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srb:environments [2020/04/03 08:40]
weby created
srb:environments [2020/07/23 18:54] (current)
weby
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 “Cosmic rays” is a catchall term for various interstellar radiation “Cosmic rays” is a catchall term for various interstellar radiation
 effects. They use the same rules as [[#radiation]]. effects. They use the same rules as [[#radiation]].
-Most habitable planets maintain atmospheres capable of+Most habitable planets maintain atmospheres and magnetic fields capable of
 repelling these emissions. Such protected planets allow, at repelling these emissions. Such protected planets allow, at
 most, a low amount of radiation in infrequent bursts. Planets most, a low amount of radiation in infrequent bursts. Planets
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 immediately suffocate those within them. Regardless of whether immediately suffocate those within them. Regardless of whether
 or not they allow creatures to breathe, toxic atmospheres are or not they allow creatures to breathe, toxic atmospheres are
-threats to most living creatures, as they act as an inhaled poison +threats to most living creatures, as they act as an inhaled poison. 
-(see page 417). Though the specific type of poison varies, many+ 
 +Though the specific type of poison varies, many
 toxic atmospheres act as existing poisons but with radically toxic atmospheres act as existing poisons but with radically
 different onset times and save DCs. Low-level toxic atmospheres different onset times and save DCs. Low-level toxic atmospheres
 can have onset times measured in hours or days, while heavily can have onset times measured in hours or days, while heavily
 toxic atmospheres have onset times measured in rounds. toxic atmospheres have onset times measured in rounds.
-=====BIOMES=====+ 
 +======BIOMES======
 The following section includes information on a variety of The following section includes information on a variety of
 biomes found on planets. Some planets could be entirely made biomes found on planets. Some planets could be entirely made
 up of a single biome, such as desert or forest worlds, while other up of a single biome, such as desert or forest worlds, while other
 planets contain a mix of the following terrain types. planets contain a mix of the following terrain types.
-Aerial Terrain+==== Aerial Terrain ==== 
 On worlds where the atmosphere expands high above the On worlds where the atmosphere expands high above the
 physical boundaries of the surface, there exists a region of physical boundaries of the surface, there exists a region of
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 a vast atmosphere, held in place by a starlike core. The most a vast atmosphere, held in place by a starlike core. The most
 common rules sections to reference when using aerial terrain common rules sections to reference when using aerial terrain
-are Falling (see page 400), Gravity (see page 401), Suffocation +are Falling, Gravity, Suffocation and Drowning, and Weather.
-and Drowning (see page 404), and Weather (see page 398).+
 The rules for flying with the Acrobatics skill are also critical for The rules for flying with the Acrobatics skill are also critical for
 many creatures operating in an aerial environment. many creatures operating in an aerial environment.
-Clouds+====== Clouds ====== 
 Most clouds are little more than condensed gas that obfuscates Most clouds are little more than condensed gas that obfuscates
 vision. Treat a cloud in an aerial environment using the same vision. Treat a cloud in an aerial environment using the same
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 of cloud exist, such as corrosive or toxic clouds, which operate of cloud exist, such as corrosive or toxic clouds, which operate
 in the same manner as those types of atmospheres (see above). in the same manner as those types of atmospheres (see above).
-Stealth and Detection in Aerial Terrain+===== Stealth and Detection in Aerial Terrain ===== 
 How far a character can see in the air depends on the presence How far a character can see in the air depends on the presence
 or absence of clouds. Creatures can usually see 5d8×100 feet if or absence of clouds. Creatures can usually see 5d8×100 feet if
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 concealment to hide within (though the hiding creature might concealment to hide within (though the hiding creature might
 have difficulty seeing out from its hiding place). have difficulty seeing out from its hiding place).
-Aquatic Terrain+====== Aquatic Terrain ====== 
 Aquatic terrain can be one of the least hospitable to PCs Aquatic terrain can be one of the least hospitable to PCs
 because most can’t breathe underwater. The ocean floor holds because most can’t breathe underwater. The ocean floor holds
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 hundreds of feet below them don’t matter. The most common hundreds of feet below them don’t matter. The most common
 rules sections to reference when using aquatic terrain are rules sections to reference when using aquatic terrain are
-Suffocation and Drowning (see page 404) and Underwater +Suffocation and Drowning and Underwater 
-Combat (see page 405). The rules for swimming with the +Combat. The rules for swimming with the 
-Athletics skill (see page 137) are also critical for many creatures+Athletics skill  are also critical for many creatures
 operating in an aquatic environment. operating in an aquatic environment.
