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srb:character_creation [2020/04/01 14:41]
weby
srb:character_creation [2020/07/22 04:40] (current)
weby
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     * Role on group, so that all the basic needs of the group are filled. This is defined by the [[theme]] you select, but obviously also the [[class]] training, but also [[skills]] and [[feats]] selection. The starting class has less effect as you can easily multi-class.     * Role on group, so that all the basic needs of the group are filled. This is defined by the [[theme]] you select, but obviously also the [[class]] training, but also [[skills]] and [[feats]] selection. The starting class has less effect as you can easily multi-class.
-       * The group should have at least someone for following roles in the long run+       * The group should have at least someone for following roles to start
-            Tech +           * Tech/engineer: Engineering 8+ /recommend 10+   
-            Communications +           * Pilot/space pilot/driver: Piloting minimum 8+/recommend 10+ 
-            Pilot +           Someone to interact with others. Diplomacy, bluff or intimidate minimum 8+/recommend 10+ 
-            Space pilot +           Combat 
-            Driver +           Medical Medicine minimum 8+/recommend 10+ 
-            Explosive ordnance disposal +       * and fairly soon: 
-            Face-someone to interact with others(usually best if it is the highest rank character) +           Electrician: Electronics minimum 8+/recommend 10+ 
-            Hacker +           * Hacker: Computers minimum 8+/recommend 10+ 
-            Security systems bypass +           * Security systems bypass. Electronics minimum 8+/recommend 10+ 
-            Detective/Forensics for crime scene investigations+           Investigator: Investigate minimum 8+/recommend 10+ 
 +           * Scientist: Life science minimum 8+/recommend 10+ 
 +           * Scientist: Physical science minimum 8+/recommend 10+
  
 Most of the characters should likely take the first class as something that helps them survive. Good choices are: Most of the characters should likely take the first class as something that helps them survive. Good choices are:
    * Adept or Sentinel  -> Take the barrier for the DR, That 1 DR is a lot in the early low damage enemy attacks.    * Adept or Sentinel  -> Take the barrier for the DR, That 1 DR is a lot in the early low damage enemy attacks.
-   * Soldier or Vanguard -> Toughness feat is a great help in surviving hits. +   * Soldier or Vanguard -> Toughness feat is a great help in surviving hits and full BAB helps in hitting
-   * Combat Engineer ->ranged attack Incinerate or Cryo Blast and try to stay out of melee+   * Combat Engineer ->ranged attack Incinerate or Cryo Blast and try to stay out of melee
 + 
 + 
 +Note that if you use your level one extra feat for second toughness or take a really high CON, there should be lot less need for the above things and can take the first level as something else. 
 + 
 +It is highly recommended that if you do not have special defenses like the barrier, you should at least have 12-15 hit points at level 1. With such a 8-10 is enough(and that 8 comes automatically as minimum).
  
  
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    * SPLIT: 16, 16, 11, 10, 10, 10    * SPLIT: 16, 16, 11, 10, 10, 10
    * VERSATILE: 14, 14, 14, 11, 10, 10    * VERSATILE: 14, 14, 14, 11, 10, 10
 +   * FLAT: 13, 12, 12, 12, 12, 12
 +   * LOOP SIDED: 17, 16, 16, 8, 8, 8
 +   * HIGHS AND LOWS: 18, 18, 13, 8, 8, 8
  
 Then add racial modifiers. (+2 CON for human) Then add racial modifiers. (+2 CON for human)
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   * Engineering for a technician, electrician, mechanic or similar.   * Engineering for a technician, electrician, mechanic or similar.
   * Sleight of Hand and Bluff for a con man...   * Sleight of Hand and Bluff for a con man...
-  * Medicine for a medic +  * Medicine for a paramedic or nurses assistant. 
-  * Physical Science/Life Science for a research assistant, lab assistant, science teacher or similar+  * Physical Science/Life Science for a research assistant, lab assistant, science teacher or similar.
   * Piloting for a driver.   * Piloting for a driver.
-  * Intimidate for a bouncer +  * Intimidate for a bouncer.
-  * Merchant for a shop assistant+
  
 But most of you will have gone through a vocational training and it would be good for the group to have some coverage of the main areas. But most of you will have gone through a vocational training and it would be good for the group to have some coverage of the main areas.
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 ==== Starting Additional Feats ==== ==== Starting Additional Feats ====
 In the beginning you get following [[feats]] in addition to the level feats above. In the beginning you get following [[feats]] in addition to the level feats above.
-   * Culture: Bayaran +   * Culture: Own culture: Start: Bayaran 
-   * Language: Ameringlish+   * Language: Own Language: Start: Ameringlish
    * Armor: Light armor    * Armor: Light armor
    * Weapons: Pistol, Basic melee    * Weapons: Pistol, Basic melee
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    * 50: Small First Aid Kit + 2 Hemostatic Bandages    * 50: Small First Aid Kit + 2 Hemostatic Bandages
    * 100: Cellular Phone(if none in the group)    * 100: Cellular Phone(if none in the group)
-   * 200: Mini-Tool Kit+   * 200: Mini-Tool Kit(any and all)
    * 25: Multi-Function Knife    * 25: Multi-Function Knife
    * 50: Multi-Tool    * 50: Multi-Tool
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-In addition it is suggested that everyone get a simple melee weapon if they do not get one of above+Other useful things: 
 +    * Rope 
 +    * hatchet 
 +    * Shovel, Folding 
 + 
 + 
 +In addition it is suggested that everyone get a simple melee weapon if they do not get one of above and winter clothes. 
 + 
 +Also for hobbies and similar: That is any skill 8+ at level 1 
 +   * Acrobatics: Starting money: skill*5 cr from performing 
 +   * Athletics: skiis and small climbing kit. 
 +   * Biotics: one biotic skill program 
 +   * Bluff: Starting money: (skill-1)*5 cr from gambling winnings+ pack of playing cards. 
 +   * Computers: a Home computer with modem. 
 +   * Culture: Research material: Small library culture(mostly old magazines) 
 +   * Diplomacy: contacts: +2 to gather information in home town. 
 +   * Disguise: Mini Disguise toolkit 
 +   * Electronics: Mini toolkit Electronics 
 +   * Engineering: Mini toolkit Tech 
 +   * Investigate: Mini toolkit Forensics 
 +   * Intimidate: Starting money: skill*5 cr from school bullying 
 +   * Life Science: Research material: Small library Life science(mostly old magazines) 
 +   * Medicine: Large first aid kit 
 +   * Perception Starting money: skill*5 cr from sold found things 
 +   * Perform Starting money: skill*5 cr from performing 
 +   * Physical Science:  Research material: Small library Physical science(mostly old magazines) 
 +   * Piloting:Starting money: skill*5 cr from working  
 +   * Profession: Starting money: skill*5 cr from working 
 +   * Sense Motive  Starting money: skill*5 cr from gambling 
 +   * Sleight of Hand: Starting money: skill*5 cr from dishonest things. 
 +   * Stealth: Reversible camouflage suit: +1 stealth snow/forest 
 +   * Survival: Camping equipment: sleeping bag, 2 man tent, camping basics. 
  
  
srb/character_creation.1585777283.txt.gz · Last modified: 2020/04/01 14:41 by weby