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srb:combat_specialization [2020/07/22 12:10]
weby
srb:combat_specialization [2020/07/23 04:27] (current)
weby
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 ==== Martial Artist ==== ==== Martial Artist ====
-FIXME onward 
  
 You learn to take the best advantage of melee weapons, focusing You learn to take the best advantage of melee weapons, focusing
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    * Precise Strike: If character is fighting in melee with a light melee weapon: he performs one melee attack, against a single target he threatens. This attack has its critical threat range increased by 2.    * Precise Strike: If character is fighting in melee with a light melee weapon: he performs one melee attack, against a single target he threatens. This attack has its critical threat range increased by 2.
    * This power can be used a number of times per encounter equal to 1 + Dex modifier (minimum of 1). Using this special attack removes one usage from other special attacks granted by this power (to a minimum of 0 special attacks).    * This power can be used a number of times per encounter equal to 1 + Dex modifier (minimum of 1). Using this special attack removes one usage from other special attacks granted by this power (to a minimum of 0 special attacks).
-   * Power Strike: If character is fighting in melee with a heavy melee weapon: he performs one melee attack, against a single target he threatens. For this attack, add a bonus to damage equal to this power’s rank. This power can be used a number of times per encounter equal to 1 + Str modifier (minimum of 1). Using this special attack removes one usage from other special attacks granted by this power (to a minimum of 0 special attacks).+   * Power Strike: If character is fighting in melee with a heavy melee weapon: he performs one melee attack, against a single target he threatens. For this attack, add a bonus to damage equal to 2*this power’s rank. This power can be used a number of times per encounter equal to 1 + Str modifier (minimum of 1). Using this special attack removes one usage from other special attacks granted by this power (to a minimum of 0 special attacks).
    * Spinning Strike: If character is fighting in melee with a two-handed melee weapon: he performs on melee attack, against each target he threatens. Roll for each target separately. This power can be used a number of times per encounter equal to 1 + Dex modifier (minimum of 1). Using this special attack removes one usage from other special attacks granted by this power (to a minimum of 0 special attacks).    * Spinning Strike: If character is fighting in melee with a two-handed melee weapon: he performs on melee attack, against each target he threatens. Roll for each target separately. This power can be used a number of times per encounter equal to 1 + Dex modifier (minimum of 1). Using this special attack removes one usage from other special attacks granted by this power (to a minimum of 0 special attacks).
 === Rank 2 === === Rank 2 ===
-This rank does not increase the power’s statistics. Instead, it increases the melee damage the character deals, with a melee attack, by 1. It also increases the character’s Defense by 1 when he is engaging an enemy in melee. This is a permanent bonus.+This rank does not increase the power’s statistics. Instead, it increases the melee damage the character deals, with a melee attack, by 2. It also increases the character’s Defense by 1 when he is engaging an enemy in melee. This is a permanent bonus.
 === Rank 3 === === Rank 3 ===
  This power has the following additional uses:  This power has the following additional uses:
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     * Stunning Fist now stuns the target that fails the save (stunned targets drop their weapons).     * Stunning Fist now stuns the target that fails the save (stunned targets drop their weapons).
    * Precise Strike critical threat range bonus increases to 4.    * Precise Strike critical threat range bonus increases to 4.
-   * Power Strike now adds ×2 this power’s rank as a bonus damage.+   * Power Strike now adds ×4 this power’s rank as a bonus damage.
    * Spinning Strike now an additional +6 bonus to damage in all attacks made.    * Spinning Strike now an additional +6 bonus to damage in all attacks made.
 Advanced Rank 3 Attacks: Advanced Rank 3 Attacks:
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     * Range: Target up to 20 squares away     * Range: Target up to 20 squares away
     * Effect: This power focuses part of the character’s shields into a beam of electric energy that explodes on impact. In order to use this power, some of the character’s Shield HP must be consumed. If the character does not have enough Shield HP to be consumed, this power fails.     * Effect: This power focuses part of the character’s shields into a beam of electric energy that explodes on impact. In order to use this power, some of the character’s Shield HP must be consumed. If the character does not have enough Shield HP to be consumed, this power fails.
 +    * Note: Must have shield HP for this
  
