| ===Rank 4=== | ===Rank 4=== | ||
| Line 435: | Line 422: | ||
| *25% chance of this power’s cooldown not activating. | *25% chance of this power’s cooldown not activating. | ||
| * Increase cost by 1 biotic point. | * Increase cost by 1 biotic point. | ||
| - | Increased | + | Increased |
| - | | + | |
| - | | + | |
| | | ||
| Line 612: | Line 598: | ||
| ==== Biotic Nova ==== | ==== Biotic Nova ==== | ||
| - | FIXME edit rest. | ||
| A massive visible mass-effect field is released from you, | A massive visible mass-effect field is released from you, | ||
| Line 644: | Line 629: | ||
| ===Rank 1=== | ===Rank 1=== | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | * Damage: | + | * Damage: |
| * Radius: 2 squares | * Radius: 2 squares | ||
| * Cost: 4 biotic points to activate. | * Cost: 4 biotic points to activate. | ||
| Line 652: | Line 637: | ||
| ===Rank 3=== | ===Rank 3=== | ||
| Changes: | Changes: | ||
| - | | + | |
| * Increase Throw flying distance by 1 square | * Increase Throw flying distance by 1 square | ||
| * Cost: 5 biotic points to activate. | * Cost: 5 biotic points to activate. | ||
| Line 659: | Line 644: | ||
| Powerful Nova: | Powerful Nova: | ||
| - | | + | |
| * Increase Throw flying distance by 1 squre | * Increase Throw flying distance by 1 squre | ||
| * Increase cost by 1 biotic point. | * Increase cost by 1 biotic point. | ||
| Line 677: | Line 662: | ||
| This power gains one of the following upgrades: | This power gains one of the following upgrades: | ||
| Pierce: | Pierce: | ||
| - | * Deal extra 5d6 damage against targets that have Barrier, Shields or Plating. | + | * Deal extra 7d6 damage against targets that have Barrier, Shields or Plating. |
| * Increase cost by 2 biotic points. | * Increase cost by 2 biotic points. | ||
| Sustain Shields: | Sustain Shields: | ||
| Line 783: | Line 768: | ||
| *Dome has a radius of 2 squares | *Dome has a radius of 2 squares | ||
| *Dome has a Defense of 10. | *Dome has a Defense of 10. | ||
| - | *Dome has a number of HP equal to Wis modifier × 15. | + | *Dome has a number of HP equal to Wis modifier × 30. |
| | | ||
| ===Rank 2=== | ===Rank 2=== | ||
| Changes: | Changes: | ||
| *Dome has a Defense of 12. | *Dome has a Defense of 12. | ||
| - | * Dome has a number of HP equal to Wis modifier × 20. | + | * Dome has a number of HP equal to Wis modifier × 40. |
| ===Rank 3=== | ===Rank 3=== | ||
| Changes: | Changes: | ||
| * Dome has a radius of 3 squares | * Dome has a radius of 3 squares | ||
| - | * Dome has a number of HP equal to Wis modifier × 25. | + | * Dome has a number of HP equal to Wis modifier × 50. |
| * Cost: 5 biotic points to activate. | * Cost: 5 biotic points to activate. | ||
| ===Rank 4=== | ===Rank 4=== | ||
| Line 810: | Line 795: | ||
| * Increase dome’s radius by 2 squares | * Increase dome’s radius by 2 squares | ||
| Improved Dome Strength: | Improved Dome Strength: | ||
| - | * Increase dome’s HP by Wis modifier × 5. | + | * Increase dome’s HP by Wis modifier × 10. |
| * Increase dome’s Defense by 2. | * Increase dome’s Defense by 2. | ||
| ===Rank 6=== | ===Rank 6=== | ||
| Line 816: | Line 801: | ||
| Greater Dome Strength: | Greater Dome Strength: | ||
| - | | + | |
| | | ||
| Dome Nova: | Dome Nova: | ||
| Line 846: | Line 831: | ||
| This power has the following statistics: | This power has the following statistics: | ||
| | | ||
| - | | + | |
| | | ||
| ===Rank 2=== | ===Rank 2=== | ||
| Changes: | Changes: | ||
| - | | + | |
| ===Rank 3=== | ===Rank 3=== | ||
| - | This power has the following statistics: | + | Changes: |
| - | | + | |
