User Tools

Site Tools


srb:downtime

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
srb:downtime [2020/06/14 05:46]
weby
srb:downtime [2020/06/14 10:22] (current)
weby
Line 90: Line 90:
  
 =====Hobby===== =====Hobby=====
-===== Craft ===== 
  
 +A hobby activity is an activity that represents an
 +interest or pastime that is performed for personal
 +pleasure or relaxation during downtime. While you can
 +engage in your hobbies even during days that you use
 +other downtime activity, a hobby activity represents
 +your spending of an entire day indulging in your hobby.
 +The time spent using your hobby activity includes any
 +time spent preparing for the activity; for example, in
 +the 8 hours it takes to Play a Tabletop Game, you’d also
 +include time spent setting the game up, entertaining
 +other players, sharing a meal with them, and so on.
 +
 +==== Carousing ====
 +
 +
 +Requirements You are in a location with a local
 +nightlife, which can include any establishments
 +where you can engage in relaxing activities.
 +
 +You meander around town, spending money on
 +relaxing activities in a lively manner, usually with
 +friends or companions. You might go drinking in a
 +tavern, partake in a feast, attend a ballet, or enjoy
 +a similar social function. You spend at least 8 hours
 +carousing, after which you gain a +2 conditional bonus
 +to Diplomacy checks to Gather Information, Make an
 +Impression, or Request anything of any person who
 +accompanied your Carousing. For example, if you
 +went out drinking with your friends, you would apply
 +this bonus to Diplomacy checks against your friends.
 +
 +If you attended a feast, you would apply this bonus to
 +anyone present at the feast. This bonus lasts 1 week
 +and applies only to one Diplomacy check per person
 +who went carousing with you.
 +
 +At the GM’s decision, you might have a lesser bonus
 +or even a penalty (up to –2) against anyone who was
 +present for your carousing and didn’t approve of your
 +behavior. For example, if you drank too much at a
 +tavern and flipped over a few tables, you might gain
 +no bonus to Diplomacy checks against the stunned
 +onlookers and might have a –2 penalty to Diplomacy
 +checks against the shopkeeper, who had to remain
 +open for several additional hours to clean up after you.
 +
 +==== Court ====
 +
 +Requirements The person you are Courting also uses
 +this activity, which represents their consent.
 +You court someone who is—or might be—
 +romantically interested in you. You might go on a
 +date with the person, spend time alone, or engage
 +in passionate acts with them. You spend at least 8
 +hours Courting the person, after which you gain a +1
 +conditional bonus against emotion effects.
 +
 +==== Create art ====
 +
 +
 +Requirements You have the necessary supplies to
 +Craft an item similar to the art you’re creating.
 +You use your artistic talents to create art as a form
 +of cathartic release. You might paint a picture, weave
 +baskets, arrange flowers, make jewelry, or perform
 +any similar action that results in the creation of a
 +piece of art. You spend at least 8 hours creating art for
 +no reason other than your own personal practice or
 +satisfaction, after which you gain a benefit depending
 +upon whether you used the activity to hone your skills
 +or create art for yourself.
 +
 +If you Created Art to hone your skills, you gain a
 ++2 conditional bonus to Crafting checks attempted
 +to Craft artistry pertaining to the art you created, as
 +agreed upon by you and the GM. This bonus lasts 1
 +week or until you use the Craft action to Craft artistry.
 +
 +If you Created Art to create artwork for yourself,
 +you attempt to produce an item using this activity.
 +To create artwork for yourself, you must meet all
 +the requirements that you need to Craft artwork of
 +your chosen kind, including a minimum proficiency
 +rank if you’re attempting to make particularly high-
 +level items. Unlike the Craft activity, Creating Art
 +for yourself takes a number of downtime days equal
 +to 4 + half the item’s level, as you’re creating art for
 +leisure rather than a focused purpose. When you finish
 +your artwork, you spend raw materials and attempt a