 Upon hitting the target, this power explodes damaging Upon hitting the target, this power explodes damaging
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 === Rank 1 === === Rank 1 ===
  This power has the following statistics:  This power has the following statistics:
-   * Target takes 4d6 points of damage. Creatures in impact radius also take that damage.+   * Target takes 6d6 points of damage. Creatures in impact radius also take that damage.
    * Impact radius: 2 squares away from the target.    * Impact radius: 2 squares away from the target.
-   * 50% of character’s maximum Shield HP must be consumed to use this power (rounded down). Minimum on 10 Shield HP.+   * 50% of character’s maximum Shield HP must be consumed to use this power (rounded down). Minimum on 20 Shield HP.
    * Cooldown: 2 actions.    * Cooldown: 2 actions.
 === Rank 2 === === Rank 2 ===
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 === Rank 3 === === Rank 3 ===
 This power has the following statistics: This power has the following statistics:
-   * Target takes 5d6 points of damage. Creatures in impact radius also take that damage.+   * Target takes 8d6 points of damage. Creatures in impact radius also take that damage.
     Impact radius: 3 squares away from the target.     Impact radius: 3 squares away from the target.
 === Rank 4 === === Rank 4 ===
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    * Unprotected enemies are sent prone when damaged by this power.    * Unprotected enemies are sent prone when damaged by this power.
 Efficient Blast: Efficient Blast:
-  * Only 25% of character’s maximum Shield HP are consumed to use this power (rounded down). Minimum on Shield HP.+  * Only 25% of character’s maximum Shield HP are consumed to use this power (rounded down). Minimum on 10 Shield HP.
 === Rank 6 === === Rank 6 ===
 This power gains one of the following upgrades: This power gains one of the following upgrades:
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 === Rank 1 === === Rank 1 ===
  This power has the following statistics:  This power has the following statistics:
-   * Grenade deals 4d6 points of damage.+   * Grenade deals 6d6 points of damage.
    * Radius: 4 squares    * Radius: 4 squares
 === Rank 2 === === Rank 2 ===
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 === Rank 3 === === Rank 3 ===
 Changes: Changes:
-   * Grenade deals 5d6 points of damage.+   * Grenade deals 8d6 points of damage.
  
 === Rank 4 === === Rank 4 ===
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 Armor-Piercing: Armor-Piercing:
-   * Increase damage done to Plating by 2d6.+   * Increase damage done to Plating by 3d6.
 Shield Overload: Shield Overload:
-   * Increase damage done to Shields by 2d6.+   * Increase damage done to Shields by 3d6.
  
 ==== Sticky Grenade ==== ==== Sticky Grenade ====
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 === Rank 1 === === Rank 1 ===
 This power has the following statistics: This power has the following statistics:
-   * Grenade deals 5d6 points of damage.+   * Grenade deals 7d6 points of damage.
    * Radius: 1square    * Radius: 1square
  
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 === Rank 3 === === Rank 3 ===
 Changes: Changes:
-   * Grenade deals 6d6 points of damage.+   * Grenade deals 9d6 points of damage.
 === Rank 4 === === Rank 4 ===
  This power gains one of the following upgrades:  This power gains one of the following upgrades:
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    * This upgrade permanently increases the character’s ready grenade carrying capacity by 1.    * This upgrade permanently increases the character’s ready grenade carrying capacity by 1.
 Armor-Piercing: Armor-Piercing:
-   * Increase damage done to Plating by 2d6+   * Increase damage done to Plating by 3d6
  
