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srb:character_creation [2020/04/17 13:51]
weby
srb:character_creation [2020/07/22 04:40] (current)
weby
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     * Role on group, so that all the basic needs of the group are filled. This is defined by the [[theme]] you select, but obviously also the [[class]] training, but also [[skills]] and [[feats]] selection. The starting class has less effect as you can easily multi-class.     * Role on group, so that all the basic needs of the group are filled. This is defined by the [[theme]] you select, but obviously also the [[class]] training, but also [[skills]] and [[feats]] selection. The starting class has less effect as you can easily multi-class.
-       * The group should have at least someone for following roles in the long run+       * The group should have at least someone for following roles to start
-           * Tech/engineer +           * Tech/engineer: Engineering 8+ /recommend 10+   
-           * Pilot/space pilot/driver +           * Pilot/space pilot/driver: Piloting minimum 8+/recommend 10+ 
-           * Someone to interact with others. +           * Someone to interact with others. Diplomacy, bluff or intimidate minimum 8+/recommend 10+ 
-           * Hacker +           * Combat 
-           * Security systems bypass +           * Medical Medicine minimum 8+/recommend 10+ 
-           * Investigator +       * and fairly soon: 
-           Combat  +           * Electrician: Electronics minimum 8+/recommend 10+ 
-           Medical+           * Hacker: Computers minimum 8+/recommend 10+ 
 +           * Security systems bypass. Electronics minimum 8+/recommend 10+ 
 +           * Investigator: Investigate minimum 8+/recommend 10+ 
 +           Scientist: Life science minimum 8+/recommend 10+ 
 +           Scientist: Physical science minimum 8+/recommend 10+
  
 Most of the characters should likely take the first class as something that helps them survive. Good choices are: Most of the characters should likely take the first class as something that helps them survive. Good choices are:
    * Adept or Sentinel  -> Take the barrier for the DR, That 1 DR is a lot in the early low damage enemy attacks.    * Adept or Sentinel  -> Take the barrier for the DR, That 1 DR is a lot in the early low damage enemy attacks.
-   * Soldier or Vanguard -> Toughness feat is a great help in surviving hits.+   * Soldier or Vanguard -> Toughness feat is a great help in surviving hits and full BAB helps in hitting.
    * Combat Engineer ->ranged attack Incinerate or Cryo Blast and try to stay out of melee.    * Combat Engineer ->ranged attack Incinerate or Cryo Blast and try to stay out of melee.
 +
 +
 Note that if you use your level one extra feat for second toughness or take a really high CON, there should be lot less need for the above things and can take the first level as something else. Note that if you use your level one extra feat for second toughness or take a really high CON, there should be lot less need for the above things and can take the first level as something else.
  
-It is highly recommended that if you do not have special defenses like the barrier, you should at least have 12-15 hitpoints at level 1. With such a 8-10 is enough(and that 8 comes automatically as minimum).+It is highly recommended that if you do not have special defenses like the barrier, you should at least have 12-15 hit points at level 1. With such a 8-10 is enough(and that 8 comes automatically as minimum). 
  
 ===== Character creation steps ===== ===== Character creation steps =====
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    * SPLIT: 16, 16, 11, 10, 10, 10    * SPLIT: 16, 16, 11, 10, 10, 10
    * VERSATILE: 14, 14, 14, 11, 10, 10    * VERSATILE: 14, 14, 14, 11, 10, 10
 +   * FLAT: 13, 12, 12, 12, 12, 12
 +   * LOOP SIDED: 17, 16, 16, 8, 8, 8
 +   * HIGHS AND LOWS: 18, 18, 13, 8, 8, 8
  
 Then add racial modifiers. (+2 CON for human) Then add racial modifiers. (+2 CON for human)
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   * Piloting for a driver.   * Piloting for a driver.
   * Intimidate for a bouncer.   * Intimidate for a bouncer.
-  * Merchant for a shop assistant. 
  
 But most of you will have gone through a vocational training and it would be good for the group to have some coverage of the main areas. But most of you will have gone through a vocational training and it would be good for the group to have some coverage of the main areas.
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 ==== Starting Additional Feats ==== ==== Starting Additional Feats ====
 In the beginning you get following [[feats]] in addition to the level feats above. In the beginning you get following [[feats]] in addition to the level feats above.
-   * Culture: Bayaran +   * Culture: Own culture: Start: Bayaran 
-   * Language: Ameringlish+   * Language: Own Language: Start: Ameringlish
    * Armor: Light armor    * Armor: Light armor
    * Weapons: Pistol, Basic melee    * Weapons: Pistol, Basic melee
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    * 50: Small First Aid Kit + 2 Hemostatic Bandages    * 50: Small First Aid Kit + 2 Hemostatic Bandages
    * 100: Cellular Phone(if none in the group)    * 100: Cellular Phone(if none in the group)
-   * 200: Mini-Tool Kit+   * 200: Mini-Tool Kit(any and all)
    * 25: Multi-Function Knife    * 25: Multi-Function Knife
    * 50: Multi-Tool    * 50: Multi-Tool
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-In addition it is suggested that everyone get a simple melee weapon if they do not get one of above+Other useful things: 
 +    * Rope 
 +    * hatchet 
 +    * Shovel, Folding 
 + 
 + 
 +In addition it is suggested that everyone get a simple melee weapon if they do not get one of above and winter clothes. 
 + 
 +Also for hobbies and similar: That is any skill 8+ at level 1 
 +   * Acrobatics: Starting money: skill*5 cr from performing 
 +   * Athletics: skiis and small climbing kit. 
 +   * Biotics: one biotic skill program 
 +   * Bluff: Starting money: (skill-1)*5 cr from gambling winnings+ pack of playing cards. 
 +   * Computers: a Home computer with modem. 
 +   * Culture: Research material: Small library culture(mostly old magazines) 
 +   * Diplomacy: contacts: +2 to gather information in home town. 
 +   * Disguise: Mini Disguise toolkit 
 +   * Electronics: Mini toolkit Electronics 
 +   * Engineering: Mini toolkit Tech 
 +   * Investigate: Mini toolkit Forensics 
 +   * Intimidate: Starting money: skill*5 cr from school bullying 
 +   * Life Science: Research material: Small library Life science(mostly old magazines) 
 +   * Medicine: Large first aid kit 
 +   * Perception Starting money: skill*5 cr from sold found things 
 +   * Perform Starting money: skill*5 cr from performing 
 +   * Physical Science:  Research material: Small library Physical science(mostly old magazines) 
 +   * Piloting:Starting money: skill*5 cr from working  
 +   * Profession: Starting money: skill*5 cr from working 
 +   * Sense Motive  Starting money: skill*5 cr from gambling 
 +   * Sleight of Hand: Starting money: skill*5 cr from dishonest things. 
 +   * Stealth: Reversible camouflage suit: +1 stealth snow/forest 
 +   * Survival: Camping equipment: sleeping bag, 2 man tent, camping basics. 
  
  
srb/character_creation.1587156699.txt.gz · Last modified: 2020/04/17 13:51 by weby