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srb:class [2020/05/17 06:34] weby |
srb:class [2020/05/17 08:14] (current) weby |
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| ====== Classes ====== | ====== Classes ====== | ||
| - | FIXME add level 30 abilities | ||
| - | |||
| Character classes are divided into two main types, Pure classes that focus only on one thing, Mixed classes that do two different things. | Character classes are divided into two main types, Pure classes that focus only on one thing, Mixed classes that do two different things. | ||
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| |8|1|0|Biotic Specialization |Tech Specialization |Exploit 2 |Weapon Proficiency |8| | |8|1|0|Biotic Specialization |Tech Specialization |Exploit 2 |Weapon Proficiency |8| | ||
| |9|0|1|Biotic points feat |Tech points feat |Specialization exploit 1|Toughness feat |9| | |9|0|1|Biotic points feat |Tech points feat |Specialization exploit 1|Toughness feat |9| | ||
| - | |10|1|0|Biotic Specialization |Tech Specialization |Exploit 3 |Heavy armor Proficiency|10| | + | |10|1|0|Biotic Specialization |Tech Specialization |specialization skill mastery A|Heavy armor Proficiency|10| |
| |11|1|0|Biotic Specialization |Tech Specialization |Expertise(1d10) A |Combat power |11| | |11|1|0|Biotic Specialization |Tech Specialization |Expertise(1d10) A |Combat power |11| | ||
| |12|0|1|Biotic points feat |Tech points feat |Exploit 3 |Toughness feat |12| | |12|0|1|Biotic points feat |Tech points feat |Exploit 3 |Toughness feat |12| | ||
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| |20|1|0|Biotic Specialization |Tech Specialization |Exploit 5 |Combat power |20| | |20|1|0|Biotic Specialization |Tech Specialization |Exploit 5 |Combat power |20| | ||
| |21|0|1|Biotic points feat |Tech points feat |Expertise(1d12) A |Toughness feat |21| | |21|0|1|Biotic points feat |Tech points feat |Expertise(1d12) A |Toughness feat |21| | ||
| - | |22|1|0|Biotic Specialization |Tech Specialization |Exploit 5 |Combat power |22| | + | |22|1|0|Biotic Specialization |Tech Specialization |specialization skill mastery B|Combat power |22| |
| |23|1|0|Biotic Specialization |Tech Specialization |Expertise(1d10) B |Combat power |23| | |23|1|0|Biotic Specialization |Tech Specialization |Expertise(1d10) B |Combat power |23| | ||
| |24|0|1|Biotic points feat |Tech points feat |Exploit 6 |Toughness feat |24| | |24|0|1|Biotic points feat |Tech points feat |Exploit 6 |Toughness feat |24| | ||
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| Strong save: Will | Strong save: Will | ||
| + | === True Biotic === | ||
| + | You can use one resolve point as move action to instantly recover all your Biotic points and trigger freely either Aegis Shield or Barrier(your choice) at no cost and regardless of cooldown. | ||
| + | This can be done only once until you take a 10 minute rest. | ||
| ==== Combat Engineer ==== | ==== Combat Engineer ==== | ||
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| Strong save: Will | Strong save: Will | ||
| + | |||
| + | === Master Tech === | ||
| + | You can use one resolve point as move action to instantly recover all your Tech points and trigger freely Shield Block at no cost and regardless of cooldown. | ||
| + | This can be done only once until you take a 10 minute rest. | ||
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| === Expertise, Exploit, | === Expertise, Exploit, | ||
| - | see [[Exploits]]. | + | see [[Exploit]]. |
| Note that envoy has two different Expertises, one starting at level 1 second at 7. All of Expertise dice, Specialization exploit and specialization powers are separate for the two. They are marked with a letter after to differentiate. | Note that envoy has two different Expertises, one starting at level 1 second at 7. All of Expertise dice, Specialization exploit and specialization powers are separate for the two. They are marked with a letter after to differentiate. | ||
| - | |||
| === Extra Exploit points feat === | === Extra Exploit points feat === | ||
| Gain the Extra Exploit points feat | Gain the Extra Exploit points feat | ||
| + | === Main envoy === | ||
| + | You gain total mastery over one of your exploits | ||
| + | and can use it with but a thought. When you gain this ability, | ||
| + | choose one exploit you know that has an effect when | ||
| + | you spend 1 exploit point Point, or extra effect when you use one. | ||
