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srb:class [2020/05/17 07:06] weby |
srb:class [2020/05/17 08:14] (current) weby |
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| ====== Classes ====== | ====== Classes ====== | ||
| - | FIXME add level 30 abilities | ||
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| Character classes are divided into two main types, Pure classes that focus only on one thing, Mixed classes that do two different things. | Character classes are divided into two main types, Pure classes that focus only on one thing, Mixed classes that do two different things. | ||
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| === Master Tech === | === Master Tech === | ||
| - | You can use one resolve point as move action to instantly recover all your Tech points and trigger freely | + | You can use one resolve point as move action to instantly recover all your Tech points and trigger freely Shield Block at no cost and regardless of cooldown. |
| This can be done only once until you take a 10 minute rest. | This can be done only once until you take a 10 minute rest. | ||
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| Note that envoy has two different Expertises, one starting at level 1 second at 7. All of Expertise dice, Specialization exploit and specialization powers are separate for the two. They are marked with a letter after to differentiate. | Note that envoy has two different Expertises, one starting at level 1 second at 7. All of Expertise dice, Specialization exploit and specialization powers are separate for the two. They are marked with a letter after to differentiate. | ||
| - | |||
| === Extra Exploit points feat === | === Extra Exploit points feat === | ||
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| === Main envoy === | === Main envoy === | ||
| - | You can use one resolve | + | You gain total mastery over one of your exploits |
| + | and can use it with but a thought. When you gain this ability, | ||
| + | choose | ||
| + | you spend 1 exploit | ||
| + | |||
| + | As long as you have at least 1 Exploit | ||
| + | you can gain the Exploit' | ||
| + | Resolve Point. This ability has no benefit if the improvisation | ||
| + | requires more than 1 Exploit Point. | ||
| ==== Soldier ==== | ==== Soldier ==== | ||
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| Strong save: Reflex | Strong save: Reflex | ||
| + | |||
| + | === Infiltration master === | ||
| + | You can use one resolve point as move action to instantly recover all your Tech points and trigger freely tactical cloak at no cost and regardless of cooldown. | ||
| + | This can be done only once until you take a 10 minute rest. | ||
| + | |||
| ==== Vanguard ==== | ==== Vanguard ==== | ||
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| Strong save: Fort | Strong save: Fort | ||
| + | |||
| + | === Supreme Vanguard === | ||
| + | You can use one resolve point as move action to instantly recover half of your maximum biotic points points, half of your maximum hit points and trigger freely Aegis Shield or Barrier(your choice) at no cost and regardless of cooldown. | ||
| + | This can be done only once until you take a 10 minute rest. | ||
| ==== Sentinel ==== | ==== Sentinel ==== | ||
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| BAB progression: | BAB progression: | ||
| + | === Guardian === | ||
| + | You can use one resolve point as move action to instantly recover half of your total Tech points, half of your total Biotic point and trigger freely Tech Armor at no cost and regardless of cooldown. | ||
| + | This can be done only once until you take a 10 minute rest. | ||
| ==== Operative ==== | ==== Operative ==== | ||
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| Strong save: reflex | Strong save: reflex | ||
| - | |||
| === Expertise, Exploit, | === Expertise, Exploit, | ||
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| === SUPREME OPERATIVE (EX) === | === SUPREME OPERATIVE (EX) === | ||
| - | + | Once per day as a move action, you can temporarily trade out one of your exploits for another exploit requiring the same | |
| - | Whenever you attempt a skill check with your specialization’s | + | level or lower. This trade lasts 24 hours. If the exploit you trade away is a prerequisite for any of your other abilities, you lose all abilities that require it as a prerequisite for the duration. |
| - | associated skill, you can roll twice and take the higher result. | + | |
| - | per day as a move action, you can temporarily trade out one of your | + | |
| - | operative | + | |
| - | level or lower. This trade lasts 24 hours. If the exploit you trade | + | |
| - | away is a prerequisite for any of your other abilities, you lose all | + | |
| - | abilities that require it as a prerequisite for the duration. | + | |
| ==== Scientist ==== | ==== Scientist ==== | ||
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| By using one one exploit point you can divide the time for any computer intrusion by 10. | By using one one exploit point you can divide the time for any computer intrusion by 10. | ||
| + | === Top scientist === | ||
| + | FIXME add | ||
| ==== Mystic ==== | ==== Mystic ==== | ||
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| mundane passage of time). | mundane passage of time). | ||
| + | === enlightenment === | ||
| + | FIXME add | ||