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srb:vehicles [2020/03/10 15:16]
127.0.0.1 external edit
srb:vehicles [2020/07/24 13:56] (current)
weby old revision restored (2020/05/02 13:56)
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 ====== Vehicles ====== ====== Vehicles ======
 +FIXME add the spaceships and shuttles
 +
 +
 There are three groups of ships and vehicles: land vehicles, flying vehicles and spaceships. There are three groups of ships and vehicles: land vehicles, flying vehicles and spaceships.
  
 ===== Ship and Vehicle Statistics ===== ===== Ship and Vehicle Statistics =====
-   * DC/Fail  The Basic maneuver DC and the safe zone of failures. As long as you fail by less than the safe zone the mishap is minor. +   * DC/FailThe Basic maneuver DC and the safe zone of failures. As long as you fail by less than the safe zone the mishap is minor. 
-   * Move squares/round maximum speed (gurps move *1.8) with km/h in parenthesis. Cruise speed is 2/3 this.+   * Hull Points (HP): This is the total amount of damage a vehicle can take before it becomes inoperative. A vehicle with 0 Hull Points isn’t destroyed, though many of its systems are no longer functioning. 
 +   * Damage Threshold (DT): If an attack deals less damage less than this value, that damage isn’t counted against the vehicle’s total Hull Points. 
 +   * Critical Threshold (CT): Whenever the total amount of damage that has been dealt to a vehicles’s Hull Points 
 +reaches a multiple of this value, one of its systems takes critical damage   
 +   * Move 
 +     * Squares/round maximum speed (meters/second *1.8) with km/h in parenthesis. Cruise speed is 2/3 this. 
 +     * For space ships acceleration
    * Lwt Loaded weight    * Lwt Loaded weight
    * Load Carried load: crew and cargo weight    * Load Carried load: crew and cargo weight
    * Size The size of the vehicle    * Size The size of the vehicle
    * Occ  Number of occupants. If there is one number that is number of crew, if two the first is crew and second     * Occ  Number of occupants. If there is one number that is number of crew, if two the first is crew and second 
-   * Plating/DR: The plating  
    * Range: Maximum range at cruise speed, using maximum speed cuts this by 1/3.    * Range: Maximum range at cruise speed, using maximum speed cuts this by 1/3.
    * Cost: Price to buy/operate. The operation cost is for work type use of 8 hours/day.    * Cost: Price to buy/operate. The operation cost is for work type use of 8 hours/day.
  
 ===== Ground===== ===== Ground=====
 +FIXME stats
  
-^ Vehicle ^ST/HP ^Hnd/SRHT ^Move ^LWt. ^ Load ^SM ^Occ. ^DR ^Range^Cost ^Notes^ + 
-|Pickup Truck |55(3)| 5/4| 11f |3/50| 2.2| 0.85| +3 |2 |5| 450| $20K| +^ Vehicle ^HP ^DC/FailCon ^Move ^LWt. ^ Load ^SM ^Occ. ^DR ^Range^Cost ^Notes^ 
 +|Pickup Truck |55| 5/4| 11f |3/50| 2.2| 0.85| +3 |2 |5| 450| $20K| 
 |Sedan| 53(3) |5/4 |11f |2/55*| 1.8 |0.6 |+3 |1+4| 5 |500| $15K| |Sedan| 53(3) |5/4 |11f |2/55*| 1.8 |0.6 |+3 |1+4| 5 |500| $15K|
 |Sports Car |57(3) |4/4| 10f| 5/75*| 1.8| 0.4| +3| 1+3| 4 |500| $85K| |Sports Car |57(3) |4/4| 10f| 5/75*| 1.8| 0.4| +3| 1+3| 4 |500| $85K|
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 ===== Air ===== ===== Air =====
 +FIXME stats
 +
 +
 ^ Vehicle ^ST/HP ^Hnd/SR^ HT ^Move ^LWt. ^ Load ^SM ^Occ. ^DR ^Range^Cost ^Stall^Notes^ ^ Vehicle ^ST/HP ^Hnd/SR^ HT ^Move ^LWt. ^ Load ^SM ^Occ. ^DR ^Range^Cost ^Stall^Notes^
 |Light aircraft |47(2) |4/3 |10f |3/71 |1.2 |0.4| +4 |1+4 |3 |790| $30,000 |29|A light propeller aircraft in common use| |Light aircraft |47(2) |4/3 |10f |3/71 |1.2 |0.4| +4 |1+4 |3 |790| $30,000 |29|A light propeller aircraft in common use|
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 ===== Water ===== ===== Water =====
 +FIXME stats
 +
  
