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srb:combat_specialization [2020/07/22 04:49]
weby
srb:combat_specialization [2020/07/23 04:27] (current)
weby
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    * Target: Creatures in area    * Target: Creatures in area
    * Range: Varies with rank    * Range: Varies with rank
-   * Activation: 1 action, used at the same time as a Power-Cell altering its effects +   * Activation: 1 action, used at the same time as protective foam canister 
-   * Effect: The character can alter the effects of a Power Cell to create an energy barricade in a 2 squares wide, 1 square deep with open rear. The barrier is 1m tall, enough to provide half cover to a Medium-size creature or full cover if laying down. In addition, the barrieralso provides Shield HP regeneration to characters that still have Shield HP.+   * Effect: The character can alter the effects of a Power Cell to create ay barricade in a 2 squares wide, 1 square deep with open rear. The barrier is 1m tall, enough to provide half cover to a Medium-size creature or full cover if laying down. In addition, the barrier also provides Shield HP regeneration to characters that still have Shield HP.
    * Cooldown: 2 actions    * Cooldown: 2 actions
    * Characters inside the barricade regenerate 3 Shield HP per action, but only if they have Shield HP.    * Characters inside the barricade regenerate 3 Shield HP per action, but only if they have Shield HP.
 +   * Requires a protective foam canister
  
  
-The barricade has the following base statistics: AC of 5 and 50 Shield HP when a Small-Capacity Battery Power-Cell is used. With rank 2 and every rank thereafter, +The barricade has the following base statistics:  
-the barricade gains +10 Shield HP.+AC of 5 and 100 Shield HP . With rank 2 and every rank thereafter, the barricade gains +20 Shield HP.
  
 The barricade’s occupied space must include the The barricade’s occupied space must include the
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 In ranks 4, 5 and 6, choose one of two different permanent In ranks 4, 5 and 6, choose one of two different permanent
 effects at each rank. effects at each rank.
-FIXME damages/protects from this owanrd  
- 
-Special: This power requires the character to spend a Small Capacity Power-Cell. If more advanced Power-Cells are used, the barricade’s base effects are increased as follows: 
-    * Medium-Capacity Power-Cell: the barricade has AC 8, 70 Shield HP, Shield HP DR 1 and its duration increases by +2 actions. Its regeneration ability increases by 1 
-    * High-Capacity Power-Cell: the barricade has AC 12, 100 Shield HP, Shield HP DR 2, its duration increases by +3 actions and the barricade increases to a 3 squares wide and 2 deep. Its regeneration ability increases by 3 
-    * Emergency Battery Power-Cell: the barricade has AC 15, 150 Shield HP, Shield HP DR 4, its duration increases by +4 actions, the barricade increases to a 3 squares wide and 2 deep square and the barricade’s height increased by +0.5m making it a three-quarters cover for Medium size characters. Its regeneration ability increases by 5 
  
 === Rank 1 === === Rank 1 ===
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 === Rank 2 === === Rank 2 ===
 Changes: Changes:
-   This power consumes only 1/2 of the Power-Cell, effectively allowing the character to use the same Power-Cell twice to activate this power. However, once the Power-Cell is used to activate a Barricade once, its normal effects can no longer be used.+    Shield HP regeneration increased to 6 per action 
 === Rank 3 === === Rank 3 ===
 Changes: Changes:
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 Duration: Duration:
    * Increase duration by +2 actions.    * Increase duration by +2 actions.
-Power Consumption+Height
-  This power consumes only 1/3 of the Power-Cell, effectively allowing the character to use the same PowerCell three times to activate this power. However, once the Power-Cell is used to activate a Barricade once, its normal effects can no longer be used+   Increase height to square(1.5m). Allows medium character to stand behind it for 3/4 cover and fire over or lean down while standing and be in cover. 
 === Rank 5 === === Rank 5 ===
 This power gains one of the following upgrades: This power gains one of the following upgrades:
  
