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srb:electronics [2020/05/03 19:54] weby created |
srb:electronics [2020/07/10 13:48] (current) weby |
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| to set up or disable very simple electronic devices such as small | to set up or disable very simple electronic devices such as small | ||
| vehicles, manufacturing robots and even bombs. Note that decrypting messages is a computer skill use. | vehicles, manufacturing robots and even bombs. Note that decrypting messages is a computer skill use. | ||
| - | |||
| Check: The time required to use this skill varies with the | Check: The time required to use this skill varies with the | ||
| - | difficulty of a given task as shown in the following | + | difficulty of a given task as shown in the following |
| this skill requires almost full concentration but disrupting it | this skill requires almost full concentration but disrupting it | ||
| rarely forces the character to start over for the simple reason that | rarely forces the character to start over for the simple reason that | ||
| Line 29: | Line 28: | ||
| ===== Use electronics ===== | ===== Use electronics ===== | ||
| - | FIXME add notes | + | You can use electronics to start of shut down electric, electronic and electronically controlled devices. Consumer electronics become easier to operate at higher tech levels. |
| + | |||
| + | Usually there is no problem retrying. | ||
| ^Situation^ DC^ Time Required^ | ^Situation^ DC^ Time Required^ | ||
| |Activate an electronic mechanism| 10| Usually 1d3 rounds| | |Activate an electronic mechanism| 10| Usually 1d3 rounds| | ||
| - | |Shut down a simple electronic device such as a small vehicle, manufacturing robots or monitors|15| Usually | + | |Shut down a simple electronic device such as a small vehicle, manufacturing robots or monitors|15| Usually |
| + | |Modifier for consumer goods based on tech level||| | ||
| + | |Mechanized age |+0|Earliest electric things| | ||
| + | |Nuclear age|+2| | ||
| + | |Digital age|+4| | ||
| + | |Early spacefaring age| +6| | | ||
| + | |Spacefaring age| +8| | | ||
| + | |Age of exotic matter|+10| | ||
| + | |Professional use items get half the consumer bonus||| | ||
| + | |||
| + | =====Message interception/ | ||
| + | You can use electronics to intercept electronic signals or to try to hide such. | ||
| + | |||
| + | You can also triangulate a signal by taking at least two directional readings in places with at least 15 degree separation at base DC, or +1 Dc for each degree below that, a third triangulation point gives -5 DC, but use lowest degree of separation. | ||
| - | =====Message interception/ | ||
| - | FIXME add notes | ||
| ^Situation^ DC^ Time Required^ | ^Situation^ DC^ Time Required^ | ||
| |Intercept a message|15*| Usually 1d6 rounds| | |Intercept a message|15*| Usually 1d6 rounds| | ||
| Line 42: | Line 55: | ||
| *Note that for if someone is trying to hide the signal, your DC is higher of the base or the hiders success result. | *Note that for if someone is trying to hide the signal, your DC is higher of the base or the hiders success result. | ||
| - | Hiding has no special DC, but if you do not succeed by more than the base there is no effect. | + | Hiding |
| + | |||
| + | Note that decrypting a encrypted message is a computer task. | ||
| =====Diagnose an electronic device===== | =====Diagnose an electronic device===== | ||
| + | You can diagnose electronics either with the help of built in diagnostics or manually. You need a toolkit for the manual diagnostics. | ||
| + | |||
| ^Situation^ DC^ Time Required^ | ^Situation^ DC^ Time Required^ | ||
| + | |Simple basic checks(is it plugged in, have batteries died etc)|7| 1 minute| | ||
| |Run a diagnostics on an electronic system|12| 2 rounds but diagnostics may take a lot more| | |Run a diagnostics on an electronic system|12| 2 rounds but diagnostics may take a lot more| | ||
| + | |Manually diagnose an electronic device|17| 10 minutes| | ||
| =====Craft electronic device===== | =====Craft electronic device===== | ||
| - | FIXME add | + | You can use electronics to create electronic devices from parts. |
| =====Identify electronic device===== | =====Identify electronic device===== | ||
| - | FIXME add | + | You can use Electronics to identify the properties and uses of |
