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| ====== Themes ====== | ====== Themes ====== | ||
| - | |||
| A character theme represents a focus for your character, which may | A character theme represents a focus for your character, which may | ||
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| that you’ve either escaped a pursuer or | that you’ve either escaped a pursuer or | ||
| caught or defeated your opponent), you | caught or defeated your opponent), you | ||
| - | recover 1 Resolve | + | get [[resolve_points# |
| ===== Aristrocrat ===== | ===== Aristrocrat ===== | ||
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| ==== Empire BuiLder [18th Level ] ==== | ==== Empire BuiLder [18th Level ] ==== | ||
| - | Up to twice a day when you broker a deal, make a | + | Up to once a day when you broker a deal, make a |
| positive impact on a person of standing, or otherwise | positive impact on a person of standing, or otherwise | ||
| - | advance your standing you recover 1 Resolve | + | advance your standing you get [[resolve_points# |
| ===== Astronavigator ===== | ===== Astronavigator ===== | ||
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| maps that lay out the cosmos before you. Up to once per | maps that lay out the cosmos before you. Up to once per | ||
| day, you can spend 10 minutes reviewing star charts and | day, you can spend 10 minutes reviewing star charts and | ||
| - | maps in order to recover 1 Resolve | + | maps in order to get [[resolve_points# |
| ===== Blogger ===== | ===== Blogger ===== | ||
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| Point; this doesn’t count as resting to regain Stamina | Point; this doesn’t count as resting to regain Stamina | ||
| Points. Additionally, | Points. Additionally, | ||
| - | complete a story, you may regain 1 Resolve | + | complete a story, you get [[resolve_points# |
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| Whenever you participate in starship combat or pilot your | Whenever you participate in starship combat or pilot your | ||
| ship through a space-borne hazard (such as a meteor field | ship through a space-borne hazard (such as a meteor field | ||
| - | or plasma storm), you recover 1 Resolve | + | or plasma storm), you get [[resolve_points# |
| ===== Companion ===== | ===== Companion ===== | ||
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| or be seen with you. If you spend 10 minutes schmoozing | or be seen with you. If you spend 10 minutes schmoozing | ||
| with a person of importance, authority, or high position, you | with a person of importance, authority, or high position, you | ||
| - | regain 1 Resolve | + | get [[resolve_points# |
| ===== Doctor ===== | ===== Doctor ===== | ||
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| quite frankly, a genius among physicians. Up to once per day, | quite frankly, a genius among physicians. Up to once per day, | ||
| after you spend at least 10 minutes treating a seriously injured | after you spend at least 10 minutes treating a seriously injured | ||
| - | patient and the treatment succeeds, you regain 1 Resolve | + | patient and the treatment succeeds, you get [[resolve_points# |
| - | Point. | + | |
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| into a fugue-like state of hyperawareness that | into a fugue-like state of hyperawareness that | ||
| rejuvenates you. After you serve as pilot or gunner | rejuvenates you. After you serve as pilot or gunner | ||
| - | in a space-based combat, you recover 1 Resolve | + | in a space-based combat, you get [[resolve_points# |
| - | Point. This does not count as resting to regain | + | |
| - | Stamina Points. | + | |
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| computer system, bypassing its defenses, and taking | computer system, bypassing its defenses, and taking | ||
| control gives you a heady thrill that you just can’t | control gives you a heady thrill that you just can’t | ||
| - | get anywhere else. Up to twice per day, after you | + | get anywhere else. Up to once per day, after you |
| successfully hack a computer whose tier is at least 1/3 | successfully hack a computer whose tier is at least 1/3 | ||
| - | your level, you regain | + | your level, you regain |
| Resolve Points in this way for computers that you have | Resolve Points in this way for computers that you have | ||
| not successfully hacked before. | not successfully hacked before. | ||
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| information about your mark for 10 minutes to regain 1 Resolve | information about your mark for 10 minutes to regain 1 Resolve | ||
| Point. | Point. | ||
| - | Additionally, | + | Additionally, |
| - | regain 1 Resolve | + | |
| ===== Icon ===== | ===== Icon ===== | ||
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| ==== MASTER ICON (18TH) ==== | ==== MASTER ICON (18TH) ==== | ||
| - | Up to twice per day, you can interact with the public about your | + | Up to once per day, you can interact with the public about your |
| profession (usually during a performance, | profession (usually during a performance, | ||
| but sometimes in a press conference afterward if your | but sometimes in a press conference afterward if your | ||
| profession requires no audience) for a total of at | profession requires no audience) for a total of at | ||
| - | least 10 minutes to recover 1 Resolve | + | least 10 minutes to get [[resolve_points# |
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| impending deadline. When the pressure reaches its | impending deadline. When the pressure reaches its | ||
| boiling point, you enter a state of preternatural calm. | boiling point, you enter a state of preternatural calm. | ||
| - | Up to two times a day, after you repair a wrecked, | + | Up to once a day, after you repair a wrecked, |
| - | malfunctioning, | + | malfunctioning, |
| - | 1 Resolve | + | get [[resolve_points# |
| ==== MEDIC ==== | ==== MEDIC ==== | ||
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| circumstances, | circumstances, | ||
| challenge. Up to onde per day, when you successfully treat | challenge. Up to onde per day, when you successfully treat | ||
