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| =====Hobby===== | =====Hobby===== | ||
| - | ===== Craft ===== | ||
| + | A hobby activity is an activity that represents an | ||
| + | interest or pastime that is performed for personal | ||
| + | pleasure or relaxation during downtime. While you can | ||
| + | engage in your hobbies even during days that you use | ||
| + | other downtime activity, a hobby activity represents | ||
| + | your spending of an entire day indulging in your hobby. | ||
| + | The time spent using your hobby activity includes any | ||
| + | time spent preparing for the activity; for example, in | ||
| + | the 8 hours it takes to Play a Tabletop Game, you’d also | ||
| + | include time spent setting the game up, entertaining | ||
| + | other players, sharing a meal with them, and so on. | ||
| + | |||
| + | ==== Carousing ==== | ||
| + | |||
| + | |||
| + | Requirements You are in a location with a local | ||
| + | nightlife, which can include any establishments | ||
| + | where you can engage in relaxing activities. | ||
| + | |||
| + | You meander around town, spending money on | ||
| + | relaxing activities in a lively manner, usually with | ||
| + | friends or companions. You might go drinking in a | ||
| + | tavern, partake in a feast, attend a ballet, or enjoy | ||
| + | a similar social function. You spend at least 8 hours | ||
| + | carousing, after which you gain a +2 conditional bonus | ||
| + | to Diplomacy checks to Gather Information, | ||
| + | Impression, or Request anything of any person who | ||
| + | accompanied your Carousing. For example, if you | ||
| + | went out drinking with your friends, you would apply | ||
| + | this bonus to Diplomacy checks against your friends. | ||
| + | |||
| + | If you attended a feast, you would apply this bonus to | ||
| + | anyone present at the feast. This bonus lasts 1 week | ||
| + | and applies only to one Diplomacy check per person | ||
| + | who went carousing with you. | ||
| + | |||
| + | At the GM’s decision, you might have a lesser bonus | ||
| + | or even a penalty (up to –2) against anyone who was | ||
| + | present for your carousing and didn’t approve of your | ||
| + | behavior. For example, if you drank too much at a | ||
| + | tavern and flipped over a few tables, you might gain | ||
| + | no bonus to Diplomacy checks against the stunned | ||
| + | onlookers and might have a –2 penalty to Diplomacy | ||
| + | checks against the shopkeeper, who had to remain | ||
| + | open for several additional hours to clean up after you. | ||
| + | |||
| + | ==== Court ==== | ||
| + | |||
| + | Requirements The person you are Courting also uses | ||
| + | this activity, which represents their consent. | ||
| + | You court someone who is—or might be— | ||
| + | romantically interested in you. You might go on a | ||
| + | date with the person, spend time alone, or engage | ||
| + | in passionate acts with them. You spend at least 8 | ||
| + | hours Courting the person, after which you gain a +1 | ||
| + | conditional bonus against emotion effects. | ||
| + | |||
| + | ==== Create art ==== | ||
| + | |||
| + | |||
| + | Requirements You have the necessary supplies to | ||
| + | Craft an item similar to the art you’re creating. | ||
| + | You use your artistic talents to create art as a form | ||
| + | of cathartic release. You might paint a picture, weave | ||
| + | baskets, arrange flowers, make jewelry, or perform | ||
| + | any similar action that results in the creation of a | ||
| + | piece of art. You spend at least 8 hours creating art for | ||
| + | no reason other than your own personal practice or | ||
| + | satisfaction, | ||
| + | upon whether you used the activity to hone your skills | ||
| + | or create art for yourself. | ||
| + | |||
| + | If you Created Art to hone your skills, you gain a | ||
| + | +2 conditional bonus to Crafting checks attempted | ||
| + | to Craft artistry pertaining to the art you created, as | ||
| + | agreed upon by you and the GM. This bonus lasts 1 | ||
| + | week or until you use the Craft action to Craft artistry. | ||
| + | |||
| + | If you Created Art to create artwork for yourself, | ||
| + | you attempt to produce an item using this activity. | ||
| + | To create artwork for yourself, you must meet all | ||
| + | the requirements that you need to Craft artwork of | ||
| + | your chosen kind, including a minimum proficiency | ||
| + | rank if you’re attempting to make particularly high- | ||
| + | level items. Unlike the Craft activity, Creating Art | ||
| + | for yourself takes a number of downtime days equal | ||
| + | to 4 + half the item’s level, as you’re creating art for | ||
| + | leisure rather than a focused purpose. When you finish | ||
| + | your artwork, you spend raw materials and attempt a | ||
| + | Crafting check as described by the Craft activity, with | ||