| ===Rank 4=== | ===Rank 4=== | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | * Character gains a bonus to melee damage roll equal to 1d6 per Charisma modifier | + | * Character gains a bonus to melee damage roll equal to 5x per Charisma modifier |
| ===Rank 5=== | ===Rank 5=== | ||
| This power gains one of the following upgrades: | This power gains one of the following upgrades: | ||
| Line 871: | Line 856: | ||
| * When using this power, the character can roll a Biotics skill check instead of a normal attack roll to determine if the character hits the target. | * When using this power, the character can roll a Biotics skill check instead of a normal attack roll to determine if the character hits the target. | ||
| Stronger Blast: | Stronger Blast: | ||
| - | * Increase damage of Biotic Strike to 1d8 per Cha modifier. | + | * Increase damage of Biotic Strike to 6xCha modifier. |
| Line 904: | Line 889: | ||
| === Rank 1 === | === Rank 1 === | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | * Damage dealt equals | + | * Damage dealt equals |
| * Duration: 5 actions starting from first use (not reset upon transfer to a new target). | * Duration: 5 actions starting from first use (not reset upon transfer to a new target). | ||
| * Cost: 3 biotic points to activate. | * Cost: 3 biotic points to activate. | ||
| Line 912: | Line 897: | ||
| === Rank 3 === | === Rank 3 === | ||
| Changes: | Changes: | ||
| - | * Damage dealt equals | + | * Damage dealt equals |
| === Rank 4 === | === Rank 4 === | ||
| This power gains one of the following upgrades: | This power gains one of the following upgrades: | ||
| Increased Damage: | Increased Damage: | ||
| - | * Creatures affected by Dark Channel take additional damage per action equal to character’s Wisdom modifier. | + | * Creatures affected by Dark Channel take additional damage per action equal to 2x character’s Wisdom modifier. |
| Increased Duration: | Increased Duration: | ||
| | | ||
| Line 934: | Line 919: | ||
| Damage: | Damage: | ||
| - | | + | |
| | | ||
| Pierce: | Pierce: | ||
| - | * Damage dealt to Shield HP or targets under the effect of a Barrier equals | + | * Damage dealt to Shield HP or targets under the effect of a Barrier equals |
| * Increase cost by 1 biotic point. | * Increase cost by 1 biotic point. | ||
| Line 967: | Line 952: | ||
| This power has the following statistics: | This power has the following statistics: | ||
| * Affects an area with 4 square radius | * Affects an area with 4 square radius | ||
| - | * Deals damage | + | * Deals damage |
| * Cost: Must spend at least 30 biotic points. Can spend more biotic points to increase power’s effectiveness. | * Cost: Must spend at least 30 biotic points. Can spend more biotic points to increase power’s effectiveness. | ||
| Line 976: | Line 961: | ||
| === Rank 3 === | === Rank 3 === | ||
| Changes: | Changes: | ||
| - | | + | |
| * Cost: Must spend at least 34 biotic points. Can spend more biotic points to increase power’s effectiveness. | * Cost: Must spend at least 34 biotic points. Can spend more biotic points to increase power’s effectiveness. | ||
| === Rank 4 === | === Rank 4 === | ||
| Line 982: | Line 967: | ||
| Damage & Force: | Damage & Force: | ||
| - | * Increase damage by 0.25 points of damage per biotic point spent. | + | * Increase damage by 0.5 points of damage per biotic point spent. |
| - | * Increase flying distance by 5 ft. | + | * Increase flying distance by 1 square. |
| * Increase minimum biotic point cost by 2. | * Increase minimum biotic point cost by 2. | ||
| Radius: | Radius: | ||
| - | | + | |
| | | ||
| === Rank 5 === | === Rank 5 === | ||
| Line 995: | Line 980: | ||
| * Increase minimum biotic point cost by 2. | * Increase minimum biotic point cost by 2. | ||
| Detonate: | Detonate: | ||
