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| - | ^Pistols^Damage^Crit^Dam Type ^Range Inc^Rof ^Recoil^Mag ^Size^Wt ^Price^ | + | ====== Ranged Weapons ====== |
| - | |Beretta Army (9mm autoloader) |1d6+1 |20 |Ballistic |40 ft. |Sa 3| -2 |15 box |Small |1.2 |700 | | + | FIXME go through and edit weapon notes |
| - | |Double Eagle (10mmM autoloader) |1d6+2 |20 |Ballistic |30 ft. |Sa 3| -2 |9 box |Small |1.4|470 | | + | |
| - | |M1911 (11mm autoloader) |1d6+2 |20 |Ballistic |30 ft. |Sa 3| -3 |7 box |Small |1.3 |850 | | + | |
| - | |Python (10mmM revolver) |1d6+2 |20 |Ballistic |40 ft. |Sa 3| -3 |6 cyl. |Med |1.2 |850 | | + | |
| - | |Derringer (5mm) |1d4 |20 |Ballistic |10 ft. |SS | -2 |2 int. |Tiny |0.3|140 | | + | |
| - | |Desert Eagle (12mm magnum autoloader) |2d6 |20 |Ballistic |40 ft. |Sa 3| -4 |8 box |Med |1.8|1250 | | + | |
| - | |Glock 171 (9mm autoloader) |1d6+1 |20 |Ballistic |30 ft. |Sa 3| -2 |17 box |Small |1.2 |600 | | + | |
| - | |Glock 201 (10mmM autoloader) |1d6+2 |20 |Ballistic |40 ft. |Sa 3| -2 |15 box |Small |1.4 |600 | | + | |
| - | |Pathfinder (5mm revolver) |1d4 |20 |Ballistic |20 ft. |Sa 3| -2 |6 cyl. |Tiny |0.5 |200 | | + | |
| - | |Service-Six (9mm revolver) |1d6+1 |20 |Ballistic |30 ft. |Sa 3| -2 |6 cyl. |Small |1 |475 | | + | |
| - | |M29 (12mm magnum revolver) |2d6 |20 |Ballistic |30 ft. |Sa 3| -4 |6 cyl. |Med |1.5|800 | | + | |
| - | |M9 (9mm autoloader) |1d6+1 |20 |Ballistic |30 ft. |Sa 3| -2 |8 box |Tiny |1 |800 | | + | |
| - | |PPK (7mm autoloader) |1d6 |20 |Ballistic |30 ft. |Sa 3| -2 |7 box |Small |0.6 |480 | | + | |
| - | ^Smgs^Damage^Crit^Dam Type ^Range Inc^Rof ^Recoil^Mag ^Size^Wt ^Price^ | + | All weapons need proper feats to use properly, see the feat rules. |
| - | |Beretta MP (9mm machine pistol) |1d6+1 |20 |Ballistic |30 ft. |A 15| -2 |20 box |Med |1.3 |700 | | + | |
| - | |MAC 10 (11mm machine pistol) |1d6+2 |20 |Ballistic |40 ft. |A 18| -3 |30 box |Med |2.5 |425 | | + | |
| - | |Skorpion (7mm machine pistol) |1d6 |20 |Ballistic |40 ft. |A 14| -2 |20 box |Med |1.7 |350 | | + | |
| - | |TEC-9 (9mm machine pistol) |1d6+1 |20 |Ballistic |40 ft. |A 13| -2 |32 box |Med |1.9 |740 | | + | |
| - | |Uzi (9mm submachine gun) |1d6+2 |20 |Ballistic |40 ft. |A 10| -2 |20 box |Large |2.6|600 | | + | |
| - | |HK MP5 (9mm submachine gun) |1d6+2 |20 |Ballistic |50 ft. |A 13| -2 |30 box |Large |2 |1500 | | + | |
| - | |HK MP5K (9mm machine pistol) |1d6+1 |20 |Ballistic |40 ft. |A 15| -2 |15 box |Med |1.8 |1400 | | + | |
| - | ^Assault Rifles^Damage^Crit^Dam Type ^Range Inc^Rof ^Recoil^Mag ^Size^Wt ^Price^ | + | * Damage: The basic damage the weapon does. |
| - | |AK (6mm assault rifle) |2d6 |20 |Ballistic |70 ft. |Sa 10| -2|30 box |Large |4.8 |450 | | + | * Crit: Natural rolls of these numbers are criticals if confirmed. See critical hits in the tactical rules. |
| - | |FN Fal (8mm assault rifle) |2d8 |20 |Ballistic |90 ft. |Sa 11 |-3|20 box |Large |5.3 |1200 | | + | * Dam type: This is the damage type the weapon does. This affects some defenses and the ac used: |