 Weapon Feedback: Weapon Feedback:
-   * While inside the barricade, characters gain +bonus damage (multiplied on a critical hit) per shot/ attack and have their total recoil penalty reduced by 1.+   * While inside the barricade, characters gain +bonus damage (multiplied on a critical hit) per shot/ attack and have their total recoil penalty reduced by 1.
 Power Feedback: Power Feedback:
-   * While inside the barricade, characters have the DCs of their powers increased by 2, have the damage dealt by their powers (if any and except Ammo powers) increased by +2 and their powers require 1 less Tech or Biotic point to activate.+   * While inside the barricade, characters have the DCs of their powers increased by 2, have the damage dealt by their powers (if any and except Ammo powers) increased by +2 and their powers require 1 less Tech or Biotic point to activate(minimum 1).
 === Rank 6 === === Rank 6 ===
 This power gains one of the following upgrades: This power gains one of the following upgrades:
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 Regeneration: Regeneration:
    * Barricade now regenerates Shield HP to all characters inside it, regardless of whether the character still has Shield HP left or not.    * Barricade now regenerates Shield HP to all characters inside it, regardless of whether the character still has Shield HP left or not.
-Electric Defense+Healing
-   Any creature that stands adjacent to the barricade’s front (the side opposite to the barricade’s entrance) takes 2d6 points of damage, +1d6 if the creature is a synthetic creature, +1d6 if the creature has Shield HP. Creatures that take damage from the barricade are charged with electric energy for 2 actions, allowing others to detonate those creatures with any tech power that does damage to Shield HP. The detonation deals 4d6 points of damage and affects all in a 10-ft radius.+   Barricade now regenerates HP to all characters inside it at one point/action. 
  
 ==== Bullet Rain ==== ==== Bullet Rain ====
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    * Cooldown: 3 actions.    * Cooldown: 3 actions.
 === Rank 3 === === Rank 3 ===
-Upon attaining this rank, The character has more efficient heat management with submachine guns. Any gun gets +25% shots from same cooling clip or generates 25% less heat.+Upon attaining this rank, The character has more efficient heat management with submachine guns that are grav. Any gun gets +25% shots from same cooling clip or generates 25% less heat. For classical submachine guns can safely carry chambered round.
  
 Changes; Changes;
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 This power has the following statistics: This power has the following statistics:
    * Fire 4 shots from a shotgun to launch a blast against the target. A normal attack must be made to see if blast hits the target.    * Fire 4 shots from a shotgun to launch a blast against the target. A normal attack must be made to see if blast hits the target.
-   * Target must be up to 60 ft away.+   * Target must be within 12 squares.
    * Damage dealt: critical hit damage to target, half that to adjacent creatures. If the weapon deals extra damage to targets within range, that damage is also dealt.    * Damage dealt: critical hit damage to target, half that to adjacent creatures. If the weapon deals extra damage to targets within range, that damage is also dealt.
    * If the target of the Carnage is on fire and this ability kills him, the blast area increases by 1 square and affected creatures are caught on fire, with no save to avoid.    * If the target of the Carnage is on fire and this ability kills him, the blast area increases by 1 square and affected creatures are caught on fire, with no save to avoid.
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 === Rank 3 === === Rank 3 ===
 Upon attaining this rank, the critical threat range of shotguns, wielded by the character, increase by 1 when using the aim action(this is a permanent bonus). In addition, this power has the following statistics: Upon attaining this rank, the critical threat range of shotguns, wielded by the character, increase by 1 when using the aim action(this is a permanent bonus). In addition, this power has the following statistics:
-   * Damage dealt: critical hit damage +1d6 to target, half that to adjacent creatures. If the weapon deals extra damage to targets within range, that damage is also dealt.+   * Damage dealt: critical hit damage +2d6 to target, half that to adjacent creatures. If the weapon deals extra damage to targets within range, that damage is also dealt.
 === Rank 4 === === Rank 4 ===
 This power gains one of the following upgrades: This power gains one of the following upgrades:
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    *Increase blast radius by 1 square. Targets in the blast area take as much damage as the target.    *Increase blast radius by 1 square. Targets in the blast area take as much damage as the target.
 Damage: Damage:
-   * Increase blast damage by +1d6.+   * Increase blast damage by +2d6.
 === Rank 5 === === Rank 5 ===
  This power gains one of the following upgrades:  This power gains one of the following upgrades:
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 each rank. each rank.
  