 +Crafting check as described by the Craft activity, with
 +the result being the artwork you were working on.
 +
 +==== Exercise ====
 +
 +
 +Requirements You any supplies necessary to Exercise
 +and are in a location suitable for doing so. If the game
 +requires multiple players, each person playing must
 +also use this activity, which represents their consent.
 +
 +You physically exert yourself for your enjoyment.
 +
 +You might dance, partake in a fitness regimen, play
 +a team sport with others, go swimming, practice a
 +sport, or engage in a similar activity that relies on
 +athletic prowess. You spend at least 8 hours warming
 +up, practicing, and performing the activity, after which
 +you gain a +1 conditional bonus to Acrobatics or
 +Athletics (whichever pertains to the kind of Exercise
 +you engaged in, as agreed upon by you and the GM) for
 +24 hours.
 +
 +==== Garden ====
 +
 +Requirements You the appropriate tools for Gardening.
 +
 +You tend to a small plot of land in order to grow
 +crops or plants there. You might grow vegetables
 +for personal consumption, grow flowers, practice
 +bonsai, or engage in a similar act of cultivation. You
 +spend at least 8 hours a day tending to your garden,
 +after which you gain a +1 conditional bonus to Life Science
 +checks involving plants and plant creatures for 1 week or until you use it.
 +
 +==== laze ====
 +
 +You spend your time frivolously, idly taking in life
 +one moment at a time. You might stay in bed all day,
 +spend time sitting and talking with close friends or
 +romantic partners, or engaging in similar actions
 +of simple comfort. You spend at least 8 hours a day
 +Lazing, after which you gain a +1 conditional bonus
 +to saving throws against all ongoing effects active on
 +you, such as afflictions.
 +
 +==== Meditate ====
 +
 +You use techniques such as prayer, mindfulness, or self
 +isolation to reach an emotional and spiritual calm. You
 +might meditate, reflect on the day or week’s events,
 +practice yoga, or simply spend quiet time alone in a
 +personal space. You spend at least 8 hours in solitude,
 +after which you gain a +1 conditional bonus to Will
 +saves against emotion effects for 24 hours.
 +
 +==== Read ====
 +
 +Requirements You are in a location where you can
 +Read and have access to literary works to read.
 +
 +You unwind by reading read literary works. You might
 +read a book or novel, a journal, a book of poetry, or any
 +other piece of written work. You might do this alone, or
 +you might do so as part of a group such as a book club
 +or a poetry club. You spend at least 8 hours reading,
 +reflecting on what you’ve read, and, if necessary,
 +preparing for any discussions you might have, after
 +which you gain a +1 conditional bonus to skill checks to
 +Recall Knowledge about topics pertaining to the books
 +you read, as agreed upon by you and the GM, for 1 week.
 +
 +==== Tinker ====
 +
 +Requirements You have an item you want to tinker with
 +and have the appropriate tools to Craft that item.
 +
 +You tinker with an item to ease your mind and
 +busy your hands. You might optimize the item’s
 +functioning, customize its appearance, make minor
 +maintenance repairs to it, or take similar actions with
 +the goal of customizing or personalizing it. You spend
 +at least 8 hours tinkering with the item, after which
 +you gain a +1 conditional bonus to Crafting checks to
 +craft or repair items of the same kind as that item,
 +as defined by the Crafting rules, for 1 week.
 +
 +===== Craft =====
  
-Using the Crafting rules, you can create items+Using the [[Crafting]] rules, you can create items
 from raw materials from raw materials
  
Line 103: Line 279:
  
 ===== Subsist ===== ===== Subsist =====
-You find food and shelter in the wilderness or within a settlement+You find food and shelter in the wilderness or within a settlement using [[survival]]
  
 ===== Treat Disease or Wounds ===== ===== Treat Disease or Wounds =====
-You spend time caring for a diseased or wounded creature in the hope of curing that creature.+You spend time caring for a diseased or wounded creature in the hope of curing that creature with [[medicine]]
  
  
srb/downtime.1592138812.txt.gz · Last modified: 2020/06/14 05:46 by weby