| + | the result being the artwork you were working on. | ||
| + | |||
| + | ==== Exercise ==== | ||
| + | |||
| + | |||
| + | Requirements You any supplies necessary to Exercise | ||
| + | and are in a location suitable for doing so. If the game | ||
| + | requires multiple players, each person playing must | ||
| + | also use this activity, which represents their consent. | ||
| + | |||
| + | You physically exert yourself for your enjoyment. | ||
| + | |||
| + | You might dance, partake in a fitness regimen, play | ||
| + | a team sport with others, go swimming, practice a | ||
| + | sport, or engage in a similar activity that relies on | ||
| + | athletic prowess. You spend at least 8 hours warming | ||
| + | up, practicing, and performing the activity, after which | ||
| + | you gain a +1 conditional bonus to Acrobatics or | ||
| + | Athletics (whichever pertains to the kind of Exercise | ||
| + | you engaged in, as agreed upon by you and the GM) for | ||
| + | 24 hours. | ||
| + | |||
| + | ==== Garden ==== | ||
| + | |||
| + | Requirements You the appropriate tools for Gardening. | ||
| + | |||
| + | You tend to a small plot of land in order to grow | ||
| + | crops or plants there. You might grow vegetables | ||
| + | for personal consumption, | ||
| + | bonsai, or engage in a similar act of cultivation. You | ||
| + | spend at least 8 hours a day tending to your garden, | ||
| + | after which you gain a +1 conditional bonus to Life Science | ||
| + | checks involving plants and plant creatures for 1 week or until you use it. | ||
| + | |||
| + | ==== laze ==== | ||
| + | |||
| + | You spend your time frivolously, | ||
| + | one moment at a time. You might stay in bed all day, | ||
| + | spend time sitting and talking with close friends or | ||
| + | romantic partners, or engaging in similar actions | ||
| + | of simple comfort. You spend at least 8 hours a day | ||
| + | Lazing, after which you gain a +1 conditional bonus | ||
| + | to saving throws against all ongoing effects active on | ||
| + | you, such as afflictions. | ||
| + | |||
| + | ==== Meditate ==== | ||
| + | |||
| + | You use techniques such as prayer, mindfulness, | ||
| + | isolation to reach an emotional and spiritual calm. You | ||
| + | might meditate, reflect on the day or week’s events, | ||
| + | practice yoga, or simply spend quiet time alone in a | ||
| + | personal space. You spend at least 8 hours in solitude, | ||
| + | after which you gain a +1 conditional bonus to Will | ||
| + | saves against emotion effects for 24 hours. | ||
| + | |||
| + | ==== Read ==== | ||
| + | |||
| + | Requirements You are in a location where you can | ||
| + | Read and have access to literary works to read. | ||
| + | |||
| + | You unwind by reading read literary works. You might | ||
| + | read a book or novel, a journal, a book of poetry, or any | ||
| + | other piece of written work. You might do this alone, or | ||
| + | you might do so as part of a group such as a book club | ||
| + | or a poetry club. You spend at least 8 hours reading, | ||
| + | reflecting on what you’ve read, and, if necessary, | ||
| + | preparing for any discussions you might have, after | ||
| + | which you gain a +1 conditional bonus to skill checks to | ||
| + | Recall Knowledge about topics pertaining to the books | ||
| + | you read, as agreed upon by you and the GM, for 1 week. | ||
| + | |||
| + | ==== Tinker ==== | ||
| + | |||
| + | Requirements You have an item you want to tinker with | ||
| + | and have the appropriate tools to Craft that item. | ||
| + | |||
| + | You tinker with an item to ease your mind and | ||
| + | busy your hands. You might optimize the item’s | ||
| + | functioning, | ||
| + | maintenance repairs to it, or take similar actions with | ||
| + | the goal of customizing or personalizing it. You spend | ||
| + | at least 8 hours tinkering with the item, after which | ||
| + | you gain a +1 conditional bonus to Crafting checks to | ||
| + | craft or repair items of the same kind as that item, | ||
| + | as defined by the Crafting rules, for 1 week. | ||
| + | |||
| + | ===== Craft ===== | ||
| - | Using the Crafting rules, you can create items | + | Using the [[Crafting]] rules, you can create items |
| from raw materials | from raw materials | ||
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| ===== Subsist ===== | ===== Subsist ===== | ||
| - | You find food and shelter in the wilderness or within a settlement | + | You find food and shelter in the wilderness or within a settlement |
| ===== Treat Disease or Wounds ===== | ===== Treat Disease or Wounds ===== | ||
| - | You spend time caring for a diseased or wounded creature in the hope of curing that creature. | + | You spend time caring for a diseased or wounded creature in the hope of curing that creature |