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srb:damage_and_healing

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srb:damage_and_healing [2020/04/30 18:00]
weby created
srb:damage_and_healing [2020/06/14 05:11] (current)
weby
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 ===== Healing ===== ===== Healing =====
  
-=====Natural healing=====+====Natural healing====
 You heal 1+Con bonus HP in a day, this happens when you wake up after a full rest.   You heal 1+Con bonus HP in a day, this happens when you wake up after a full rest.  
  
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 If you rest the full day, and are at above zero HP, you heal a second time in a day at the normal going to sleep time. If you rest the full day, and are at above zero HP, you heal a second time in a day at the normal going to sleep time.
  
-=====First Aid=====+====First Aid====
 Basic first aid is a DC 10 task taking 4 rounds. Doing it in one round is a DC 15 task. Basic first aid is a DC 10 task taking 4 rounds. Doing it in one round is a DC 15 task.
  
-Proper First aid heals 1 hitpoint, each full 10 you beat the DC by it heals one additional point. It can only be done once until you are damaged again.+Proper First aid heals 1 hitpoint, each full 10 you beat the DC by it heals one additional point. It can only be done once until you are damaged again and in that case can only heal maximally the new damage.
  
-If the patient is dying, success by 5 stabilizes the patient, lower success counts as one successful stailization save for them.+Note that many items allow bonuses to the first aid roll or to the number of hitpoints healed. Some high technology might allow additional hits to be healed on continued checks.
  
-=====Long term care=====+If the patient is dying, success by 5 stabilizes the patient, lower success counts as one successful stabilization save for them. 
 + 
 +====Long term care====
 A healer spending 1 hour in a day on a patient and using one set of supplies rolls DC 15 healing check.  A healer spending 1 hour in a day on a patient and using one set of supplies rolls DC 15 healing check. 
  
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 Long term care in a proper environment with clean spaces and such allows taking 10. Long term care in a proper environment with clean spaces and such allows taking 10.
 +
 +A team of at least three doctors/nurses/med techs dedicated full time to the care of one person in a proper environment with clean spaces and such allows taking 20, this also uses 20 times the supplies. Use the lowest skill of the three. A larger team will allow aid another maneuvers to help the primary people.
  
 Modifiers: Modifiers:
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 |Not able to properly clean| +5 DC| |Not able to properly clean| +5 DC|
  
-=====Hospitals===== +====Hospitals==== 
-Hospitals are counted as taking 10 to heal at skill 15 normally for long term care as above. Thus normally in such you heal 4 times in a day if at positive HP.+Hospitals are counted as taking 10 to heal at skill 15 normally for long term care as above. Thus normally in such you heal 4 times in a day if at positive HP(one normal, second for full rest, third for care and fourth for success by 10 as the staff takes 10 on their healing check and get 25 as result).
  
 Smaller clinics and such might have lower skill. Smaller clinics and such might have lower skill.
  
-Some special high cost hospitals may have higher effective skill or maybe even count as taking 20 for a constant around the clock active care by multiple people.+Some special high cost hospitals may have higher effective skill or maybe even count as taking 20 for a constant around the clock active care by multiple people as detailed above.
  
srb/damage_and_healing.1588294844.txt.gz · Last modified: 2020/04/30 18:00 by weby