| - | * This power can be used to detonate Biotic powers, dealing an additional | + | * This power can be used to detonate Biotic powers, dealing an additional |
| * Increase minimum biotic point cost by 2. | * Increase minimum biotic point cost by 2. | ||
| === Rank 6 === | === Rank 6 === | ||
| Line 1001: | Line 986: | ||
| Radius: | Radius: | ||
| - | * Increase area radius by 10 ft. | + | * Increase area radius by 2 squares |
| * Increase minimum biotic point cost by 2. | * Increase minimum biotic point cost by 2. | ||
| Improved Damage: | Improved Damage: | ||
| - | * Increase damage dealt to targets with Shield HP, Barrier Shields or under the influence of the Barrier power by 0.25 points of damage per biotic point spent. | + | * Increase damage dealt to targets with Shield HP, Barrier Shields or under the influence of the Barrier power by 0.5 points of damage per biotic point spent. |
| * Increase minimum biotic point cost by 2. | * Increase minimum biotic point cost by 2. | ||
| Line 1042: | Line 1027: | ||
| === Rank 1 === | === Rank 1 === | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | * Target takes 1d6 damage for each two ranks of this power before being thrown. | + | * Target takes 1d6 damage for rank of this power before being thrown. |
| - | * Target is thrown | + | * Target is thrown |
| * Cost: 3 biotic points to activate. | * Cost: 3 biotic points to activate. | ||
| Line 1062: | Line 1047: | ||
| === Rank 3 === | === Rank 3 === | ||
| Changes: | Changes: | ||
| - | * Target takes 1d6 damage | + | * Target takes +1d6 more damage before being thrown. |
| * Cost: 4 biotic points to activate. | * Cost: 4 biotic points to activate. | ||
| === Rank 4 === | === Rank 4 === | ||
| Line 1186: | Line 1171: | ||
| * Target: One target | * Target: One target | ||
| * Activation: 1 action | * Activation: 1 action | ||
| - | * Range: Target must be up to 60 ft away | + | * Range: Target must be within 12 squares |
| * Effect: Pull sends a target flying upwards and then levitates there for a few seconds before dropping on the ground. At the same time, he also slowly drifts towards the biotic. | * Effect: Pull sends a target flying upwards and then levitates there for a few seconds before dropping on the ground. At the same time, he also slowly drifts towards the biotic. | ||
| * Cooldown: 3 actions | * Cooldown: 3 actions | ||
| Line 1300: | Line 1285: | ||
| === Rank 1 === | === Rank 1 === | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | * Damage dealt equals | + | * Damage dealt equals |
| * The target remains in pain and helpless for 2 actions. | * The target remains in pain and helpless for 2 actions. | ||
| * Cost: 3 biotic points to activate. | * Cost: 3 biotic points to activate. | ||
| Line 1380: | Line 1365: | ||
| This power has the following statistics: | This power has the following statistics: | ||
| * Explosion cascade has a range of 6 squares and affects all in that line. | * Explosion cascade has a range of 6 squares and affects all in that line. | ||
| - | * Everyone in the line takes 3d8 points of damage. | + | * Everyone in the line takes 6d6 points of damage. |
| * Affected creatures fly 1 square into the air. | * Affected creatures fly 1 square into the air. | ||
| * Cost: 6 biotic points to activate. | * Cost: 6 biotic points to activate. | ||
| Line 1389: | Line 1374: | ||
| === Rank 3 === | === Rank 3 === | ||
| Changes: | Changes: | ||
| - | | + | |
| * Affected creatures fly 2 squares into the air. | * Affected creatures fly 2 squares into the air. | ||
| === Rank 4 === | === Rank 4 === | ||
| Line 1395: | Line 1380: | ||
| Empowered Explosions: | Empowered Explosions: | ||
| - | | + | |
