This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
srb:character_creation [2020/03/28 10:34] weby |
srb:character_creation [2020/07/22 04:40] (current) weby |
||
|---|---|---|---|
| Line 13: | Line 13: | ||
| * Role on group, so that all the basic needs of the group are filled. This is defined by the [[theme]] you select, but obviously also the [[class]] training, but also [[skills]] and [[feats]] selection. The starting class has less effect as you can easily multi-class. | * Role on group, so that all the basic needs of the group are filled. This is defined by the [[theme]] you select, but obviously also the [[class]] training, but also [[skills]] and [[feats]] selection. The starting class has less effect as you can easily multi-class. | ||
| - | * The group should have at least someone for following roles in the long run: | + | * The group should have at least someone for following roles to start: |
| - | | + | * Tech/engineer: Engineering 8+ /recommend 10+ |
| - | | + | * Pilot/space pilot/ |
| - | | + | |
| - | | + | |
| - | | + | |
| - | | + | * and fairly soon: |
| - | | + | |
| - | | + | * Hacker: Computers minimum 8+/ |
| - | | + | * Security systems bypass. Electronics minimum 8+/ |
| - | | + | |
| + | * Scientist: Life science minimum 8+/ | ||
| + | * Scientist: Physical science minimum 8+/recommend 10+ | ||
| Most of the characters should likely take the first class as something that helps them survive. Good choices are: | Most of the characters should likely take the first class as something that helps them survive. Good choices are: | ||
| * Adept or Sentinel | * Adept or Sentinel | ||
| - | * Soldier or Vanguard -> Toughness feat is a great help in surviving hits. | + | * Soldier or Vanguard -> Toughness feat is a great help in surviving hits and full BAB helps in hitting. |
| - | * Combat Engineer ->ranged attack Incinerate or Cryo Blast and try to stay out of melee | + | * Combat Engineer ->ranged attack Incinerate or Cryo Blast and try to stay out of melee. |
| + | |||
| + | |||
| + | Note that if you use your level one extra feat for second toughness or take a really high CON, there should be lot less need for the above things and can take the first level as something else. | ||
| + | |||
| + | It is highly recommended that if you do not have special defenses like the barrier, you should at least have 12-15 hit points at level 1. With such a 8-10 is enough(and that 8 comes automatically as minimum). | ||
| Line 38: | Line 45: | ||
| * SPLIT: 16, 16, 11, 10, 10, 10 | * SPLIT: 16, 16, 11, 10, 10, 10 | ||
| * VERSATILE: 14, 14, 14, 11, 10, 10 | * VERSATILE: 14, 14, 14, 11, 10, 10 | ||
| + | * FLAT: 13, 12, 12, 12, 12, 12 | ||
| + | * LOOP SIDED: 17, 16, 16, 8, 8, 8 | ||
| + | * HIGHS AND LOWS: 18, 18, 13, 8, 8, 8 | ||
| Then add racial modifiers. (+2 CON for human) | Then add racial modifiers. (+2 CON for human) | ||
| Line 48: | Line 58: | ||
| Do your [[levels]] as normally for the first level. | Do your [[levels]] as normally for the first level. | ||
| + | |||
| + | It is suggested that the characters have trained for some actual profession, that is have taken one rank in a professional skill. Some possibly useful ones from among hundreds possible below: | ||
| + | * Some professional creative like: artist, | ||
| + | * Someone who knows about corporations like: corporate professional, | ||
| + | * Some management like: general contractor, manager... | ||
| + | * Knowing about society: politician, bureaucrat... | ||
| + | * Know about the seedy side of the society: courtesan, | ||
| + | * Or just some useful skill like: cook, farmer, miner... | ||
| + | |||
| + | Alternatives could be some other skill, at least if you have a skill focus or optional specialization in them: | ||
| + | * A perform skill could do well instead to do professions like: actor, video personality, | ||
