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srb:chimera [2020/05/01 10:20] weby created |
srb:chimera [2020/05/01 17:02] (current) weby |
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| + | Chimera was found shut down in deep space by telescopes in 3 AP with confirmation that it was at least mostly intact in 9 AP. | ||
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| + | A purposeful built rescue rocket ship was sent to it in 27 AP and after 103 days of repairs was able to use the fission power from a reactor brought along to power it enough to use it's maneuver thrusters to make it to Bayaran orbit in 71 further days. | ||
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| + | It was then repaired over the next three years and was commissioned again as Chimera and is the most advanced of the ships in the system, being more than 80% federation technology including it's very tough hull. | ||
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| + | In it's early career it mostly served as a tug due to it's powerful engines. But once the colonization of Suskillion started to increase in intensity it moved mostly to being a colonist transport. | ||
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| + | Now as war is going on, it has been used as troop and supply carrier and is now armed with three space combat lasers. | ||
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| + | It can transport a full Mardet company, along with about one platoon extras along with substantial supplies | ||
| * DC/Fail: 10/5 | * DC/Fail: 10/5 | ||
| * HP 1400 | * HP 1400 | ||
| * Shields: None | * Shields: None | ||
| - | * DT 20 | + | * DT 100 |
| * CT 280 | * CT 280 | ||
| * AC 17 | * AC 17 | ||
| * Acceleration: | * Acceleration: | ||
| * Stardrive: None | * Stardrive: None | ||
| - | * Lifesupport: | + | * Lifesupport: |
| * Weapons: | * Weapons: | ||
| * Attack (Forward) heavy laser cannon (4d8*10; 50 000km) | * Attack (Forward) heavy laser cannon (4d8*10; 50 000km) | ||
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| * Power Core Arcus Maximum (200 PCU); | * Power Core Arcus Maximum (200 PCU); | ||
| * Systems: basic computer FIXME: complex | * Systems: basic computer FIXME: complex | ||
| - | * basic medium-range sensors FIXME base range | + | * Basic medium-range sensors FIXME base range |
| - | * crew quarters: 6 Luxury cabin | + | * Crew quarters: 6 Luxury cabin |
| * Cargo holds: 3 | * Cargo holds: 3 | ||
| - | * escape | + | * Escape |
| - | * guest quarters: | + | * Troop accommodations: |
| + | * 9 bunkrooms with 16 troops each(1/2 platoon except platoon commander). 6 bunkrooms for the company, 2 extra for the extra platoon and one for HQ personnel and others. | ||
| + | * Junior officer | ||
| + | * One company office, with company sergeant accommodation | ||
| + | * Commanders room and office. | ||
| * recreation suite(gym) | * recreation suite(gym) | ||
| * Modifiers +2 Computers (sensors only), +1 Piloting; | * Modifiers +2 Computers (sensors only), +1 Piloting; | ||
| * Complement 6 (minimum 6, maximum 20) | * Complement 6 (minimum 6, maximum 20) | ||
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| + | {{: | ||