-Rank 1This power has the following statistics: +=== Rank 1 === 
-   * Grenade deals 3d6 points of damage.+ This power has the following statistics: 
 +   * Grenade deals 4d6 points of damage.
    * Radius: 3 squares    * Radius: 3 squares
    * Creatures are sent flying 2 squares into the air.    * Creatures are sent flying 2 squares into the air.
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 === Rank 3 === === Rank 3 ===
 Changes: Changes:
-   * Grenade deals 4d6 points of damage.+   * Grenade deals 6d6 points of damage.
 === Rank 4 === === Rank 4 ===
 This power gains one of the following upgrades: This power gains one of the following upgrades:
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    * This upgrade permanently increases the character’s ready grenade carrying capacity by 1.    * This upgrade permanently increases the character’s ready grenade carrying capacity by 1.
 Damage Combo: Damage Combo:
-   * Creatures sent flying with this power have the damage reduction of their armor reduced by for the next two actions.+   * Creatures sent flying with this power have the damage reduction of their armor reduced by for the next two actions.
 === Rank 6 === === Rank 6 ===
 This power gains one of the following upgrades: This power gains one of the following upgrades:
  
 Damage & Force: Damage & Force:
-   * Increase damage by 1d6.+   * Increase damage by 2d6.
    * Increase flying distance by 1 square    * Increase flying distance by 1 square
 Stronger Lift: Stronger Lift:
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 Shatter: Shatter:
-    *  If the target is frozen, it takes an additional 1d6 points of damage.+    *  If the target is frozen, it takes an additional 2d6 points of damage.
     *  If the target is frozen, it is pushed back an additional 2 squares.     *  If the target is frozen, it is pushed back an additional 2 squares.
 Recharge Speed: Recharge Speed:
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     *  This shot now includes the effects of the normal attack, so it adds weapon damage (normally multiplied if the attack resulted on a critical hit), as well as the Ammo power applied to the weapon.      *  This shot now includes the effects of the normal attack, so it adds weapon damage (normally multiplied if the attack resulted on a critical hit), as well as the Ammo power applied to the weapon. 
 Devastating: Devastating:
-    *  Organic targets with no Shield HP or Plating take extra 2d6 points of damage and are sent back an additional 2 squares.+    *  Organic targets with no Shield HP or Plating take extra 3d6 points of damage and are sent back an additional 2 squares.
     *  Increase cooldown increase of others powers by 1 action.     *  Increase cooldown increase of others powers by 1 action.
  
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    * Effect: The character can alter his grenades to release a flashbang blast. This blast deals little damage to creatures in the area but dazes targets and incapacitates them.     * Effect: The character can alter his grenades to release a flashbang blast. This blast deals little damage to creatures in the area but dazes targets and incapacitates them. 
    * Save: Fortitude save negates the daze effect; Will save negates the disabling effect. DC equals 12 + Decryption ranks divided by 2.    * Save: Fortitude save negates the daze effect; Will save negates the disabling effect. DC equals 12 + Decryption ranks divided by 2.
-For + 
-the duration of the incapacitate feature of this power, the+For the duration of the incapacitate feature of this power, the
 affected creature’s weapons overheat and can’t be used, affected creature’s weapons overheat and can’t be used,
 the omni-tool is jammed so it cannot be used and no Tech the omni-tool is jammed so it cannot be used and no Tech
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 This power has the following statistics: This power has the following statistics:
    * Grenade deals 1d6 points of damage.    * Grenade deals 1d6 points of damage.
-   * Daze duration: 1 actions (first action of affectedcreature’s turn).+   * Daze duration: 1 actions (first action of affected creature’s turn).
    * Incapacitate duration: 1 actions (first action of affected creature’s turn).    * Incapacitate duration: 1 actions (first action of affected creature’s turn).
    * Radius: 4 squares    * Radius: 4 squares
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 This rank does not increase the power’s statistics. Instead, it increases the character’s ready grenade capacity by 1. This is a permanent bonus. This rank does not increase the power’s statistics. Instead, it increases the character’s ready grenade capacity by 1. This is a permanent bonus.
 === Rank 3 === === Rank 3 ===
- This power has the following statistics: +Changes:
-   * Grenade deals 1d6 points of damage. +
-   * Daze duration: 1 actions (first action of affected creature’s turn).+
    * Incapacitate duration: 2 actions.    * Incapacitate duration: 2 actions.
    * Radius: 5 squares    * Radius: 5 squares
 === Rank 4 === === Rank 4 ===
-This power has the following statistics: +Changes:
-   * Grenade deals 1d6 points of damage.+
    * Daze duration: 2 actions.    * Daze duration: 2 actions.
    * Incapacitate duration: 2 actions.    * Incapacitate duration: 2 actions.
-   * Radius: 5 squares+
 === Rank 5 === === Rank 5 ===
  This power gains one of the following upgrades:  This power gains one of the following upgrades:
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    * This upgrade permanently increases the character’s ready grenade carrying capacity by 1.    * This upgrade permanently increases the character’s ready grenade carrying capacity by 1.
 Frag Grenade: Frag Grenade:
-   * Increase grenade damage to 3d6+   * Increase grenade damage to 4d6
  