-Deep Water+===== Deep Water ===== 
 Lakes and oceans simply require a swim speed or successful Lakes and oceans simply require a swim speed or successful
 Athletics checks to move through (typically, DC 10 in calm Athletics checks to move through (typically, DC 10 in calm
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 underwater, characters can move in any direction, including up underwater, characters can move in any direction, including up
 and down. and down.
-Extreme Depths+===== Extreme Depths ===== 
 At certain depths, the pressure of the surrounding water At certain depths, the pressure of the surrounding water
 becomes so great that characters might be affected as if they becomes so great that characters might be affected as if they
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 river. It is hard to find cover or concealment to hide underwater river. It is hard to find cover or concealment to hide underwater
 (except along the sea floor). (except along the sea floor).
-Desert Terrain+ 
 +FIXME onward 
 + 
 +====== Desert Terrain ====== 
 Desert terrain exists in cold, temperate, and warm climates, Desert terrain exists in cold, temperate, and warm climates,
 but all deserts share one common trait: very little precipitation. but all deserts share one common trait: very little precipitation.
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 the penalty to saving throws against effects that cause the the penalty to saving throws against effects that cause the
 asleep condition increases to –2. asleep condition increases to –2.
-Smoke Effects+====== Smoke Effects ====== 
 A character who inhales heavy smoke must attempt a Fortitude A character who inhales heavy smoke must attempt a Fortitude
 save each round she’s within the smoke (DC = 15 + 1 per previous save each round she’s within the smoke (DC = 15 + 1 per previous
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 damage. Smoke obscures vision, giving concealment (20% miss damage. Smoke obscures vision, giving concealment (20% miss
 chance) to characters within it. chance) to characters within it.
-Starvation and Thirst+====== Starvation and Thirst ====== 
 Characters might find themselves without food or water and Characters might find themselves without food or water and
 with no means to obtain them. In normal climates, Medium with no means to obtain them. In normal climates, Medium
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 recovered until the character gets food or water, as needed—not recovered until the character gets food or water, as needed—not
 even magic that restores Hit Points heals this damage. even magic that restores Hit Points heals this damage.
-Suffocation and Drowning+====== Suffocation and Drowning ====== 
 A character who has no air to breathe can hold her breath for A character who has no air to breathe can hold her breath for
 a number of rounds equal to twice her Constitution score. If a a number of rounds equal to twice her Constitution score. If a
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 she is no longer stable and begins dying (see page 275). In the she is no longer stable and begins dying (see page 275). In the
 third round, she suffocates and dies. third round, she suffocates and dies.
 +
 An unconscious character must begin attempting An unconscious character must begin attempting
 Constitution checks immediately upon losing air supply (or Constitution checks immediately upon losing air supply (or
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 she immediately drops to 0 Hit Points and is dying (see page she immediately drops to 0 Hit Points and is dying (see page
 275). On the following round, she suffocates and dies. 275). On the following round, she suffocates and dies.
-Slow Suffocation+====== Slow Suffocation ====== 
 A Medium creature can breathe easily for 6 hours in a sealed A Medium creature can breathe easily for 6 hours in a sealed
-cubic chamber measuring 10 feet on a side. After that time, the+cubic chamber measuring 3 meters on a side. After that time, the
 creature takes 1d6 nonlethal damage every 15 minutes. creature takes 1d6 nonlethal damage every 15 minutes.
 Each additional Medium creature or significant fire source Each additional Medium creature or significant fire source
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 station whose life support systems have completely failed station whose life support systems have completely failed
 will run out of breathable air in a similar fashion; while these will run out of breathable air in a similar fashion; while these
-structures are often larger than a 10-foot cube, they are also+structures are often larger than a 3m cube, they are also
 often occupied by several creatures. On average, a crew of four often occupied by several creatures. On average, a crew of four
 in a Medium starship without a source of fresh air can breathe in a Medium starship without a source of fresh air can breathe
srb/environments.1585928458.txt.gz · Last modified: 2020/04/03 08:40 by weby