| * Affected targets are sent flying 3 squares into the air. | * Affected targets are sent flying 3 squares into the air. | ||
| Line 1405: | Line 1390: | ||
| Detonate: | Detonate: | ||
| - | * When detonating Biotic powers through the use of a Shockwave, increase damage dealt by 3d6. | + | * When detonating Biotic powers through the use of a Shockwave, increase damage dealt by 4d6. |
| Reach: | Reach: | ||
| * Increase range of explosion cascade by 4 squares. | * Increase range of explosion cascade by 4 squares. | ||
| Line 1424: | Line 1409: | ||
| * Target: All characters in area | * Target: All characters in area | ||
| * Activation: 1 action | * Activation: 1 action | ||
| - | * Range: A grid intersection up to 60 ft away. | + | * Range: A grid intersection up to 12 squares |
| * Effect: This power launches a dark energy sphere to create an intense mass effect field. The field creates a warp in the space-time continuum, creating a gravity well akin to a black hole. Creatures not protected by Shields or Plating are drawn into the Singularity and lifted up in the air in orbit while protected enemies are held in place. | * Effect: This power launches a dark energy sphere to create an intense mass effect field. The field creates a warp in the space-time continuum, creating a gravity well akin to a black hole. Creatures not protected by Shields or Plating are drawn into the Singularity and lifted up in the air in orbit while protected enemies are held in place. | ||
| * Cooldown: 4 actions after last Singularity ended. | * Cooldown: 4 actions after last Singularity ended. | ||
| Line 1487: | Line 1472: | ||
| Lift Damage: | Lift Damage: | ||
| - | * Creatures affected by Singularity take damage per action equal to 1/2 character’s Wisdom score (rounded down), directly to their Plating HP, if any, or normal HP if the character has no Plating | + | * Creatures affected by Singularity take damage per action equal to character’s Wisdom score, directly to their Plating HP, if any, or normal HP if the character has no Plating |
| * Increase cost by 1 biotic point. | * Increase cost by 1 biotic point. | ||
| Recharge: | Recharge: | ||
| Line 1500: | Line 1485: | ||
| * Increase cost by 1 biotic point. | * Increase cost by 1 biotic point. | ||
| Blast: | Blast: | ||
| - | * If Singularity is not detonated, once this power’s duration ends it causes a blast that deals 6d6 points of damage to all affected by it and others within | + | * If Singularity is not detonated, once this power’s duration ends it causes a blast that deals 9d6 points of damage to all affected by it and others within |
| * Increase cost by 1 biotic point. | * Increase cost by 1 biotic point. | ||
| ==== Slam ==== | ==== Slam ==== | ||
| Line 1509: | Line 1494: | ||
| * Target: One target | * Target: One target | ||
| * Activation: 1 action | * Activation: 1 action | ||
| - | * Range: Target must be up to 60 ft away | + | * Range: Target must be within 12 squares |
| * Effect: Slam lifts a target and slams them to the ground, inflicting damage. It is basically a combination of the two powers it requires as prerequisite, | * Effect: Slam lifts a target and slams them to the ground, inflicting damage. It is basically a combination of the two powers it requires as prerequisite, | ||
| * Cooldown: 4 actions | * Cooldown: 4 actions | ||
| Line 1539: | Line 1524: | ||
| - | ==== Rank 1 ==== | + | === Rank 1 === |
| This power has the following statistics: | This power has the following statistics: | ||
| * The target is sent flying 1 square into the air (so no falling damage applies). | * The target is sent flying 1 square into the air (so no falling damage applies). | ||