 === Rank 6 === === Rank 6 ===
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     * Target: Self (D)     * Target: Self (D)
     * Activation: 1 action     * Activation: 1 action
-    * Effect: This power surrounds the character with a white-like solid barrier, created by reinforcing the armor using protective Foucault currents. This power provides a certain amount of DR to the character’s HP, Shield HP and Plating HP, at the cost of increasing the cooldown of any power used while this lasts and reducing character’s speed.+    * Effect: This power surrounds the character with a white-like solid barrier, created by reinforcing the armor using protective Foucault currents. 
 +    * This power provides a certain amount of DR to the character’s HP, Shield HP and Plating HP, at the cost of increasing the cooldown of any power used while this lasts and reducing character’s speed.
  
 The character can purge the current (thus dismissing this power), to The character can purge the current (thus dismissing this power), to
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 === Rank 1 === === Rank 1 ===
 This power has the following statistics: This power has the following statistics:
-    *  Damage Reduction of 1+    *  Damage Reduction of 2
-    *  Melee bonus Damage: +1d6. This damage is multiplied on critical hits.+    *  Melee bonus Damage: +1d8. This damage is multiplied on critical hits.
     *  Melee bonus damage lasts: 4 actions     *  Melee bonus damage lasts: 4 actions
     *  Cooldown of other powers is increased by 2 actions. This includes Shield Boost.     *  Cooldown of other powers is increased by 2 actions. This includes Shield Boost.
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 === Rank 3 === === Rank 3 ===
  This power has the following statistics:  This power has the following statistics:
-    *  Melee bonus Damage: +2d6. This damage is multiplied on critical hits.+    *  Melee bonus Damage: +2d8. This damage is multiplied on critical hits.
 === Rank 4 === === Rank 4 ===
  This power gains one of the following upgrades:  This power gains one of the following upgrades:
  
 Durability: Durability:
-    *  Increase damage reduction by 1.+    *  Increase damage reduction by 2.
 Melee Damage: Melee Damage:
-    *  Increase melee damage by +1d6. This damage is multiplied on critical hits.+    *  Increase melee damage by +1d8. This damage is multiplied on critical hits.
 === Rank 5 === === Rank 5 ===
  This power gains one of the following upgrades:  This power gains one of the following upgrades:
  
 Shield Recharge: Shield Recharge:
-    *  While this power is active, the Foucault current slowly regenerate the character’s shields at the rate of 1 point per action.+    *  While this power is active, the Foucault current slowly regenerate the character’s shields at the rate of 2 points per action.
 Power Synergy: Power Synergy:
     *  The cooldown increase of other powers is reduced by 1 action.     *  The cooldown increase of other powers is reduced by 1 action.
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     *  Character’s speed is no longer reduced.     *  Character’s speed is no longer reduced.
 Durability: Durability:
-    *  Increase barrier’s Damage Reduction by 1.+    *  Increase barrier’s Damage Reduction by 2.
  
  
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     * Activation: None. Character can choose to use this power when he or she throws a grenade.     * Activation: None. Character can choose to use this power when he or she throws a grenade.
     * Range: 40 ft     * Range: 40 ft
-    * Effect: The character can choose to throw a grenade through his omni-tool, but against a specific target. Doing so causes the grenade to fly and seek that target, dealing damage on impact. Because of the hooming seeking abilities of the grenade, cover and movement bonuses to the target’s Defense are halved. The character must succeed on a ranged touch attack to affect the target.+    * Effect: The character can choose to throw a grenade against a specific target.  
 +    * Doing so causes the grenade to fly and seek that target, dealing damage on impact.  
 +    * Because of the hooming seeking abilities of the grenade, cover and movement bonuses to the target’s Defense are halved.  
 +    * The character must succeed on a ranged touch attack to affect the target.
  