| + | As long as you have at least 1 Exploit Point remaining, | ||
| + | you can gain the Exploit' | ||
| + | Resolve Point. This ability has no benefit if the improvisation | ||
| + | requires more than 1 Exploit Point. | ||
| ==== Soldier ==== | ==== Soldier ==== | ||
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| Master shield boost: as shield boost but recovery is 10 + 3 per Soldier level | Master shield boost: as shield boost but recovery is 10 + 3 per Soldier level | ||
| + | |||
| + | === Supreme soldier === | ||
| + | You can use one resolve point as move action to instantly recover all your hit points and trigger freely Master shield boost regardless of cooldown. | ||
| + | This can be done only once until you take a 10 minute rest. | ||
| ===== Mixed classes ===== | ===== Mixed classes ===== | ||
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| Strong save: Reflex | Strong save: Reflex | ||
| + | |||
| + | === Infiltration master === | ||
| + | You can use one resolve point as move action to instantly recover all your Tech points and trigger freely tactical cloak at no cost and regardless of cooldown. | ||
| + | This can be done only once until you take a 10 minute rest. | ||
| + | |||
| ==== Vanguard ==== | ==== Vanguard ==== | ||
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| Strong save: Fort | Strong save: Fort | ||
| + | |||
| + | === Supreme Vanguard === | ||
| + | You can use one resolve point as move action to instantly recover half of your maximum biotic points points, half of your maximum hit points and trigger freely Aegis Shield or Barrier(your choice) at no cost and regardless of cooldown. | ||
| + | This can be done only once until you take a 10 minute rest. | ||
| ==== Sentinel ==== | ==== Sentinel ==== | ||
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| BAB progression: | BAB progression: | ||
| + | === Guardian === | ||
| + | You can use one resolve point as move action to instantly recover half of your total Tech points, half of your total Biotic point and trigger freely Tech Armor at no cost and regardless of cooldown. | ||
| + | This can be done only once until you take a 10 minute rest. | ||
| ==== Operative ==== | ==== Operative ==== | ||
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| Strong save: reflex | Strong save: reflex | ||
| - | |||
| === Expertise, Exploit, | === Expertise, Exploit, | ||
| - | see [[Exploits]]. | + | see [[Exploit]]. |
| === SPECIALIZATION === | === SPECIALIZATION === | ||
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| === SUPREME OPERATIVE (EX) === | === SUPREME OPERATIVE (EX) === | ||
| - | + | Once per day as a move action, you can temporarily trade out one of your exploits for another exploit requiring the same | |
| - | Whenever you attempt a skill check with your specialization’s | + | level or lower. This trade lasts 24 hours. If the exploit you trade away is a prerequisite for any of your other abilities, you lose all abilities that require it as a prerequisite for the duration. |
| - | associated skill, you can roll twice and take the higher result. | + | |
| - | per day as a move action, you can temporarily trade out one of your | + | |
| - | operative | + | |
| - | level or lower. This trade lasts 24 hours. If the exploit you trade | + | |
| - | away is a prerequisite for any of your other abilities, you lose all | + | |
| - | abilities that require it as a prerequisite for the duration. | + | |
| ==== Scientist ==== | ==== Scientist ==== | ||
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| === Expertise, Exploit, | === Expertise, Exploit, | ||
| - | see [[Exploits]]. | + | see [[Exploit]]. |
| === Understand technology === | === Understand technology === | ||
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| By using one one exploit point you can divide the time for any computer intrusion by 10. | By using one one exploit point you can divide the time for any computer intrusion by 10. | ||
| + | === Top scientist === | ||
| + | FIXME add | ||
| ==== Mystic ==== | ==== Mystic ==== | ||
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| === Expertise, Exploit, | === Expertise, Exploit, | ||
| - | see [[Exploits]]. | + | see [[Exploit]]. |
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| mundane passage of time). | mundane passage of time). | ||
| + | === enlightenment === | ||
| + | FIXME add | ||