| - | * Target takes 3d6 points of damage from this power’s slam. | + | * Target takes 5d6 points of damage from this power’s slam. |
| * Cost: 3 biotic points to activate. | * Cost: 3 biotic points to activate. | ||
| - | ==== Rank 2 ==== | + | === Rank 2 === |
| Changes | Changes | ||
| * Cooldown reduced to 3 actions. | * Cooldown reduced to 3 actions. | ||
| - | ==== Rank 3 ==== | + | === Rank 3 === |
| This power has the following statistics: | This power has the following statistics: | ||
| * The target is sent flying 2 squares into the air. | * The target is sent flying 2 squares into the air. | ||
| * Cost: 4 biotic points to activate. | * Cost: 4 biotic points to activate. | ||
| - | ==== Rank 4 ==== | + | === Rank 4 === |
| This power gains one of the following upgrades: | This power gains one of the following upgrades: | ||
| Force: | Force: | ||
| - | | + | |
| Radius: | Radius: | ||
| * Creatures adjacent to the target are also affected, and they can save to avoid this power. | * Creatures adjacent to the target are also affected, and they can save to avoid this power. | ||
| - | ==== Rank 5 ==== | + | === Rank 5 === |
| This power gains one of the following upgrades: | This power gains one of the following upgrades: | ||
| Line 1568: | Line 1553: | ||
| * Reduce cooldown by 1 action. | * Reduce cooldown by 1 action. | ||
| * Increase cost by 1 biotic point. | * Increase cost by 1 biotic point. | ||
| - | ==== Rank 6 ==== | + | === Rank 6 === |
| This power gains one of the following upgrades: | This power gains one of the following upgrades: | ||
| Incapacitate: | Incapacitate: | ||
| Line 1691: | Line 1676: | ||
| === Rank 1 === | === Rank 1 === | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | * Target sent flying | + | * Target sent flying |
| - | * If target collides with an object or a creature, both take 2d6 damage. | + | * If target collides with an object or a creature, both take 3d6 damage. |
| * Cost: 1 biotic point to activate. | * Cost: 1 biotic point to activate. | ||
| === Rank 2 === | === Rank 2 === | ||
| Line 1703: | Line 1688: | ||
| === Rank 4 === | === Rank 4 === | ||
| Changes: | Changes: | ||
| - | | + | |
| - | *If target collides with an object or a creature, both take 3d6 | + | *If target collides with an object or a creature, both take 5d6 |
| damage. | damage. | ||
| * Increases save DC by additional +1 | * Increases save DC by additional +1 | ||
| Line 1712: | Line 1697: | ||
| Radius: | Radius: | ||
| - | * Affects all creatures within a 10 ft of the target. They are sent flying in the same direction as the target. | + | * Affects all creatures within a 2 squares |
| * Increase cost by 1 biotic point. | * Increase cost by 1 biotic point. | ||
| Empowered Throw: | Empowered Throw: | ||
| Line 1725: | Line 1710: | ||
| | | ||
| Greater Throw: | Greater Throw: | ||
| - | * Target is sent flying an additional | + | * Target is sent flying an additional |
| Line 1746: | Line 1731: | ||
| === Rank 1 === | === Rank 1 === | ||
| This power has the following statistics: | This power has the following statistics: | ||
| - | | + | |
| | | ||
| | | ||
| Line 1755: | Line 1740: | ||
| === Rank 3 === | === Rank 3 === | ||
| Changes: | Changes: | ||
| - | | + | |
| === Rank 4 === | === Rank 4 === | ||
| This power gains one of the following upgrades: | This power gains one of the following upgrades: | ||
| Line 1768: | Line 1753: | ||
| Improved Damage: | Improved Damage: | ||
| - | *Increase damage by 2d8. | + | *Increase damage by 3d8. |
| *Increase cost by 1 biotic point. | *Increase cost by 1 biotic point. | ||
| Expose: | Expose: | ||
| Line 1777: | Line 1762: | ||
| Pierce: | Pierce: | ||
| - | | + | |
| Recharge Speed: | Recharge Speed: | ||
| | | ||