| - | |M16 (6mm assault rifle) |2d6 |20 |Ballistic |80 ft. |Sa 13| -2|30 box |Large |3.2 |550 | | + | * Ballistic , Concussion, |
| - | |M4 Carbine (6mm assault rifle) |2d6 |20 |Ballistic |60 ft. |Sa 15|-2|30 box |Large |2.8 |950 | | + | * Fire, Cold,Acid, Electric, Light are energy and use EAC |
| - | |The AUG (6mm assault rifle) |2d6 |20 |Ballistic |80 ft. |Sa 11|-2|30 box |Large |3 |1250 | | + | * Range Inc: Attacks below this distance have no attack penalty, each full increment adds a -2 penalty. |
| + | * Rof: Maximum nuber of shots/ | ||
| + | * SS: only one shot | ||
| + | * Sa #: This many shots | ||
| + | * A #: As Sa 3, but also allow burst fire at given rate. | ||
| + | * Recoil: each additional shot above 1 in a given round gets this penalty. | ||
| - | ^Sniper | + | ===== Pistols ===== |
| - | |Barrett Fifty (13mm sniper rifle) |2d10 |20 |Ballistic |120 ft. |SS |-3|11 box |Huge |16 |7750 | | + | ^Pistols^Damage^Dam Type ^Range Inc^Rof ^Recoil^Mag ^Size^Wt ^Price^Notes^ |
| - | |PSG (8mm sniper rifle) |2d8 |20 |Ballistic |90 ft. |Sa 2| -3|5 box |Large |7.5|4700 | | + | |Beretta Army (9mm autoloader) |1d6+1 |Ballistic |8|Sa 3| -2 |15 box |Small |1.3 |700 |The police/ |
| - | |Remington (8mm hunting rifle) |2d8 |20 |Ballistic |80 ft. |SS |-3|5 int. |Large |3.4 |750 | | + | |Double Eagle (10mmM autoloader) |1d6+2 |Ballistic |6|Sa 3| -2 |9 box |Small |1.4|970 |A gun made very popular recently by having a special gilded version being the price of the game show "World warriors" |
| - | |Winchester (11mm hunting rifle) |2d8 |20 |Ballistic |90 ft. |Sa 2|-2|6 int. |Large |2.9 |650 | | + | |M1911 (11mm autoloader) |1d6+2 |Ballistic |6|Sa 3| -3 |7 box |Small |1.3 |850 | |
| + | |Python (10mmM revolver) |1d6+2 |Ballistic |8|Sa 3| -3 |6 cyl. |Med |1.2 |850 | | ||
| + | |Derringer (5mm) |1d4 |Ballistic |2|SS | -2 |2 int. |Tiny |0.2|140 |Manufactured in all kinds of places to all kinds of mostly nefarious purposes| | ||
| + | |Desert Eagle (12mmM autoloader) |2d6 |Ballistic |8|Sa 3| -4 |8 box |Med |2.1|1250 | | ||
| + | |Glock | ||
| + | |Glock 2 (11mm autoloader) |1d6+2 |Ballistic |6|Sa 3| -2 |13 box |Small |1.1 |600 | | ||
| + | |Pathfinder (5mm revolver) |1d4 |Ballistic |4|Sa 3| -2 |6 cyl. |Tiny |0.5 |200 |Manufactured in all kinds of places to all kinds of mostly nefarious purposes| | ||
| + | |Service-Six (9mm revolver) |1d6+1 |Ballistic |6|Sa 3| -2 |6 cyl. |Small |0.6 |475 |The basic police weapon, being replaced in most places by Beretta Army| | ||
| + | |M29 (12mmM revolver) |2d6 |Ballistic |6|Sa 3| -4 |6 cyl. |Med |1.5|800 | | ||
| + | |M9 (9mm autoloader) |1d6+1 |Ballistic |6 |Sa 3| -2 |8 box |Tiny |0.7 |800 | | ||
| + | |PPK (7mm autoloader) |1d6 |Ballistic |6|Sa 3| -2 |7 box |Small |0.8 |480 | | ||
| + | |||
| + | ===== Smgs ===== | ||
| + | |||
| + | ^Smgs^Damage^Dam Type ^Range Inc^Rof ^Recoil^Mag ^Size^Wt ^Price^ | ||