| + | * Engineering for a technician, electrician, | ||
| + | * Sleight of Hand and Bluff for a con man... | ||
| + | * Medicine for a paramedic or nurses assistant. | ||
| + | * Physical Science/ | ||
| + | * Piloting for a driver. | ||
| + | * Intimidate for a bouncer. | ||
| + | |||
| + | But most of you will have gone through a vocational training and it would be good for the group to have some coverage of the main areas. | ||
| ==== Starting Additional Feats ==== | ==== Starting Additional Feats ==== | ||
| In the beginning you get following [[feats]] in addition to the level feats above. | In the beginning you get following [[feats]] in addition to the level feats above. | ||
| - | * Culture: Bayaran | + | * Culture: Own culture: Start: Bayaran |
| - | * Language: Ameringlish | + | * Language: Own Language: Start: Ameringlish |
| * Armor: Light armor | * Armor: Light armor | ||
| * Weapons: Pistol, Basic melee | * Weapons: Pistol, Basic melee | ||
| Line 67: | Line 96: | ||
| ==== Gear ==== | ==== Gear ==== | ||
| Everyone gets: | Everyone gets: | ||
| - | * One set of normal clothes | + | * One set of normal clothes |
| - | * personal grooming equipment | + | * personal grooming equipment |
| * Buy Gear for $100*Starting level^2. Thus $100 for starting characters. | * Buy Gear for $100*Starting level^2. Thus $100 for starting characters. | ||
| * Class specific items: | * Class specific items: | ||
| - | * Adept, | + | * Adept, |
| * Combat Engineer, | * Combat Engineer, | ||
| * Envoy: Derringer (5mm), 50 ammo 5mm, Cellular Phone | * Envoy: Derringer (5mm), 50 ammo 5mm, Cellular Phone | ||
| Line 81: | Line 110: | ||
| * 225: Pathfinder (5mm revolver)+125 ammo 5mm | * 225: Pathfinder (5mm revolver)+125 ammo 5mm | ||
| * 50: Small First Aid Kit + 2 Hemostatic Bandages | * 50: Small First Aid Kit + 2 Hemostatic Bandages | ||
| - | * 100: Cellular Phone(if none) | + | * 100: Cellular Phone(if none in the group) |
| - | * 200: Mini-Tool Kit | + | * 200: Mini-Tool Kit(any and all) |
| * 25: Multi-Function Knife | * 25: Multi-Function Knife | ||
| * 50: Multi-Tool | * 50: Multi-Tool | ||
| - | * 100: Walkie-Talkie | + | * 100: Walkie-Talkie |
| - | | + | |
| + | |||
| + | Other useful things: | ||
| + | * Rope | ||
| + | * hatchet | ||
| + | * Shovel, Folding | ||
| + | |||
| + | |||
| + | In addition it is suggested that everyone get a simple melee weapon if they do not get one of above and winter clothes. | ||
| + | |||
| + | Also for hobbies and similar: That is any skill 8+ at level 1 | ||
| + | * Acrobatics: Starting money: skill*5 cr from performing | ||
| + | * Athletics: skiis and small climbing kit. | ||
| + | * Biotics: one biotic skill program | ||
| + | * Bluff: Starting money: (skill-1)*5 cr from gambling winnings+ pack of playing cards. | ||
| + | * Computers: a Home computer with modem. | ||
| + | * Culture: Research material: Small library culture(mostly old magazines) | ||
| + | * Diplomacy: contacts: +2 to gather information in home town. | ||
| + | * Disguise: Mini Disguise toolkit | ||
| + | * Electronics: | ||
| + | * Engineering: | ||
| + | * Investigate: | ||
| + | * Intimidate: Starting money: skill*5 cr from school bullying | ||
| + | * Life Science: Research material: Small library Life science(mostly old magazines) | ||
| + | * Medicine: Large first aid kit | ||
| + | * Perception Starting money: skill*5 cr from sold found things | ||
| + | * Perform Starting money: skill*5 cr from performing | ||
| + | * Physical Science: | ||
| + | * Piloting: | ||
| + | * Profession: Starting money: skill*5 cr from working | ||
| + | * Sense Motive | ||
| + | * Sleight of Hand: Starting money: skill*5 cr from dishonest things. | ||
| + | * Stealth: Reversible camouflage suit: +1 stealth snow/forest | ||
| + | | ||
| - | In addition it is suggested that everyone get a simple melee weapon if they do not get one of above | ||