This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
srb:vehicles [2020/03/31 15:06] weby |
srb:vehicles [2020/07/24 13:56] (current) weby old revision restored (2020/05/02 13:56) |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Vehicles ====== | ====== Vehicles ====== | ||
| FIXME add the spaceships and shuttles | FIXME add the spaceships and shuttles | ||
| + | |||
| There are three groups of ships and vehicles: land vehicles, flying vehicles and spaceships. | There are three groups of ships and vehicles: land vehicles, flying vehicles and spaceships. | ||
| ===== Ship and Vehicle Statistics ===== | ===== Ship and Vehicle Statistics ===== | ||
| - | * DC/ | + | * DC/Fail: The Basic maneuver DC and the safe zone of failures. As long as you fail by less than the safe zone the mishap is minor. |
| - | * Move squares/round maximum speed (gurps move *1.8) with km/h in parenthesis. Cruise speed is 2/3 this. | + | * Hull Points (HP): This is the total amount of damage a vehicle can take before it becomes inoperative. A vehicle with 0 Hull Points isn’t destroyed, though many of its systems are no longer functioning. |
| + | * Damage Threshold (DT): If an attack deals less damage less than this value, that damage isn’t counted against the vehicle’s total Hull Points. | ||
| + | * Critical Threshold (CT): Whenever the total amount of damage that has been dealt to a vehicles’s Hull Points | ||
| + | reaches a multiple of this value, one of its systems takes critical damage | ||
| + | * Move | ||
| + | * Squares/round maximum speed (meters/ | ||
| + | * For space ships acceleration | ||
| * Lwt Loaded weight | * Lwt Loaded weight | ||
| * Load Carried load: crew and cargo weight | * Load Carried load: crew and cargo weight | ||
| * Size The size of the vehicle | * Size The size of the vehicle | ||
| * Occ Number of occupants. If there is one number that is number of crew, if two the first is crew and second | * Occ Number of occupants. If there is one number that is number of crew, if two the first is crew and second | ||
| - | * Plating/DR: The plating | ||
| * Range: Maximum range at cruise speed, using maximum speed cuts this by 1/3. | * Range: Maximum range at cruise speed, using maximum speed cuts this by 1/3. | ||
| * Cost: Price to buy/ | * Cost: Price to buy/ | ||
| ===== Ground===== | ===== Ground===== | ||
| + | FIXME stats | ||
| - | ^ Vehicle ^ST/HP ^Hnd/SR^ HT ^Move ^LWt. ^ Load ^SM ^Occ. ^DR ^Range^Cost ^Notes^ | + | |
| - | |Pickup Truck |55(3)| 5/4| 11f |3/50| 2.2| 0.85| +3 |2 |5| 450| $20K| | + | ^ Vehicle ^HP ^DC/Fail^ Con ^Move ^LWt. ^ Load ^SM ^Occ. ^DR ^Range^Cost ^Notes^ |
| + | |Pickup Truck |55| 5/4| 11f |3/50| 2.2| 0.85| +3 |2 |5| 450| $20K| | ||
| |Sedan| 53(3) |5/4 |11f |2/55*| 1.8 |0.6 |+3 |1+4| 5 |500| $15K| | |Sedan| 53(3) |5/4 |11f |2/55*| 1.8 |0.6 |+3 |1+4| 5 |500| $15K| | ||
| |Sports Car |57(3) |4/4| 10f| 5/75*| 1.8| 0.4| +3| 1+3| 4 |500| $85K| | |Sports Car |57(3) |4/4| 10f| 5/75*| 1.8| 0.4| +3| 1+3| 4 |500| $85K| | ||
| Line 25: | Line 33: | ||
| ===== Air ===== | ===== Air ===== | ||
| + | FIXME stats | ||
| + | |||
| + | |||
| ^ Vehicle ^ST/HP ^Hnd/SR^ HT ^Move ^LWt. ^ Load ^SM ^Occ. ^DR ^Range^Cost ^Stall^Notes^ | ^ Vehicle ^ST/HP ^Hnd/SR^ HT ^Move ^LWt. ^ Load ^SM ^Occ. ^DR ^Range^Cost ^Stall^Notes^ | ||
| |Light aircraft |47(2) |4/3 |10f |3/71 |1.2 |0.4| +4 |1+4 |3 |790| $30,000 |29|A light propeller aircraft in common use| | |Light aircraft |47(2) |4/3 |10f |3/71 |1.2 |0.4| +4 |1+4 |3 |790| $30,000 |29|A light propeller aircraft in common use| | ||
| Line 31: | Line 42: | ||
| ===== Water ===== | ===== Water ===== | ||
| + | FIXME stats | ||
| + | |||
| ^ Vehicle ^ST/HP ^Hnd/SR^ HT ^Move ^LWt. ^ Load ^SM ^Occ. ^DR ^Range^Cost ^Draft^Notes^ | ^ Vehicle ^ST/HP ^Hnd/SR^ HT ^Move ^LWt. ^ Load ^SM ^Occ. ^DR ^Range^Cost ^Draft^Notes^ | ||
| Line 37: | Line 50: | ||
| |Inflatable Boat |20 |3/2| 11| 2/12| 0.6 |0.5| +1| 1+4| 2 |100| $2K| .5| | | |Inflatable Boat |20 |3/2| 11| 2/12| 0.6 |0.5| +1| 1+4| 2 |100| $2K| .5| | | ||
| |Speedboat |50(3) |4/3 |11f |3/20| 2| 1| +2| 1+9 |3 |200 |$18K |1| | | |Speedboat |50(3) |4/3 |11f |3/20| 2| 1| +2| 1+9 |3 |200 |$18K |1| | | ||
| + | |[[Aurora Yellow Dwarf]]|||||||||||||Supply/ | ||
| =====Military===== | =====Military===== | ||
| - | The militaries use a lot of " | + | The militaries use a lot of " |
| + | |||
| + | FIXME stats | ||
| Military vehicles | Military vehicles | ||
| Line 45: | Line 61: | ||
| |heavy tank | 176(12) |-3/5 |9x |2/19| 45| 2| +4 |3S |1,155/330| 310| $350, | |heavy tank | 176(12) |-3/5 |9x |2/19| 45| 2| +4 |3S |1,155/330| 310| $350, | ||
| |Tracked IFV | |Tracked IFV | ||
| + | |||
| + | ===== Spaceships and shuttles ===== | ||
| + | FIXME ship stats | ||
| + | |||
| + | There are a total of five space ships and six shuttles available in the star system. They mostly use some federation technology. | ||
| + | |||
| + | Each of the five spaceships are different from each other. The shuttles are of two main varieties but with each being somewhat different from the others. | ||
| + | |||
| + | ^ Spacecraft ^HP^DC/ | ||
| + | |Heavy Transport [[Chimera]] |1400|11/5 |1G|C3|100|280|104|The best of the ships a large 100m long transport| | ||
| + | |Courier [[Terminus Wild]]||||||||The primary in system scout/ | ||
| + | |Courier [[Loreseeker]]||||||||The primary interstellar scout/ | ||
| + | |||
| + | |||
| + | |||
| + | |||