| + | |Beretta MP (9mm machine pistol) |1d6+1 |Ballistic |6|A 15| -2 |20 box |Med |1.3 |700 | | ||
| + | |MAC 10 (11mm machine pistol) |1d6+2 |Ballistic |8|A 18| -3 |30 box |Med |2.5 |425 | | ||
| + | |Skorpion (7mm machine pistol) |1d6 |Ballistic |8|A 14| -2 |20 box |Med |1.7 |350 | | ||
| + | |TEC-9 (9mm machine pistol) |1d6+1 |Ballistic |8|A 13| -2 |32 box |Med |1.9 |740 | | ||
| + | |Uzi (9mm submachine gun) |1d6+2 |Ballistic |8|A 10| -2 |20 box |Large |2.6|600 | | ||
| + | |HK MP5 (9mm submachine gun) |1d6+2 |Ballistic |10|A 13| -2 |30 box |Large |2 |1500 | | ||
| + | |HK MP5K (9mm machine pistol) |1d6+1 |Ballistic |8|A 15| -2 |15 box |Med |1.8 |1400 | | ||
| + | |||
| + | ===== Assault Rifles ===== | ||
| + | |||
| + | |||
| + | ^Assault | ||
| + | |Scout (5mm semi automatic) |1d4 |Ballistic |8|Sa 3| -1 |5 box |Large |2.2 |300 |Fires 5mm pistol ammo| | ||
| + | |AK (6mm assault rifle) |2d6 |Ballistic |14|Sa 10| -2|30 box |Large |4.8 |450 | | ||
| + | |FN Fal (8mm assault rifle) |2d8 |Ballistic |18|Sa 11 |-3|20 box |Large |5.3 |1200 | | ||
| + | |M16 (6mm assault rifle) |2d6 |Ballistic |16|Sa 13| -2|30 box |Large |3.2 |550 | | ||
| + | |M4 Carbine (6mm assault rifle) |2d6 |Ballistic |12|Sa 15|-2|30 box |Large |2.8 |950 | | ||
| + | |The AUG (6mm assault rifle) |2d6 |Ballistic |16|Sa 11|-2|30 box |Large |3 |1250 | | ||
| + | |||
| + | ===== Sniper Rifles ===== | ||
| + | |||
| + | |||
| + | ^Sniper Rifles^Damage^Dam Type ^Range Inc^Rof ^Recoil^Mag ^Size^Wt ^Price^ | ||
| + | |Target (5mm single shot) |1d4 |Ballistic |12|SS| -1 |5 int |Large |2.4 |300 |Fires 5mm pistol ammo| | ||
| + | |Barrett Fifty (13mm sniper rifle) |2d10 |Ballistic |24|SS |-3|11 box |Huge |16 |7750 | | ||
| + | |PSG (8mm sniper rifle) |2d8 |Ballistic |18|Sa 2| -3|5 box |Large |7.5|4700 | | ||
| + | |Remington (8mm hunting rifle) |2d8 |Ballistic |16|SS |-3|5 int. |Large |3.4 |750 | | ||
| + | |Winchester (11mm hunting rifle) |2d8 |Ballistic |18|Sa 2|-2|6 int. |Large |2.9 |650 | | ||
| + | |||
| + | ===== Shotguns ===== | ||
| ^Shotguns^Damage^Crit^Dam Type ^Range Inc^Rof ^Recoil^Mag ^Size^Wt ^Price^ | ^Shotguns^Damage^Crit^Dam Type ^Range Inc^Rof ^Recoil^Mag ^Size^Wt ^Price^ | ||
| - | |Benelli | + | |Benelli M1 (19mm shotgun) |3*1d4 |Ballistic |8|SA 3 | -5 |7 int |Large |3.7 |420 | |
| - | |Beretta M3P (19mm shotgun) |3*1d4 | + | |Beretta M3P (19mm shotgun) |3*1d4 |Ballistic |6|SA 3 | -4 |5 box |Large |4.1 |670 | |
| - | |Mossberg (19mm shotgun) |3*1d4 | + | |Mossberg (19mm shotgun) |3*1d4 |Ballistic |6|SS | -5 |5 int. |Large |3.5 |330 | |
| - | |Sawed-off shotgun (19mm shotgun) |3*1d4 | + | |Sawed-off shotgun (19mm shotgun) |3*1d4 |Ballistic |2|Sa 2 | -7 |3 int. |Med |2.8 |370 | |
| Shotguns do -1 dice at 2-3 range increments, and -2 dice at 4-7(maximum) range increments. Each die is applied separately against any possible DR. | Shotguns do -1 dice at 2-3 range increments, and -2 dice at 4-7(maximum) range increments. Each die is applied separately against any possible DR. | ||
