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srb:electronics [2020/05/04 07:33] weby |
srb:electronics [2020/07/10 13:48] (current) weby |
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| to set up or disable very simple electronic devices such as small | to set up or disable very simple electronic devices such as small | ||
| vehicles, manufacturing robots and even bombs. Note that decrypting messages is a computer skill use. | vehicles, manufacturing robots and even bombs. Note that decrypting messages is a computer skill use. | ||
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| Check: The time required to use this skill varies with the | Check: The time required to use this skill varies with the | ||
| - | difficulty of a given task as shown in the following | + | difficulty of a given task as shown in the following |
| this skill requires almost full concentration but disrupting it | this skill requires almost full concentration but disrupting it | ||
| rarely forces the character to start over for the simple reason that | rarely forces the character to start over for the simple reason that | ||
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| ===== Use electronics ===== | ===== Use electronics ===== | ||
| - | FIXME add notes | + | You can use electronics to start of shut down electric, electronic and electronically controlled devices. Consumer electronics become easier to operate at higher tech levels. |
| + | |||
| + | Usually there is no problem retrying. | ||
| ^Situation^ DC^ Time Required^ | ^Situation^ DC^ Time Required^ | ||
| |Activate an electronic mechanism| 10| Usually 1d3 rounds| | |Activate an electronic mechanism| 10| Usually 1d3 rounds| | ||
| - | |Shut down a simple electronic device such as a small vehicle, manufacturing robots or monitors|15| Usually | + | |Shut down a simple electronic device such as a small vehicle, manufacturing robots or monitors|15| Usually |
| + | |Modifier for consumer goods based on tech level||| | ||
| + | |Mechanized age |+0|Earliest electric things| | ||
| + | |Nuclear age|+2| | ||
| + | |Digital age|+4| | ||
| + | |Early spacefaring age| +6| | | ||
| + | |Spacefaring age| +8| | | ||
| + | |Age of exotic matter|+10| | ||
| + | |Professional use items get half the consumer bonus||| | ||
| =====Message interception/ | =====Message interception/ | ||
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| as well as alien electronics. Generally, a check is not required to | as well as alien electronics. Generally, a check is not required to | ||
| identify relatively simple technological items that are commonly | identify relatively simple technological items that are commonly | ||
| - | available. You can take 20 on an Elecronics | + | available. You can take 20 on an Electronics |
| technology, but only if you have a means of researching, | technology, but only if you have a means of researching, | ||
| as access to an information network or downloaded data set. | as access to an information network or downloaded data set. | ||
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| can’t be repaired with the Electronics skill, though of course you can craft a new. | can’t be repaired with the Electronics skill, though of course you can craft a new. | ||
| - | You can’t take 20 on an Engineering | + | You can’t take 20 on an Electronics |
| or object. | or object. | ||
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| |Good system| 30| 1 round| | |Good system| 30| 1 round| | ||
| |Superior system| 40|1 round| | |Superior system| 40|1 round| | ||
| + | |||
| + | =====Make traps===== | ||
| + | Electronics can be used to turn electrical things into traps and to construct electhrical traps. | ||