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srb:electronics [2020/05/04 08:12]
weby
srb:electronics [2020/07/10 13:48] (current)
weby
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 ===== Use electronics ===== ===== Use electronics =====
-FIXME add notes+You can use electronics to start of shut down electric, electronic and electronically controlled devices. Consumer electronics become easier to operate at higher tech levels.  
 + 
 +Usually there is no problem retrying. 
  
 ^Situation^ DC^ Time Required^ ^Situation^ DC^ Time Required^
 |Activate an electronic mechanism| 10| Usually 1d3 rounds| |Activate an electronic mechanism| 10| Usually 1d3 rounds|
-|Shut down a simple electronic device such as a small vehicle, manufacturing robots or monitors|15| Usually 1d6 rounds|+|Shut down a simple electronic device such as a small vehicle, manufacturing robots or monitors|15| Usually 1d3 rounds
 +|Modifier for consumer goods based on tech level||| 
 +|Mechanized age |+0|Earliest electric things| 
 +|Nuclear age|+2| 
 +|Digital age|+4| 
 +|Early spacefaring age| +6|  | 
 +|Spacefaring age| +8|  | 
 +|Age of exotic matter|+10| 
 +|Professional use items get half the consumer bonus|||
  
 =====Message interception/Hiding===== =====Message interception/Hiding=====
Line 134: Line 144:
 |Good system| 30| 1 round| |Good system| 30| 1 round|
 |Superior system| 40|1 round| |Superior system| 40|1 round|
 +
 +=====Make traps=====
 +Electronics can be used to turn electrical things into traps and to construct electhrical traps.  Hiding those traps requires use of [[Stealth]] or [[Survival]] skill normally depending on the situation.
  
srb/electronics.1588605157.txt.gz · Last modified: 2020/05/04 08:12 by weby