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srb:survival [2020/05/07 04:04]
weby created
srb:survival [2020/05/09 04:23] (current)
weby
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 ====== SURVIVAL ====== ====== SURVIVAL ======
-FIXME add rest avoid danger: Space, Open spaces, forests/jungles, urban, mountains  
  
 Wis Wis
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 The following actions do require Survival checks. The following actions do require Survival checks.
-===== Control Mount in Battle =====+^ACTION^ DC^ 
 +|Control mount in battle| 20| 
 +|Cover| 15| 
 +|Fast mount or dismount| 20| 
 +|Fight with a combat-trained mount| 10| 
 +|Guide with knees| 5| 
 +|Leap| 15| 
 +|Soft fall |15| 
 +|Spur mount| 15| 
 +|Stay mounted| 5| 
 + 
 + 
 +==== Control Mount in Battle ====
  
  
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 until you use a move action to pull yourself back up. Pulling until you use a move action to pull yourself back up. Pulling
 yourself back up doesn’t require a check. yourself back up doesn’t require a check.
-===== Fast Mount or Dismount =====+ 
 +==== Fast Mount or Dismount ====
  
  
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 fail the check, either you or your mount can make attacks, fail the check, either you or your mount can make attacks,
 but not both. but not both.
-===== Guide with Knees =====+==== Guide with Knees ====
  
  
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 with your knees, keeping both of your hands free. If you fail with your knees, keeping both of your hands free. If you fail
 the check, you must use one hand to guide your mount. the check, you must use one hand to guide your mount.
-===== Leap =====+==== Leap ====
  
  
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 take the appropriate falling damage or 1d6 falling damage, take the appropriate falling damage or 1d6 falling damage,
 whichever is greater. whichever is greater.
-===== Soft Fall =====+==== Soft Fall ====
  
  
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 off your mount. With a successful check, you off your mount. With a successful check, you
 reduce the damage you take form the fall by 1d6. reduce the damage you take form the fall by 1d6.
-===== Spur Mount =====+==== Spur Mount ====
  
  
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 cannot spur a fatigued mount. cannot spur a fatigued mount.
  
-===== Stay Mounted =====+==== Stay Mounted ====
  
  
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 Survival checks to ride or control that mount. Survival checks to ride or control that mount.
  
-^ACTION^ DC^ + 
-|Control mount in battle| 20| +===== Avoid danger ===== 
-|Cover| 15| +You can use avoid danger to avoid dangers from the environment. You can specialize by type of environment. Basically the skill to "not do stupid stuff" in different environments. 
-|Fast mount or dismount20+ 
-|Fight with a combat-trained mount| 10| + 
-|Guide with knees| 5| +==== Space ==== 
-|Leap15+This is the skill to act safely in space, including using space suits, airlocks and similar systems safely. 
-|Soft fall |15+ 
-|Spur mount| 15| +You can also use suitable professional skills for these checks. That is professions like Spacer, space ship captain, space ship engineer and so on. 
-|Stay mounted| 5|+ 
 +Typical DCs 
 +^Thing^ DC^ 
 +|Put on a spacesuit correctly|5| 
 +|Operate most spaceship safety systems|5| 
 +|Remember tethering|5| 
 +^Modifiers^DC mod^ 
 +|Hurried/distracted|+5| 
 +|Combat|+5| 
 +|Actively hostile*|+5| 
 +|Actual sabotage§|+10| 
 +|Being distracted by something like using a technical device|+5| 
 +*Someone has hidden labels, disconnected things that are normally connected and similar.\\ 
 +§Someone has successfully used the disable equipment for engineering or electronics and it is not fixed before this attempt. 
 + 
 +You cannot take 20 for most things, though if you have a check list and spend the extra time to follow it and check multiple times, you can.  
 + 
 +You can take a 10 on the check if you are unhurried, unstressed and follow a checklist(like routine suiting up before going to work outside a ship). 
 + 
 +==== Open spaces ==== 
 +This includes open spaces like plains, moors, deserts and similar. 
 + 
 +Includes avoiding any dangers in such, as example flash floods, tornadoes, stampeding animals and things like building fire breaks to survive fires. 
 + 
 +Typical DCs 
 +^Thing^DC^ 
 +|Avoid stampede|5+CR*1.5
 +|extra creatures|+CR*1.5 for each doubling of creature numbers| 
 +|Avoid flash flood areas|5| 
 +|Avoid active flash flood when need to go to a flash flood area|15| 
 +|Build a firebreak|10
 +|Being distracted by something like using a technical device|+5| 
 + 
 +==== Forests/jungles ==== 
 +This includes places with heavy vegetation like forests and jungles.  
 + 
 +Includes avoiding any dangers in such, as example quick sand pits, poisonous plants, barbs and so on. 
 + 
 +Typical DCs 
 +^Thing^DC^ 
 +|Notice forest fire in time to not be endangered|10| 
 +|Notice quick sand pit|10| 
 +|Avoid thorns and poisonous plants|5| 
 +|Being distracted by something like using technical device|+5| 
 + 
 +==== Urban ==== 
 +This includes any built up areas. 
 + 
 +This includes things like avoiding dangerous locations, not being overrun by vehicles and such. 
 + 
 +Typical DCs 
 +^Thing^DC^ 
 +|Avoid gang territory of known gang|0| 
 +|Avoid gang territory of known unknown gang|10| 
 +|Not being overrun by a vehicle when obeying the traffic rules|0| 
 +|Taking minor risks like walking/driving against red light|+5| 
 +|Taking major risks like running through traffic|+10
 +|Being distracted by something like using a technical device|+5| 
 + 
 +==== Mountains ==== 
 +This includes things like mountains and similar places. 
 + 
 +Includes avoiding any dangers in such, as example avalanches, flash floods, crevices and so on. 
 + 
 +Typical DCs 
 +^Thing^DC^ 
 +|Avoid avalanche or flash flood possible area|5| 
 +|Avoid avalanche or flash flood|15| 
 +|Being distracted by something like using a technical device|+5| 
 + 
 +===== Consruct and set traps ===== 
 +You can use survival to set simple traps like bear trap or to construct simple snares, pit traps and similar. The DC to find such is the opposed check to the survival check to hide modified by the circumstances. 
 + 
  
srb/survival.1588849484.txt.gz · Last modified: 2020/05/07 04:04 by weby