 In ranks 4, 5 and 6, choose one of two different permanent In ranks 4, 5 and 6, choose one of two different permanent
 effects at each rank. effects at each rank.
- 
-Note: because this power fires the grenade from the omni- 
-tool, instead of being the character using his Strength to 
-throw it, there is a specific range for the power which is not 
-dependant on the character’s Strength. 
  
 === Rank 1 === === Rank 1 ===
  This power has the following statistics:  This power has the following statistics:
-    *  Grenade deals 5d6 points of damage to the target.+    *  Grenade deals 7d6 points of damage to the target.
 === Rank 2 === === Rank 2 ===
  This rank does not increase the power’s statistics.  This rank does not increase the power’s statistics.
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 === Rank 3 === === Rank 3 ===
  This power has the following statistics:  This power has the following statistics:
-    *  Grenade deals 6d6 points of damage to the target.+    *  Grenade deals 9d6 points of damage to the target.
 === Rank 4 === === Rank 4 ===
  This power gains one of the following upgrades:  This power gains one of the following upgrades:
  
 Damage: Damage:
-    *  Increase damage by 1d6+    *  Increase damage by 2d6
 Impact Radius: Impact Radius:
     *  Creatures adjacent to the target now take half the damage dealt.     *  Creatures adjacent to the target now take half the damage dealt.
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     *  This upgrade permanently increases the character’s ready grenade carrying capacity by 1.     *  This upgrade permanently increases the character’s ready grenade carrying capacity by 1.
 Fire Damage: Fire Damage:
-    *  Targets damaged by this power are caught on fire, taking 1d6 fire damage per action for 2 actions.+    *  Targets damaged by this power are caught on fire, taking 2d6 fire damage per action for 2 actions.
 === Rank 6 === === Rank 6 ===
  This power gains one of the following upgrades:  This power gains one of the following upgrades:
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 Armor Damage: Armor Damage:
     *  Deal 50% more damage against Plating HP.     *  Deal 50% more damage against Plating HP.
-    *  Reduce target’s Plating HP DR by for 3 actions.+    *  Reduce target’s Plating HP DR by for 3 actions.
 Split Grenade: Split Grenade:
     *  The grenade splits and seeks two different targets (only one grenade is consumed). A ranged touch attack roll must still be made against each target. If it hits, it deals only 50% of normal damage. Targets must still be in range and no more than 40 ft away from each other.     *  The grenade splits and seeks two different targets (only one grenade is consumed). A ranged touch attack roll must still be made against each target. If it hits, it deals only 50% of normal damage. Targets must still be in range and no more than 40 ft away from each other.
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 === Rank 1 === === Rank 1 ===
 This power has the following statistics: This power has the following statistics:
-    Creatures in the area take 1d6 damage for each action in which they acted within the area or passed through it.+    Creatures in the area take 1d8 damage for each action in which they acted within the area or passed through it.
     Radius: 3 square     Radius: 3 square
    * Area remains on fire for 3 actions.    * Area remains on fire for 3 actions.
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 === Rank 3 === === Rank 3 ===
  This power has the following statistics:  This power has the following statistics:
-   * Creatures in the area take 2d6 damage for each action in which they acted within the area or passed through it.+   * Creatures in the area take 2d8 damage for each action in which they acted within the area or passed through it.
 === Rank 4 === === Rank 4 ===
  This power gains one of the following upgrades:  This power gains one of the following upgrades:
  
 Damage: Damage:
-   * Increase damage by 1d6+   * Increase damage by 1d8
 Radius: Radius:
   * Increase radius by 1 square   * Increase radius by 1 square
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    * This upgrade permanently increases the character’s ready grenade carrying capacity by 1.    * This upgrade permanently increases the character’s ready grenade carrying capacity by 1.
 Improved Damage: Improved Damage:
-  * Increase damage by 1d6.+  * Increase damage by 1d8.
 === Rank 6 === === Rank 6 ===
  This power gains one of the following upgrades:  This power gains one of the following upgrades:
  