| - | deadly | + | wounds with the Medicine skill, you get [[resolve_points# |
| - | Point. | + | |
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| refocus your mind and hone in on what’s truly important, | refocus your mind and hone in on what’s truly important, | ||
| it also fills you with a powerful satisfaction from a job | it also fills you with a powerful satisfaction from a job | ||
| - | well done. Up to twice per day, when you successfully | + | well done. Up to once per day, when you successfully |
| - | craft an item, you recover 1 Resolve | + | craft an item, you get [[resolve_points# |
| required to do so is included in the time spent crafting | required to do so is included in the time spent crafting | ||
| the item. | the item. | ||
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| meditation. After participating in a dangerous situation (e.g., | meditation. After participating in a dangerous situation (e.g., | ||
| combat or surviving a hostile environment), | combat or surviving a hostile environment), | ||
| - | for at least 1 hour you regain 1 Resolve | + | for at least 1 hour you get [[resolve_points# |
| ===== Scrounger ===== | ===== Scrounger ===== | ||
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| Tinkering rejuvenates you and focuses your mind. Up to | Tinkering rejuvenates you and focuses your mind. Up to | ||
| - | twice per day when you spend at least 10 minutes fixing or | + | once per day when you spend at least 10 minutes fixing or |
| - | upgrading equipment, you can regain 1 Resolve | + | upgrading equipment, you get [[resolve_points# |
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| the energy and stamina to continue your adventures. | the energy and stamina to continue your adventures. | ||
| By spending 2 hours engaging in theoretical physics | By spending 2 hours engaging in theoretical physics | ||
| - | research, you can recover 1 Resolve | + | research, you get [[resolve_points# |
| - | count as resting to regain Stamina Points). You can use | + | this ability up to once per day. |
| - | this ability up to twice per day. | + | |
| ===== Toxicologist ===== | ===== Toxicologist ===== | ||
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| ==== Master of Toxins [18th] ==== | ==== Master of Toxins [18th] ==== | ||
| - | Up to twice per day, when you are subjected to a poison | + | Up to once per day, when you are subjected to a poison |
| - | or disease, you recover 1 Resolve | + | or disease, you get [[resolve_points# |
| whether or not you successfully resist the poison or | whether or not you successfully resist the poison or | ||
| disease. | disease. | ||
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| By spending 10 minutes tuning and calibrating your | By spending 10 minutes tuning and calibrating your | ||
| cybernetic augmentations and succeeding on a DC 30 | cybernetic augmentations and succeeding on a DC 30 | ||
| - | Engineering check, you recover 1 Resolve | + | Engineering check, you get [[resolve_points# |
| - | you have 1–3 cybernetic augmentations, | + | You cannot use this ability at all unless you have |
| - | once per day. If you have 4–6 cybernetic augmentations, | + | |
| - | you can do this twice per day. If you have 7 or more | + | |
| - | cybernetic augmentations, | + | |
| - | per day. You cannot use this ability at all unless you have | + | |
| at least 1 cybernetic augmentation. | at least 1 cybernetic augmentation. | ||
| + | |||
| + | |||
| + | ===== TROOPER ===== | ||
| + | |||
| + | +1 CON | ||
| + | |||
| + | You are a career member of a military and have been embroiled in conflicts | ||
| + | and military bureaucracy for many years. During your enlisted time, you | ||
| + | have trained with top ground troops, participated in war games that | ||
| + | have turned deadly, and been privy to military intelligence given only to | ||
| + | commanders. You are prepared for almost anything on the battlefield | ||
| + | that your own commanders or your enemies able to throw at you. | ||
| + | |||
| + | ==== THEME KNOWLEDGE (1ST) ==== | ||
| + | |||
| + | You are adept at telling fact from fiction when it comes to | ||
| + | determining enemy movements and assessing rumors. Reduce | ||
| + | the DC of any Culture or Diplomacy check to gather or recall | ||
| + | information about enemy troop sizes and tactics by 5. You gain a +1 bonus to Athletics | ||
| + | checks. In addition, you gain an ability adjustment of +1 to | ||
| + | Constitution at character creation. | ||
| + | |||
| + | ==== ADAPTIVE KIT (6TH) ==== | ||
| + | |||
| + | You know the importance of being prepared for various | ||
| + | environmental conditions. If you study reports and | ||
| + | information about an area for at least 10 minutes (or if you | ||
| + | spend at least 1 hour in that area learning the lay of the land), | ||
| + | you can adapt your equipment. In a process that takes an | ||
| + | additional 10 minutes, you can modify your armor to gain | ||
| + | the benefits of one set of environmental clothing that is | ||
| + | appropriate to the area’s climate. In addition, any suit of armor | ||
| + | you adapt reduces its armor check penalty by 1 for 24 hours. | ||
| + | Only you can wear this adapted armor, and you can adapt | ||
| + | your armor only once per week. | ||
| + | ==== INDEFATIGABLE (12TH) ==== | ||
| + | |||
| + | You are trained to push yourself to your | ||
| + | limits and are extremely hard to put down. Once | ||
| + | per day as a move action, you can regain a | ||
| + | number of Stamina Points equal to your level | ||
| + | plus your Constitution modifier. | ||
| + | |||
| + | ==== DETERMINED UPKEEP (18TH) ==== | ||
| + | |||
| + | Due to your many brushes with death, | ||
| + | you know that your success in battle is | ||
| + | directly related to the quality of your | ||
| + | equipment. You always strive to keep | ||
| + | your weapons cleaned, your armor | ||
| + | polished, and your other gear functioning | ||
| + | at maximum capacity. Up to once per day, you can spend | ||
| + | 10 minutes examining and maintaining your equipment to | ||
| + | get [[resolve_points# | ||