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srb:environments [2020/04/08 04:51] weby |
srb:environments [2020/07/23 18:54] (current) weby |
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| “Cosmic rays” is a catchall term for various interstellar radiation | “Cosmic rays” is a catchall term for various interstellar radiation | ||
| effects. They use the same rules as [[# | effects. They use the same rules as [[# | ||
| - | Most habitable planets maintain atmospheres capable of | + | Most habitable planets maintain atmospheres |
| repelling these emissions. Such protected planets allow, at | repelling these emissions. Such protected planets allow, at | ||
| most, a low amount of radiation in infrequent bursts. Planets | most, a low amount of radiation in infrequent bursts. Planets | ||
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| river. It is hard to find cover or concealment to hide underwater | river. It is hard to find cover or concealment to hide underwater | ||
| (except along the sea floor). | (except along the sea floor). | ||
| + | |||
| + | FIXME onward | ||
| + | |||
| ====== Desert Terrain ====== | ====== Desert Terrain ====== | ||
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| the penalty to saving throws against effects that cause the | the penalty to saving throws against effects that cause the | ||
| asleep condition increases to –2. | asleep condition increases to –2. | ||
| - | Smoke Effects | + | ====== |
| A character who inhales heavy smoke must attempt a Fortitude | A character who inhales heavy smoke must attempt a Fortitude | ||
| save each round she’s within the smoke (DC = 15 + 1 per previous | save each round she’s within the smoke (DC = 15 + 1 per previous | ||
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| damage. Smoke obscures vision, giving concealment (20% miss | damage. Smoke obscures vision, giving concealment (20% miss | ||
| chance) to characters within it. | chance) to characters within it. | ||
| - | Starvation and Thirst | + | ====== |
| Characters might find themselves without food or water and | Characters might find themselves without food or water and | ||
| with no means to obtain them. In normal climates, Medium | with no means to obtain them. In normal climates, Medium | ||
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| recovered until the character gets food or water, as needed—not | recovered until the character gets food or water, as needed—not | ||
| even magic that restores Hit Points heals this damage. | even magic that restores Hit Points heals this damage. | ||
| - | Suffocation and Drowning | + | ====== |
| A character who has no air to breathe can hold her breath for | A character who has no air to breathe can hold her breath for | ||
| a number of rounds equal to twice her Constitution score. If a | a number of rounds equal to twice her Constitution score. If a | ||
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| she is no longer stable and begins dying (see page 275). In the | she is no longer stable and begins dying (see page 275). In the | ||
| third round, she suffocates and dies. | third round, she suffocates and dies. | ||
| + | |||
| An unconscious character must begin attempting | An unconscious character must begin attempting | ||
| Constitution checks immediately upon losing air supply (or | Constitution checks immediately upon losing air supply (or | ||
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| she immediately drops to 0 Hit Points and is dying (see page | she immediately drops to 0 Hit Points and is dying (see page | ||
| 275). On the following round, she suffocates and dies. | 275). On the following round, she suffocates and dies. | ||
| - | Slow Suffocation | + | ====== |
| A Medium creature can breathe easily for 6 hours in a sealed | A Medium creature can breathe easily for 6 hours in a sealed | ||
| - | cubic chamber measuring | + | cubic chamber measuring |
| creature takes 1d6 nonlethal damage every 15 minutes. | creature takes 1d6 nonlethal damage every 15 minutes. | ||
| Each additional Medium creature or significant fire source | Each additional Medium creature or significant fire source | ||
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| station whose life support systems have completely failed | station whose life support systems have completely failed | ||
| will run out of breathable air in a similar fashion; while these | will run out of breathable air in a similar fashion; while these | ||
| - | structures are often larger than a 10-foot | + | structures are often larger than a 3m cube, they are also |
| often occupied by several creatures. On average, a crew of four | often occupied by several creatures. On average, a crew of four | ||
| in a Medium starship without a source of fresh air can breathe | in a Medium starship without a source of fresh air can breathe | ||