 Armor Damage: Armor Damage:
-   *Increase damage done to Plating by 2d6.+   *Increase damage done to Plating by 2d8.
 Radius & Duration: Radius & Duration:
    * Area remains on fire for 1 additional action.    * Area remains on fire for 1 additional action.
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 === Rank 1 === === Rank 1 ===
 This power has the following statistics: This power has the following statistics:
-   * Grenade deals 2d6 points of damage.+   * Grenade deals 3d6 points of damage.
    * Radius: 3 squares    * Radius: 3 squares
     * Creatures are sent flying 2 square into the air.     * Creatures are sent flying 2 square into the air.
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 === Rank 3 === === Rank 3 ===
 Changes: Changes:
-   * Grenade deals 3d6 points of damage.+   * Grenade deals 4d6 points of damage.
 === Rank 4 === === Rank 4 ===
 This power gains one of the following upgrades: This power gains one of the following upgrades:
  
 Damage: Damage:
-   * Increase damage by 1d6+   * Increase damage by 2d6
 Radius: Radius:
    * Increase radius by 1 square    * Increase radius by 1 square
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    * Precise Strike: If character is fighting in melee with a light melee weapon: he performs one melee attack, against a single target he threatens. This attack has its critical threat range increased by 2.    * Precise Strike: If character is fighting in melee with a light melee weapon: he performs one melee attack, against a single target he threatens. This attack has its critical threat range increased by 2.
    * This power can be used a number of times per encounter equal to 1 + Dex modifier (minimum of 1). Using this special attack removes one usage from other special attacks granted by this power (to a minimum of 0 special attacks).    * This power can be used a number of times per encounter equal to 1 + Dex modifier (minimum of 1). Using this special attack removes one usage from other special attacks granted by this power (to a minimum of 0 special attacks).
-   * Power Strike: If character is fighting in melee with a heavy melee weapon: he performs one melee attack, against a single target he threatens. For this attack, add a bonus to damage equal to this power’s rank. This power can be used a number of times per encounter equal to 1 + Str modifier (minimum of 1). Using this special attack removes one usage from other special attacks granted by this power (to a minimum of 0 special attacks).+   * Power Strike: If character is fighting in melee with a heavy melee weapon: he performs one melee attack, against a single target he threatens. For this attack, add a bonus to damage equal to 2*this power’s rank. This power can be used a number of times per encounter equal to 1 + Str modifier (minimum of 1). Using this special attack removes one usage from other special attacks granted by this power (to a minimum of 0 special attacks).
    * Spinning Strike: If character is fighting in melee with a two-handed melee weapon: he performs on melee attack, against each target he threatens. Roll for each target separately. This power can be used a number of times per encounter equal to 1 + Dex modifier (minimum of 1). Using this special attack removes one usage from other special attacks granted by this power (to a minimum of 0 special attacks).    * Spinning Strike: If character is fighting in melee with a two-handed melee weapon: he performs on melee attack, against each target he threatens. Roll for each target separately. This power can be used a number of times per encounter equal to 1 + Dex modifier (minimum of 1). Using this special attack removes one usage from other special attacks granted by this power (to a minimum of 0 special attacks).
 === Rank 2 === === Rank 2 ===
-This rank does not increase the power’s statistics. Instead, it increases the melee damage the character deals, with a melee attack, by 1. It also increases the character’s Defense by 1 when he is engaging an enemy in melee. This is a permanent bonus.+This rank does not increase the power’s statistics. Instead, it increases the melee damage the character deals, with a melee attack, by 2. It also increases the character’s Defense by 1 when he is engaging an enemy in melee. This is a permanent bonus.
 === Rank 3 === === Rank 3 ===
  This power has the following additional uses:  This power has the following additional uses:
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     * Stunning Fist now stuns the target that fails the save (stunned targets drop their weapons).     * Stunning Fist now stuns the target that fails the save (stunned targets drop their weapons).
    * Precise Strike critical threat range bonus increases to 4.    * Precise Strike critical threat range bonus increases to 4.
-   * Power Strike now adds ×2 this power’s rank as a bonus damage.+   * Power Strike now adds ×4 this power’s rank as a bonus damage.
    * Spinning Strike now an additional +6 bonus to damage in all attacks made.    * Spinning Strike now an additional +6 bonus to damage in all attacks made.
 Advanced Rank 3 Attacks: Advanced Rank 3 Attacks:
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     * Range: Target up to 20 squares away     * Range: Target up to 20 squares away
     * Effect: This power focuses part of the character’s shields into a beam of electric energy that explodes on impact. In order to use this power, some of the character’s Shield HP must be consumed. If the character does not have enough Shield HP to be consumed, this power fails.     * Effect: This power focuses part of the character’s shields into a beam of electric energy that explodes on impact. In order to use this power, some of the character’s Shield HP must be consumed. If the character does not have enough Shield HP to be consumed, this power fails.
 +    * Note: Must have shield HP for this
  
