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srb:vehicles [2020/07/24 13:52] weby |
srb:vehicles [2020/07/24 13:56] (current) weby old revision restored (2020/05/02 13:56) |
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| ====== Vehicles ====== | ====== Vehicles ====== | ||
| + | FIXME add the spaceships and shuttles | ||
| + | |||
| There are three groups of ships and vehicles: land vehicles, flying vehicles and spaceships. | There are three groups of ships and vehicles: land vehicles, flying vehicles and spaceships. | ||
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| * Hull Points (HP): This is the total amount of damage a vehicle can take before it becomes inoperative. A vehicle with 0 Hull Points isn’t destroyed, though many of its systems are no longer functioning. | * Hull Points (HP): This is the total amount of damage a vehicle can take before it becomes inoperative. A vehicle with 0 Hull Points isn’t destroyed, though many of its systems are no longer functioning. | ||
| * Damage Threshold (DT): If an attack deals less damage less than this value, that damage isn’t counted against the vehicle’s total Hull Points. | * Damage Threshold (DT): If an attack deals less damage less than this value, that damage isn’t counted against the vehicle’s total Hull Points. | ||
| - | * Critical Threshold (CT): Whenever the total amount of damage that has been dealt to a vehicles’s Hull Points reaches a multiple of this value, one of its systems takes critical damage. | + | * Critical Threshold (CT): Whenever the total amount of damage that has been dealt to a vehicles’s Hull Points |
| + | reaches a multiple of this value, one of its systems takes critical damage | ||
| * Move | * Move | ||
| * Squares/ | * Squares/ | ||
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| ===== Ground===== | ===== Ground===== | ||
| - | FIXME add | + | FIXME stats |
| + | |||
| + | |||
| + | ^ Vehicle ^HP ^DC/Fail^ Con ^Move ^LWt. ^ Load ^SM ^Occ. ^DR ^Range^Cost ^Notes^ | ||
| + | |Pickup Truck |55| 5/4| 11f |3/50| 2.2| 0.85| +3 |2 |5| 450| $20K| | ||
| + | |Sedan| 53(3) |5/4 |11f |2/55*| 1.8 |0.6 |+3 |1+4| 5 |500| $15K| | ||
| + | |Sports Car |57(3) |4/4| 10f| 5/75*| 1.8| 0.4| +3| 1+3| 4 |500| $85K| | ||
| + | |Luxury Car |57(3)| 5/4| 11f| 3/57* |2.1| 0.6| +3 |1+4 |5 |500 |$30K| | ||
| + | |SUV |68(4) |6/4| 11f |3/50| 4| 1.5| +3| 1+4| 5 |400 |$45K| | ||
| ===== Air ===== | ===== Air ===== | ||
| - | FIXME add | + | FIXME stats |
| + | ^ Vehicle ^ST/HP ^Hnd/SR^ HT ^Move ^LWt. ^ Load ^SM ^Occ. ^DR ^Range^Cost ^Stall^Notes^ | ||
| + | |Light aircraft |47(2) |4/3 |10f |3/71 |1.2 |0.4| +4 |1+4 |3 |790| $30,000 |29|A light propeller aircraft in common use| | ||
| + | |Business Jet |84(5) |5/3 |11f |4/275| 9.2 |1.6 |+6 |2+6P| 5 |1300| $2M|55| | ||
| + | |Utility Helicopter| 87(6)| 4/2| 11f| 3/110| 10| 3.5| +5| 3+14| 5/20| 370| $1.6M |0 | | ||
| ===== Water ===== | ===== Water ===== | ||
| - | FIXME add | + | FIXME stats |
| + | ^ Vehicle ^ST/HP ^Hnd/SR^ HT ^Move ^LWt. ^ Load ^SM ^Occ. ^DR ^Range^Cost ^Draft^Notes^ | ||
| + | |Expedition Kayak |18†| 4/2| 12| 2/2| 0.5 |0.45| +1| 2| 5 |F |$1,200| .5 | | | ||
| + | |Sport Kayak |15† |4/2 |12 |2/3| 0.25| 0.22 |0 |1 |5 |F |$400 | .3 | | | ||
| + | |Inflatable Boat |20 |3/2| 11| 2/12| 0.6 |0.5| +1| 1+4| 2 |100| $2K| .5| | | ||
| + | |Speedboat |50(3) |4/3 |11f |3/20| 2| 1| +2| 1+9 |3 |200 |$18K |1| | | ||
| + | |[[Aurora Yellow Dwarf]]|||||||||||||Supply/ | ||
| =====Military===== | =====Military===== | ||
| The militaries use a lot of " | The militaries use a lot of " | ||
| - | FIXME add | + | FIXME stats |
| + | Military vehicles | ||
| + | ^ Vehicle ^ST/HP ^Hnd/SR^ HT ^Move ^LWt. ^ Load ^SM ^Occ. ^DR ^Range^Cost ^Loc.^Notes^ | ||
| + | |heavy tank | 176(12) |-3/5 |9x |2/19| 45| 2| +4 |3S |1,155/330| 310| $350, | ||
| + | |Tracked IFV | ||
| ===== Spaceships and shuttles ===== | ===== Spaceships and shuttles ===== | ||
| - | FIXME add ship and fix stats | + | FIXME ship stats |
| There are a total of five space ships and six shuttles available in the star system. They mostly use some federation technology. | There are a total of five space ships and six shuttles available in the star system. They mostly use some federation technology. | ||