| + | =====Heavy Weapons===== | ||
| - | ^Heavy Weapons^Damage^Crit^Dam Type ^Range Inc^Rof ^Recoil^Mag ^Size^Wt ^Price^ | + | ^Heavy Weapons^Damage^Dam Type ^Range Inc^Rof ^Recoil^Mag ^Size^Wt ^Price^ |
| - | |M-60 (8mm medium machine gun) |2d8 |20 |Ballistic | + | |FNMag (8mm medium machine gun) |2d8 ||Ballistic |A 9|*|Linked |Huge |10 |6500 | |
| - | |M2HB (13mm heavy machine gun) |2d10 |20 |Ballistic |110 ft. |A 8|*|Linked |Huge |35 |14000 | | + | |M2HB (13mm heavy machine gun) |2d10 |Ballistic |22|A 8|*|Linked |Huge |35 |14000 | |
| - | |LAW (rocket launcher) |5d6(1d6Ds)* |- |- |150 ft. |SS |*|1 Disposable |Large |2.1 |1000 | | + | |LAW (rocket launcher) |5d6/(10d6)* |- |30|SS |*|1 Disposable |Large |2.1 |1000 | |
| - | |M79 (grenade launcher) |Varies |- |- |70 ft. |SS |*|1 int. |Large |3.1 |1500 | | + | |M79 (grenade launcher) |Varies |- |14|SS |*|1 int. |Large |3.1 |1500 | |
| - | *does 1d6 Dscale | + | *does 10d6 damage against |
| + | ===== Other Ranged Weapons ===== | ||
| - | ^Other Ranged Weapons^Damage^Crit^Dam Type ^Range Inc^Rof ^Mag ^Size^Wt ^Price^ | + | ^Other Ranged Weapons^Damage^Dam Type ^Range Inc^Rof ^Mag ^Size^Wt ^Price^ |
| - | |Flamethrower (no feat needed) |3d6 |- |Fire |- |ss |10 int. |Large |23 |1000 | | + | |Flamethrower (no feat needed) |3d6 |Fire |- |ss |10 int. |Large |23 |1000 | |
| - | |Pepper spray (Simple) |Special2 | + | |Pepper spray (Simple) |Special2 |Special |1|ss |1 int. |Tiny |0.2 |100 | |
| - | |Taser (Simple) |1d4 |- |Electricity |5 ft. |ss |1 int. |Small |1 |500 | | + | |Taser (Simple) |1d4 |Electricity |1|ss |1 int. |Small |1 |500 | |
| - | ^Explosives^Damage^Crit^Dam Type ^Range Inc^Rof ^Mag ^Size^Wt ^Price^ | + | =====Ammunition and magazines===== |
| - | |40mm fragmentation grenade |3*1d3 | + | ^round^weight(g)^cost^ |
| - | |C4/Semtex |2d6 |- |Concussion |10 ft. |18 |- |Small |0.5 |200 | | + | |Pistol/ |
| - | |Det cord |1d6 |- |Fire |See text |12 |- |Med |1 |200 | | + | |5mm|5|0.2| |
| - | |Dynamite |1d6 |- |Concussion |5 ft. |15 |10 ft. |Tiny |0.5 |80 | | + | |7mm|8|0.4| |
| - | |Fragmentation grenade |3*1d4 | + | |9mm|12|0.6| |
| - | |Smoke grenade | + | |10mmM|16|0.8| |
| - | |Tear gas grenade |See text |- |- |See text |- |10 ft. |Small |1 |80 | | + | |11mm|21|1| |
| - | |Thermite grenade |3*1d6 | + | |12mmM|30|2| |
| - | |White phosphorus grenade |2*1d3 | + | |Rifle/ |
| + | |6mm|12|0.8| | ||
| + | |8mm|25|1.2| | ||
| + | |11mm|39|1.5| | ||
| + | |13mm|114|6| | ||
| + | |Shotgun||| | ||
| + | |19mm|59|1| | ||
| + | |||
| + | Weapons with box magazines come with one magazine, extras can be bought at 1/20th the weapon price each. | ||
| + | |||
| + | ===== Explosives ===== | ||
| + | |||
| + | ^Explosives^Damage^Dam Type ^Range Inc^Rof ^Mag ^Size^Wt ^Price^ | ||
| + | |40mm fragmentation grenade |3*1d3 |Slashing |2|15 |- |Tiny |0.5 |100 | | ||
| + | |C4/Semtex |2d6 |Concussion |10 ft. |18 |- |Small |0.5 |200 | | ||
| + | |Det cord |1d6 |Fire |See text |12 |- |Med |1 |200 | | ||