 Upon hitting the target, this power explodes damaging Upon hitting the target, this power explodes damaging
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 === Rank 1 === === Rank 1 ===
  This power has the following statistics:  This power has the following statistics:
-   * Target takes 4d6 points of damage. Creatures in impact radius also take that damage.+   * Target takes 6d6 points of damage. Creatures in impact radius also take that damage.
    * Impact radius: 2 squares away from the target.    * Impact radius: 2 squares away from the target.
-   * 50% of character’s maximum Shield HP must be consumed to use this power (rounded down). Minimum on 10 Shield HP.+   * 50% of character’s maximum Shield HP must be consumed to use this power (rounded down). Minimum on 20 Shield HP.
    * Cooldown: 2 actions.    * Cooldown: 2 actions.
 === Rank 2 === === Rank 2 ===
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 === Rank 3 === === Rank 3 ===
 This power has the following statistics: This power has the following statistics:
-   * Target takes 5d6 points of damage. Creatures in impact radius also take that damage.+   * Target takes 8d6 points of damage. Creatures in impact radius also take that damage.
     Impact radius: 3 squares away from the target.     Impact radius: 3 squares away from the target.
 === Rank 4 === === Rank 4 ===
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    * Unprotected enemies are sent prone when damaged by this power.    * Unprotected enemies are sent prone when damaged by this power.
 Efficient Blast: Efficient Blast:
-  * Only 25% of character’s maximum Shield HP are consumed to use this power (rounded down). Minimum on Shield HP.+  * Only 25% of character’s maximum Shield HP are consumed to use this power (rounded down). Minimum on 10 Shield HP.
 === Rank 6 === === Rank 6 ===
 This power gains one of the following upgrades: This power gains one of the following upgrades:
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 === Rank 1 === === Rank 1 ===
  This power has the following statistics:  This power has the following statistics:
-   * Grenade deals 4d6 points of damage.+   * Grenade deals 6d6 points of damage.
    * Radius: 4 squares    * Radius: 4 squares
 === Rank 2 === === Rank 2 ===
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 === Rank 3 === === Rank 3 ===
 Changes: Changes:
-   * Grenade deals 5d6 points of damage.+   * Grenade deals 8d6 points of damage.
  
 === Rank 4 === === Rank 4 ===
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 Armor-Piercing: Armor-Piercing:
-   * Increase damage done to Plating by 2d6.+   * Increase damage done to Plating by 3d6.
 Shield Overload: Shield Overload:
-   * Increase damage done to Shields by 2d6.+   * Increase damage done to Shields by 3d6.
  
 ==== Sticky Grenade ==== ==== Sticky Grenade ====
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 === Rank 1 === === Rank 1 ===
 This power has the following statistics: This power has the following statistics:
-   * Grenade deals 5d6 points of damage.+   * Grenade deals 7d6 points of damage.
    * Radius: 1square    * Radius: 1square
  
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 === Rank 3 === === Rank 3 ===
 Changes: Changes:
-   * Grenade deals 6d6 points of damage.+   * Grenade deals 9d6 points of damage.
 === Rank 4 === === Rank 4 ===
  This power gains one of the following upgrades:  This power gains one of the following upgrades:
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    * This upgrade permanently increases the character’s ready grenade carrying capacity by 1.    * This upgrade permanently increases the character’s ready grenade carrying capacity by 1.
 Armor-Piercing: Armor-Piercing:
-   * Increase damage done to Plating by 2d6+   * Increase damage done to Plating by 3d6
  