 === Rank 6 === === Rank 6 ===
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 within proximity of or crosses a sensor laser. Enemies suffer more within proximity of or crosses a sensor laser. Enemies suffer more
 damage the closer they are to the mine. damage the closer they are to the mine.
-   * Prerequisite: Repair 4 ranks. + 
-   * Activation: 1 action, used at the same time as a Power-Cell altering its effects.+   * Prerequisite: Engineering 4 ranks. 
 +   * Activation: 1 action, used at the same time as a Grenade altering its effects.
    * Range: The Trip Mine can be placed in a square up to 3 squares away from the character.    * Range: The Trip Mine can be placed in a square up to 3 squares away from the character.
    * Effect: The character can alter the effects of a Power-Cell to turn it into a mine that explodes when a creature stands on its square or crosses its sensor laser, which is an infrared line of up to 3 squares. Characters in the explosion area are pushed away from the blast 1 square and are sent prone. A Reflex save halves the damage and prevents them from being pushed away and ending up prone.    * Effect: The character can alter the effects of a Power-Cell to turn it into a mine that explodes when a creature stands on its square or crosses its sensor laser, which is an infrared line of up to 3 squares. Characters in the explosion area are pushed away from the blast 1 square and are sent prone. A Reflex save halves the damage and prevents them from being pushed away and ending up prone.
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 In ranks 4, 5 and 6, choose one of two different permanent effects In ranks 4, 5 and 6, choose one of two different permanent effects
 at each rank. at each rank.
- 
- 
-Special: This power requires the character to spend a Small- 
-Capacity Power-Cell. If more advanced Power-Cells are used, the 
-barricade’s base effects are increased as follows: 
-Medium-Capacity Power-Cell: Damage is increased by +1d6 and the 
-save DC by +1 
-High-Capacity Power-Cell: Damage is increased by +2d6, the save DC 
-by +3 and the blast area by +5 ft. 
-Emergency Battery Power-Cell: Damage is increased by +3d6, the save 
-DC by +5 and the blast area by +10 ft. 
-Save: Reflex save prevents the character from being pushed and ending 
-up prone; Reflex save halves the damage. DC equals 12 + Repair ranks 
-divided by 2. 
- 
  
 === Rank 1 === === Rank 1 ===
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    * Proximity radius: square occupied by the mine.    * Proximity radius: square occupied by the mine.
    * Laser sensor: 3 square line    * Laser sensor: 3 square line
-   * Blast damage: 3d6+   * Blast damage: 4d6
    * Blast radius: 5 squares    * Blast radius: 5 squares
    * Duration: 1 minute, after which the mine defuses without effect and the Power-Cell is lost.    * Duration: 1 minute, after which the mine defuses without effect and the Power-Cell is lost.
 === Rank 2 === === Rank 2 ===
-Changes:   +This rank does not increase the power’s statistics. Insteadit increases the character’s ready grenade capacity by 1This is a permanent bonus. 
-    * This power consumes only 1/2 of the Power-Celleffectively allowing the character to use the same Power-Cell twice to activate this powerHowever, once the Power-Cell is used to activate Trip Mine once, its normal effects can no longer be used.+
 === Rank 3 === === Rank 3 ===
 Changes: Changes:
-    * Blast damage: 4d6+    * Blast damage: 6d6
  
 === Rank 4 === === Rank 4 ===
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    * Proximity radius increases to a 2 squares side square (mine must now be placed on an intersection, within 2 squares of the character).    * Proximity radius increases to a 2 squares side square (mine must now be placed on an intersection, within 2 squares of the character).
    * Laser sensor increases to a 5 square line.    * Laser sensor increases to a 5 square line.
-Power Consumption:  +Camouflage
-   This power consumes only 1/3 of the Power-Cell, effectively allowing the character to use the same Power-Cell three times to activate this power. However, once the Power-Cell is used to activate a Trip Mine once, its normal effects can no longer be used.+   The mine is -to detect instead of the normal -
 === Rank 5 === === Rank 5 ===
 This power gains one of the following upgrades: This power gains one of the following upgrades:
  
 Damage & Force: Damage & Force:
-   * Increases damage dealt by +2d6.+   * Increases damage dealt by +3d6.
    * Save DC increases by +2    * Save DC increases by +2
 Blast Radius: Blast Radius:
srb/combat_specialization.1595445002.txt.gz · Last modified: 2020/07/22 12:10 by weby