| + | technological items and devices such as communicators and computers, | ||
| + | as well as alien electronics. Generally, a check is not required to | ||
| + | identify relatively simple technological items that are commonly | ||
| + | available. You can take 20 on an Electronics check to identify | ||
| + | technology, but only if you have a means of researching, | ||
| + | as access to an information network or downloaded data set. | ||
| + | |||
| + | The DCs for Electronics checks to identify technology are | ||
| + | based on the item’s rarity. | ||
| + | |||
| + | ^ITEM RARITY^ DC^ | ||
| + | |Common, complex technology|5 + 1.5 × item’s level| | ||
| + | |Less common technology|10 + 1.5 × item’s level| | ||
| + | |Rare, ancient, or alien tech| 15 + 1.5 × item’s level| | ||
| =====Repair electronic device===== | =====Repair electronic device===== | ||
| - | FIXME add | + | You can use Electronics to repair a electronics device, |
| + | as long you have access to it. The amount of time this takes typically depends on the | ||
| + | complexity of the object. You can repair an object or piece of | ||
| + | equipment you crafted in half the usual time. The DC of the | ||
| + | check is determined by the GM and based on the complexity of | ||
| + | the object and how broken it is. If you succeed, you restore a number of Hit Points | ||
| + | equal to the result of your Electronics check or remove one negative condition from it. | ||
| + | If you fail the check by 10 or more, you damage the object further, dealing | ||
| + | 1d4 damage to it. | ||
| + | |||
| + | If the object or piece of equipment is damaged but not | ||
| + | broken, you can repair it at a cost of 1% of it's value. If it is broken but not | ||
| + | destroyed, you must spend parts equal to half the damage % of the item each time you | ||
| + | attempt to repair it. A destroyed object or piece of equipment | ||
| + | can’t be repaired with the Electronics skill, though of course you can craft a new. | ||
| + | |||
| + | You can’t take 20 on an Electronics check to repair an item | ||
| + | or object. | ||
| + | |||
| + | The DC for an Electronics check to repair an item is based | ||
| + | on the complexity of the object. The following chart provides | ||
| + | base DCs by complexity and examples of such items. The GM | ||
| + | may adjust these DCs and times to reflect other circumstances. | ||
| + | |||
| + | ^ITEM EXAMPLE^ TIME^ DC^ | ||
| + | |Simple circuit like a doorbell |10 minutes| 15| | ||
| + | |Home Computer|30 minutes| 20| | ||
| + | |Most electronic things| 1 hour| 15+1.5×item’s level| | ||
| =====Arm/ | =====Arm/ | ||
| - | FIXME add | + | You can use electronics to set and defuse bombs. Note that actual manufacturing of bombs is not included, only manipulating the detonator systems. |
| + | |||
| + | ^Situation^ DC^ Time Required^ | ||
| + | |Activate a bomb or mine| 10| Usually 1d3 rounds| | ||
| + | |Shut down a simple bomb|15| Usually 1d6 rounds| | ||
| + | |||
| + | A booby trapped or sensor protected bomb must first have it's sensors disabled or it will go off on the disarm attempt. Note that this definitely applies to most mines. | ||
| =====Bypass electronic locks===== | =====Bypass electronic locks===== | ||
| - | FIXME add notes | + | You can use electronics to bypass electronic locks. A failure will automatically set of any connected alarms. |
| ^Situation^ DC^ Time Required^ | ^Situation^ DC^ Time Required^ | ||
| |Simple lock|20|1 round| | |Simple lock|20|1 round| | ||
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| |Good lock| 30| 1 round| | |Good lock| 30| 1 round| | ||
| |Superior lock| 40|1 round| | |Superior lock| 40|1 round| | ||
| - | |||
| =====Bypass security sensors===== | =====Bypass security sensors===== | ||
| - | FIXME add | + | You can use electronics to bypass electronic security systems like IR scanners, door sensors, and so on. A failure will automatically set it off. |
| + | |||
| + | ^Situation^ DC^ Time Required^ | ||
| + | |Simple system|20|1 round| | ||
| + | |Average system| 25| 1 round| | ||
| + | |Good system| 30| 1 round| | ||
| + | |Superior system| 40|1 round| | ||
| + | =====Make traps===== | ||
| + | Electronics can be used to turn electrical things into traps and to construct electhrical traps. | ||