| + | |Dynamite |1d6 |Concussion |5 ft. |15 |2|Tiny |0.5 |80 | | ||
| + | |Fragmentation grenade |3*1d4 |Slashing |4|15 |10 ft. |Tiny |0.5 |400 | | ||
| + | |Smoke grenade |- |- |See text |- |2|Small |1 |80 | | ||
| + | |Tear gas grenade |See text |- |See text |- |2|Small |1 |80 | | ||
| + | |Thermite grenade |3*1d6 |Fire |5 ft. |12 |2|Small |1 |240 | | ||
| + | |White phosphorus grenade |2*1d3 |Fire |20 ft. |12 |2|Small |1 |320 | | ||
| Apply any possible DR separately for each dice of damage in the x* entries. | Apply any possible DR separately for each dice of damage in the x* entries. | ||
| - | ^Splash Weapons ^Direct Hit Damage ^Splash Damage | + | =====Splash Weapons===== |
| - | |Acid, mild |1d3 |1 |20 |Acid |- |10 ft. |Tiny |0.5 |5 | | + | |
| - | |Molotov Cocktail1 |1d3 |1 |20 |Fire |- |10 ft. |Small |0.5 |5 | | + | ^Splash Weapons ^Direct Hit Damage ^Splash Damage ^Damage Type ^Reflex DC ^Range Increment ^Size ^Weight ^Price^ |
| + | |Acid, mild |1d3 |1 |Acid |- |2|Tiny |0.5 |5 | | ||
| + | |Molotov Cocktail1 |1d3 |1 |Fire |- |2|Small |0.5 |5 | | ||
| Flamethrower: | Flamethrower: | ||
| Line 135: | Line 190: | ||
| - | ====== Melee Weapons | + | ====== Melee Weapons ====== |
| Melee weapons are described by a number of statistics, as shown on Table: Melee Weapons. | Melee weapons are described by a number of statistics, as shown on Table: Melee Weapons. | ||
| Line 167: | Line 222: | ||
| Table: Melee Weapons | Table: Melee Weapons | ||
| ^Simple Weapons (require the Simple Weapons Proficiency feat)^^^^^^^ | ^Simple Weapons (require the Simple Weapons Proficiency feat)^^^^^^^ | ||
| - | ^Weapon^Damage^ Critical^Damage Type^Range Inc^Size^Weight^Price^Note^ | + | ^Weapon^Damage^ Damage Type^Range Inc^Size^Weight^Price^Note^ |
| - | |Brass knuckles|1d2|20|Bludgeoning|-|Tiny|0.3|10|-| | + | |Brass knuckles|1d2|Bludgeoning|-|Tiny|0.3|10|-| |
| - | |Cleaver|1d3|19-20|Slashing|-|Small|1|40|-| | + | |Cleaver|1d3|Slashing|-|Small|1|40|-| |
| - | |Club|1d4|20|Bludgeoning|10 ft|Med|1.3|5|-| | + | |Club|1d4|Bludgeoning|10 ft|Med|1.3|5|-| |
| - | |Small Knife|1d2|19-20|Slashing|10 ft|Tiny|0.2|30|-| | + | |Small Knife|1d2|Slashing|10 ft|Tiny|0.2|30|-| |
| - | |Knife|1d3|19-20|Piercing|10 ft|Tiny|0.4|40 | + | |Knife|1d3|Piercing|10 ft|Tiny|0.4|40 |
| - | |Metal baton|1d4|19-20|Bludgeoning|-|Med|1|120|-| | + | |Metal baton|1d4|Bludgeoning|-|Med|1|120|-| |
| - | |Pistol whip|1d3|20|Bludgeoning|-|Small|-|-|-| | + | |Pistol whip|1d3|Bludgeoning|-|Small|-|-|-| |
| - | |Rifle butt|1d4|20|Bludgeoning|-|Large|-|-|-| | + | |Rifle butt|1d4|Bludgeoning|-|Large|-|-|-| |
| - | |Sap|1d3|20|Bludgeoning|-|Small|1.3|10|-| | + | |Sap|1d3|Bludgeoning|-|Small|1.3|10|-| |
| - | |Stun gun|1d2|20|Electricity|-|Tiny|0.7|25|-| | + | |Stun gun|1d2|Electricity|-|Tiny|0.7|25|-| |
| - | |Tonfa|1d3|20|Bludgeoning|-|Med|1|40|-| | + | |Tonfa|1d3|Bludgeoning|-|Med|1|40|-| |
| ^Archaic Weapons (require the Archaic Weapons Proficiency feat)^^^^^^^^ | ^Archaic Weapons (require the Archaic Weapons Proficiency feat)^^^^^^^^ | ||
