This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
srb:character_creation [2020/04/17 19:06] weby |
srb:character_creation [2020/07/22 04:40] (current) weby |
||
|---|---|---|---|
| Line 14: | Line 14: | ||
| * Role on group, so that all the basic needs of the group are filled. This is defined by the [[theme]] you select, but obviously also the [[class]] training, but also [[skills]] and [[feats]] selection. The starting class has less effect as you can easily multi-class. | * Role on group, so that all the basic needs of the group are filled. This is defined by the [[theme]] you select, but obviously also the [[class]] training, but also [[skills]] and [[feats]] selection. The starting class has less effect as you can easily multi-class. | ||
| * The group should have at least someone for following roles to start: | * The group should have at least someone for following roles to start: | ||
| - | * Tech/ | + | * Tech/ |
| - | * Pilot/space pilot/ | + | * Pilot/space pilot/ |
| - | * Someone to interact with others. Diplomacy | + | * Someone to interact with others. Diplomacy, bluff or intimidate |
| * Combat | * Combat | ||
| - | * Medical Medicine 8+ | + | * Medical Medicine |
| * and fairly soon: | * and fairly soon: | ||
| - | * Hacker Computers 8+ | + | * Electrician: |
| - | * Security systems bypass. Electronics 8+ | + | * Hacker: Computers |
| - | * Investigator: | + | * Security systems bypass. Electronics |
| - | * Scientist: Life science 8+ | + | * Investigator: |
| - | * Scientist: Physical science 8+ | + | * Scientist: Life science |
| + | * Scientist: Physical science | ||
| Most of the characters should likely take the first class as something that helps them survive. Good choices are: | Most of the characters should likely take the first class as something that helps them survive. Good choices are: | ||
| Line 44: | Line 45: | ||
| * SPLIT: 16, 16, 11, 10, 10, 10 | * SPLIT: 16, 16, 11, 10, 10, 10 | ||
| * VERSATILE: 14, 14, 14, 11, 10, 10 | * VERSATILE: 14, 14, 14, 11, 10, 10 | ||
| + | * FLAT: 13, 12, 12, 12, 12, 12 | ||
| + | * LOOP SIDED: 17, 16, 16, 8, 8, 8 | ||
| + | * HIGHS AND LOWS: 18, 18, 13, 8, 8, 8 | ||
| Then add racial modifiers. (+2 CON for human) | Then add racial modifiers. (+2 CON for human) | ||
| Line 71: | Line 75: | ||
| * Piloting for a driver. | * Piloting for a driver. | ||
| * Intimidate for a bouncer. | * Intimidate for a bouncer. | ||
| - | * Merchant for a shop assistant. | ||
| But most of you will have gone through a vocational training and it would be good for the group to have some coverage of the main areas. | But most of you will have gone through a vocational training and it would be good for the group to have some coverage of the main areas. | ||
| Line 77: | Line 80: | ||
| ==== Starting Additional Feats ==== | ==== Starting Additional Feats ==== | ||
| In the beginning you get following [[feats]] in addition to the level feats above. | In the beginning you get following [[feats]] in addition to the level feats above. | ||
| - | * Culture: Bayaran | + | * Culture: Own culture: Start: Bayaran |
| - | * Language: Ameringlish | + | * Language: Own Language: Start: Ameringlish |
| * Armor: Light armor | * Armor: Light armor | ||
| * Weapons: Pistol, Basic melee | * Weapons: Pistol, Basic melee | ||
| Line 108: | Line 111: | ||
| * 50: Small First Aid Kit + 2 Hemostatic Bandages | * 50: Small First Aid Kit + 2 Hemostatic Bandages | ||
| * 100: Cellular Phone(if none in the group) | * 100: Cellular Phone(if none in the group) | ||
| - | * 200: Mini-Tool Kit | + | * 200: Mini-Tool Kit(any and all) |
| * 25: Multi-Function Knife | * 25: Multi-Function Knife | ||
| * 50: Multi-Tool | * 50: Multi-Tool | ||
| Line 114: | Line 117: | ||
| - | In addition it is suggested that everyone get a simple melee weapon if they do not get one of above | + | Other useful things: |
| + | * Rope | ||
| + | * hatchet | ||
| + | * Shovel, Folding | ||
| + | |||
| + | |||
| + | In addition it is suggested that everyone get a simple melee weapon if they do not get one of above and winter clothes. | ||
| + | |||
| + | Also for hobbies and similar: That is any skill 8+ at level 1 | ||
| + | * Acrobatics: Starting money: skill*5 cr from performing | ||
| + | * Athletics: skiis and small climbing kit. | ||
| + | * Biotics: one biotic skill program | ||
| + | * Bluff: Starting money: (skill-1)*5 cr from gambling winnings+ pack of playing cards. | ||
| + | * Computers: a Home computer with modem. | ||
| + | * Culture: Research material: Small library culture(mostly old magazines) | ||
| + | * Diplomacy: contacts: +2 to gather information in home town. | ||
| + | * Disguise: Mini Disguise toolkit | ||
| + | * Electronics: | ||
| + | * Engineering: | ||
| + | * Investigate: | ||
| + | * Intimidate: Starting money: skill*5 cr from school bullying | ||
| + | * Life Science: Research material: Small library Life science(mostly old magazines) | ||
| + | * Medicine: Large first aid kit | ||
| + | * Perception Starting money: skill*5 cr from sold found things | ||
| + | * Perform Starting money: skill*5 cr from performing | ||
| + | * Physical Science: | ||
| + | * Piloting: | ||
| + | * Profession: Starting money: skill*5 cr from working | ||
| + | * Sense Motive | ||
| + | * Sleight of Hand: Starting money: skill*5 cr from dishonest things. | ||
| + | * Stealth: Reversible camouflage suit: +1 stealth snow/ | ||
| + | * Survival: Camping equipment: sleeping bag, 2 man tent, camping basics. | ||