====== Ability scores ====== ===== Modifiers ===== Modifiers are used for all attribute rolls and as a modifier for skill rolls. ^attribute^Modifier^ST kg^Note^ | 0 | ~~=round(cell(0,row())/2-0.1,0)-5~~ |0| "-"instead means total lack of that. Immune to some rolls, but autofail all others.| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~|Average human most ability scores| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~|Average human best ability score and Constitution| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2-0.1,0)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ | ~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| | ~~=cell(0,row()-1)+1~~ | ~~=round(cell(0,row())/2,0-0.1)-5~~ |~~=cell(2,row()-1)+cell(0,row())~~| ST KG is the number of kilograms you can carry as maximum load. Carrying less than 1/3 is being at light load, carrying 1/3 to less than 2/3 this is medium load and 2/3 to maximum is heavy load. ===== Ability descriptions===== Each ability describes a distinct aspect of your character and affects different capabilities and actions. ==== Strength (Str) ==== Strength measures muscle and physical power. A character with a Strength score of 0 is unconscious. Your character’s Strength modifier is factored into the following: * Melee attack rolls and attack rolls made with thrown weapons (such as grenades). * Damage rolls when using melee weapons or thrown weapons(but not grenades). * Athletics skill checks. * Strength checks (for breaking down doors and the like). * How much gear your character can carry ==== Dexterity (Dex) ==== Dexterity measures agility, balance, and reflexes. A character with a Dexterity score of 0 is unconscious. Your character’s Dexterity modifier is factored into the following: * Ranged attack rolls, such as those made with projectile weapons and energy weapons, as well as some spells. * Energy Armor Class (EAC) and Kinetic Armor Class (KAC) * Reflex saving throws (for leaping out of harm’s way). * Acrobatics, Piloting, Sleight of Hand, and Stealth skill checks. ==== Constitution (Con) ==== Constitution represents your character’s health. A living creature whose Constitution score reaches 0 dies. Your character’s Constitution modifier is factored into the following: * Hit Points, which represent the damage your character can shrug off before it starts to be a problem. If this score changes enough to alter its modifier, your character’s Stamina Points increase or decrease accordingly. * Fortitude saves (to resist diseases, poisons, and similar threats). ==== Intelligence (Int) ==== Intelligence represents how well your character learns and reasons, and is often associated with knowledge and education. Animals have Intelligence scores of 1 or 2, and any creature capable of understanding a language has a score of at least 3. A character with an Intelligence score of 0 is unconscious. Your character’s Intelligence modifier is factored into the following: * The number of skill ranks gained each level, though your character always gets at least 1 skill rank per level. * Computers, Culture, Engineering, Life Science, Medicine, Physical Science, and some Profession skill checks. ==== Wisdom (Wis) ==== Wisdom describes a character’s common sense, intuition, and willpower. A character with a Wisdom score of 0 is unconscious. Your character’s Wisdom modifier is factored into the following: * Will saving throws (for defending against things like magical mind control). * Perception, Sense Motive, Survival, and some Profession skill checks. * Bonus mystic spells. The minimum Wisdom score needed to ==== Charisma (Cha) ==== Charisma measures a character’s personality, personal magnetism, ability to lead, and appearance. A character with a Charisma score of 0 is unconscious. Your character’s Charisma modifier is factored into the following: * Bluff, Diplomacy, Disguise, Intimidate, and some Profession skill checks. * Checks that represent attempts to influence others, including the envoy’s extraordinary abilities.