| - | ^Weapon^Damage^ Critical^Damage Type^Range Inc^Size^Weight^Price^Note^ | + | ^Weapon^Damage^Damage Type^Range Inc^Size^Weight^Price^Note^ |
| - | |Bayonet (fixed)|1d6|20|Piercing|-|Large|-|-|-| | + | |Bayonet (fixed)|1d6|Piercing|-|Large|-|-|-| |
| - | |Hatchet|1d4|20|Slashing|10 ft.|Small|2|45|-| | + | |Hatchet|1d4|Slashing|10 ft.|Small|2|45|-| |
| - | |Longsword|1d6|19-20|Slashing|-|Med|2|1000|-| | + | |Longsword|1d6|Slashing|-|Med|2|1000|-| |
| - | |Machete|1d4|19-20|Slashing|-|Small|1|50|-| | + | |Machete|1d4|Slashing|-|Small|1|50|-| |
| - | |Rapier|1d4|18-20|Piercing|-|Med|1.2|800|-| | + | |Rapier|1d4|Piercing|-|Med|1.2|800|-| |
| - | |Spear|1d6|20|Piercing|-|Large|4|50|-| | + | |Spear|1d6|Piercing|-|Large|4|50|-| |
| - | |Straight razor|1d3|19-20|Slashing|-|Tiny|0.3|70|-| | + | |Straight razor|1d3|Slashing|-|Tiny|0.3|70|-| |
| - | |Sword cane|1d4|18-20|Piercing|-|Med|1.5|500|-| | + | |Sword cane|1d4|Piercing|-|Med|1.5|500|-| |
| ^Exotic Melee Weapons (each requires a specific Exotic Melee Weapon Proficiency feat)^^^^^^ | ^Exotic Melee Weapons (each requires a specific Exotic Melee Weapon Proficiency feat)^^^^^^ | ||
| - | ^Weapon^Damage^ Critical^Damage Type^Range Inc^Size^Weight^Price^Note^ | + | ^Weapon^Damage^Damage Type^Range Inc^Size^Weight^Price^Note^ |
| - | |Chain|1d4/ | + | |Chain|1d4/ |
| - | |Chain saw|2d6|20|Slashing|-|Large|5|150|-| | + | |Chain saw|2d6|Slashing|-|Large|5|150|-| |
| - | |Kama|1d4|20|Slashing|-|Small|1|120|-| | + | |Kama|1d4|Slashing|-|Small|1|120|-| |
| - | |Katana|1d10|19-20|Slashing|-|Large|3|1500 |-| | + | |Katana|1d10|Slashing|-|Large|3|1500 |-| |
| - | |Kukri|1d3|18-20|Slashing|-|Small|0.5|120|-| | + | |Kukri|1d3|Slashing|-|Small|0.5|120|-| |
| - | |Nunchaku|1d4|20|Bludgeoning|-|Small|1|40|-| | + | |Nunchaku|1d4|Bludgeoning|-|Small|1|40|-| |
| - | |Three-section staff|1d8/ | + | |Three-section staff|1d8/ |
| Simple Melee Weapons | Simple Melee Weapons | ||
| Line 275: | Line 330: | ||
| The three-section staff is a double weapon. A character can fight with it as if fighting with two weapons, but if he or she does, the character incurs all the normal attack penalties associated with fighting with two weapons, as if using a one-handed weapon and a light weapon. | The three-section staff is a double weapon. A character can fight with it as if fighting with two weapons, but if he or she does, the character incurs all the normal attack penalties associated with fighting with two weapons, as if using a one-handed weapon and a light weapon. | ||
| Improvised Weapons | Improvised Weapons | ||
| + | |||
| + | ====== Improvised Weapons ====== | ||
| + | |||
| Any portable object can be used as a weapon in a pinch. In most cases, an object can be wielded either as a melee weapon or a ranged weapon. | Any portable object can be used as a weapon in a pinch. In most cases, an object can be wielded either as a melee weapon or a ranged weapon. | ||