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srb:character_creation [2020/04/19 16:05]
weby
srb:character_creation [2020/07/22 04:40] (current)
weby
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     * Role on group, so that all the basic needs of the group are filled. This is defined by the [[theme]] you select, but obviously also the [[class]] training, but also [[skills]] and [[feats]] selection. The starting class has less effect as you can easily multi-class.     * Role on group, so that all the basic needs of the group are filled. This is defined by the [[theme]] you select, but obviously also the [[class]] training, but also [[skills]] and [[feats]] selection. The starting class has less effect as you can easily multi-class.
        * The group should have at least someone for following roles to start:        * The group should have at least someone for following roles to start:
-           * Tech/engineer: Engineering 8+ +           * Tech/engineer: Engineering 8+ /recommend 10+  
            * Pilot/space pilot/driver: Piloting minimum 8+/recommend 10+            * Pilot/space pilot/driver: Piloting minimum 8+/recommend 10+
            * Someone to interact with others. Diplomacy, bluff or intimidate minimum 8+/recommend 10+            * Someone to interact with others. Diplomacy, bluff or intimidate minimum 8+/recommend 10+
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            * Medical Medicine minimum 8+/recommend 10+            * Medical Medicine minimum 8+/recommend 10+
        * and fairly soon:        * and fairly soon:
 +           * Electrician: Electronics minimum 8+/recommend 10+
            * Hacker: Computers minimum 8+/recommend 10+            * Hacker: Computers minimum 8+/recommend 10+
            * Security systems bypass. Electronics minimum 8+/recommend 10+            * Security systems bypass. Electronics minimum 8+/recommend 10+
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    * SPLIT: 16, 16, 11, 10, 10, 10    * SPLIT: 16, 16, 11, 10, 10, 10
    * VERSATILE: 14, 14, 14, 11, 10, 10    * VERSATILE: 14, 14, 14, 11, 10, 10
 +   * FLAT: 13, 12, 12, 12, 12, 12
 +   * LOOP SIDED: 17, 16, 16, 8, 8, 8
 +   * HIGHS AND LOWS: 18, 18, 13, 8, 8, 8
  
 Then add racial modifiers. (+2 CON for human) Then add racial modifiers. (+2 CON for human)
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   * Piloting for a driver.   * Piloting for a driver.
   * Intimidate for a bouncer.   * Intimidate for a bouncer.
-  * Merchant for a shop assistant. 
  
 But most of you will have gone through a vocational training and it would be good for the group to have some coverage of the main areas. But most of you will have gone through a vocational training and it would be good for the group to have some coverage of the main areas.
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 ==== Starting Additional Feats ==== ==== Starting Additional Feats ====
 In the beginning you get following [[feats]] in addition to the level feats above. In the beginning you get following [[feats]] in addition to the level feats above.
-   * Culture: Bayaran +   * Culture: Own culture: Start: Bayaran 
-   * Language: Ameringlish+   * Language: Own Language: Start: Ameringlish
    * Armor: Light armor    * Armor: Light armor
    * Weapons: Pistol, Basic melee    * Weapons: Pistol, Basic melee
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    * 50: Small First Aid Kit + 2 Hemostatic Bandages    * 50: Small First Aid Kit + 2 Hemostatic Bandages
    * 100: Cellular Phone(if none in the group)    * 100: Cellular Phone(if none in the group)
-   * 200: Mini-Tool Kit+   * 200: Mini-Tool Kit(any and all)
    * 25: Multi-Function Knife    * 25: Multi-Function Knife
    * 50: Multi-Tool    * 50: Multi-Tool
    * 100: Walkie-Talkie (likely need 2 to be useful)    * 100: Walkie-Talkie (likely need 2 to be useful)
 +
 +
 +Other useful things:
 +    * Rope
 +    * hatchet
 +    * Shovel, Folding
  
  
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 Also for hobbies and similar: That is any skill 8+ at level 1 Also for hobbies and similar: That is any skill 8+ at level 1
    * Acrobatics: Starting money: skill*5 cr from performing    * Acrobatics: Starting money: skill*5 cr from performing
-   * Athletics: skiis+   * Athletics: skiis and small climbing kit.
    * Biotics: one biotic skill program    * Biotics: one biotic skill program
    * Bluff: Starting money: (skill-1)*5 cr from gambling winnings+ pack of playing cards.    * Bluff: Starting money: (skill-1)*5 cr from gambling winnings+ pack of playing cards.
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    * Electronics: Mini toolkit Electronics    * Electronics: Mini toolkit Electronics
    * Engineering: Mini toolkit Tech    * Engineering: Mini toolkit Tech
-   * History: Research material: Small library History(mostly old magazines) 
    * Investigate: Mini toolkit Forensics    * Investigate: Mini toolkit Forensics
    * Intimidate: Starting money: skill*5 cr from school bullying    * Intimidate: Starting money: skill*5 cr from school bullying
    * Life Science: Research material: Small library Life science(mostly old magazines)    * Life Science: Research material: Small library Life science(mostly old magazines)
    * Medicine: Large first aid kit    * Medicine: Large first aid kit
-   Merchant: Starting money: skill*5 cr from  +   Perception Starting money: skill*5 cr from sold found things
-   * Perception+
    * Perform Starting money: skill*5 cr from performing    * Perform Starting money: skill*5 cr from performing
    * Physical Science:  Research material: Small library Physical science(mostly old magazines)    * Physical Science:  Research material: Small library Physical science(mostly old magazines)
    * Piloting:Starting money: skill*5 cr from working     * Piloting:Starting money: skill*5 cr from working 
    * Profession: Starting money: skill*5 cr from working    * Profession: Starting money: skill*5 cr from working
-   * Sense Motive+   * Sense Motive  Starting money: skill*5 cr from gambling
    * Sleight of Hand: Starting money: skill*5 cr from dishonest things.    * Sleight of Hand: Starting money: skill*5 cr from dishonest things.
    * Stealth: Reversible camouflage suit: +1 stealth snow/forest    * Stealth: Reversible camouflage suit: +1 stealth snow/forest
srb/character_creation.1587337500.txt.gz · Last modified: 2020/04/19 16:05 by weby