 === Rank 6 === === Rank 6 ===
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 within proximity of or crosses a sensor laser. Enemies suffer more within proximity of or crosses a sensor laser. Enemies suffer more
 damage the closer they are to the mine. damage the closer they are to the mine.
-   * Prerequisite: Repair 4 ranks. + 
-   * Activation: 1 action, used at the same time as a Power-Cell altering its effects.+   * Prerequisite: Engineering 4 ranks. 
 +   * Activation: 1 action, used at the same time as a Grenade altering its effects.
    * Range: The Trip Mine can be placed in a square up to 3 squares away from the character.    * Range: The Trip Mine can be placed in a square up to 3 squares away from the character.
    * Effect: The character can alter the effects of a Power-Cell to turn it into a mine that explodes when a creature stands on its square or crosses its sensor laser, which is an infrared line of up to 3 squares. Characters in the explosion area are pushed away from the blast 1 square and are sent prone. A Reflex save halves the damage and prevents them from being pushed away and ending up prone.    * Effect: The character can alter the effects of a Power-Cell to turn it into a mine that explodes when a creature stands on its square or crosses its sensor laser, which is an infrared line of up to 3 squares. Characters in the explosion area are pushed away from the blast 1 square and are sent prone. A Reflex save halves the damage and prevents them from being pushed away and ending up prone.
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 In ranks 4, 5 and 6, choose one of two different permanent effects In ranks 4, 5 and 6, choose one of two different permanent effects
 at each rank. at each rank.
- 
- 
-Special: This power requires the character to spend a Small- 
-Capacity Power-Cell. If more advanced Power-Cells are used, the 
-barricade’s base effects are increased as follows: 
-Medium-Capacity Power-Cell: Damage is increased by +1d6 and the 
-save DC by +1 
-High-Capacity Power-Cell: Damage is increased by +2d6, the save DC 
-by +3 and the blast area by +5 ft. 
-Emergency Battery Power-Cell: Damage is increased by +3d6, the save 
-DC by +5 and the blast area by +10 ft. 
-Save: Reflex save prevents the character from being pushed and ending 
-up prone; Reflex save halves the damage. DC equals 12 + Repair ranks 
-divided by 2. 
- 
  
 === Rank 1 === === Rank 1 ===
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    * Proximity radius: square occupied by the mine.    * Proximity radius: square occupied by the mine.
    * Laser sensor: 3 square line    * Laser sensor: 3 square line
-   * Blast damage: 3d6+   * Blast damage: 4d6
    * Blast radius: 5 squares    * Blast radius: 5 squares
    * Duration: 1 minute, after which the mine defuses without effect and the Power-Cell is lost.    * Duration: 1 minute, after which the mine defuses without effect and the Power-Cell is lost.
 === Rank 2 === === Rank 2 ===
-Changes:   +This rank does not increase the power’s statistics. Insteadit increases the character’s ready grenade capacity by 1This is a permanent bonus. 
-    * This power consumes only 1/2 of the Power-Celleffectively allowing the character to use the same Power-Cell twice to activate this powerHowever, once the Power-Cell is used to activate Trip Mine once, its normal effects can no longer be used.+
 === Rank 3 === === Rank 3 ===
 Changes: Changes:
-    * Blast damage: 4d6+    * Blast damage: 6d6
  
 === Rank 4 === === Rank 4 ===
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    * Proximity radius increases to a 2 squares side square (mine must now be placed on an intersection, within 2 squares of the character).    * Proximity radius increases to a 2 squares side square (mine must now be placed on an intersection, within 2 squares of the character).
    * Laser sensor increases to a 5 square line.    * Laser sensor increases to a 5 square line.
-Power Consumption:  +Camouflage
-   This power consumes only 1/3 of the Power-Cell, effectively allowing the character to use the same Power-Cell three times to activate this power. However, once the Power-Cell is used to activate a Trip Mine once, its normal effects can no longer be used.+   The mine is -to detect instead of the normal -
 === Rank 5 === === Rank 5 ===
 This power gains one of the following upgrades: This power gains one of the following upgrades:
  
 Damage & Force: Damage & Force:
-   * Increases damage dealt by +2d6.+   * Increases damage dealt by +3d6.
    * Save DC increases by +2    * Save DC increases by +2
 Blast Radius: Blast Radius:
srb/combat_specialization.1595418554.txt.gz · Last modified: 2020/07/22 04:49 by weby