 ^ Vehicle ^ST/HP ^Hnd/SR^ HT ^Move ^LWt. ^ Load ^SM ^Occ. ^DR ^Range^Cost ^Draft^Notes^ ^ Vehicle ^ST/HP ^Hnd/SR^ HT ^Move ^LWt. ^ Load ^SM ^Occ. ^DR ^Range^Cost ^Draft^Notes^
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 |Inflatable Boat |20 |3/2| 11| 2/12| 0.6 |0.5| +1| 1+4| 2 |100| $2K| .5|  | |Inflatable Boat |20 |3/2| 11| 2/12| 0.6 |0.5| +1| 1+4| 2 |100| $2K| .5|  |
 |Speedboat |50(3) |4/3 |11f |3/20| 2| 1| +2| 1+9 |3 |200 |$18K |1|  | |Speedboat |50(3) |4/3 |11f |3/20| 2| 1| +2| 1+9 |3 |200 |$18K |1|  |
 +|[[Aurora Yellow Dwarf]]|||||||||||||Supply/patrol submarine|
 =====Military===== =====Military=====
-The militaries use a lot of "civilian style" vehicles for non combat duty and some like speeders for combat. But below is a listing of some "combat" vehicles.+The militaries use a lot of "civilian style" vehicles for non combat duty. But below is a listing of some "combat" vehicles. 
 + 
 +FIXME stats 
  
 Military vehicles Military vehicles
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 |heavy tank            | 176(12) |-3/5 |9x |2/19| 45| 2| +4 |3S |1,155/330| 310| $350,000|Tracked new main battle tank, Not commonly in use, 125mm gun  | |heavy tank            | 176(12) |-3/5 |9x |2/19| 45| 2| +4 |3S |1,155/330| 310| $350,000|Tracked new main battle tank, Not commonly in use, 125mm gun  |
 |Tracked IFV           |130(8) |-3/5 |11f |1/20 |20 |3.2 |+4 |2+11S |140/70| 300| $120,000 |A tracked IFV, usually armed with a 25mm chain gun and a missile launcher, not commonly in use| |Tracked IFV           |130(8) |-3/5 |11f |1/20 |20 |3.2 |+4 |2+11S |140/70| 300| $120,000 |A tracked IFV, usually armed with a 25mm chain gun and a missile launcher, not commonly in use|
 +
 +===== Spaceships and shuttles =====
 +FIXME ship stats 
 +
 +There are a total of five space ships and six shuttles available in the star system. They mostly use some federation technology.
 +
 +Each of the five spaceships are different from each other. The shuttles are of two main varieties but with each being somewhat different from the others.
 +
 +^ Spacecraft ^HP^DC/Fail^ Mv ^ Size^ DT^CT^Occ^
 +|Heavy Transport [[Chimera]] |1400|11/5 |1G|C3|100|280|104|The best of the ships a large 100m long transport|
 +|Courier [[Terminus Wild]]||||||||The primary in system scout/courier ship|
 +|Courier [[Loreseeker]]||||||||The primary interstellar scout/courier|
 +
 +
 +
 +
  
srb/vehicles.1583878573.txt.gz · Last modified: 2020/03/10 15:16 by 127.0.0.1