====== ATHLETICS STR====== You can scale vertical surfaces, leap over obstacles, and swim. Also used for physical tasks like biking, rowing, lifting and similar. ===== Climb ===== As part of a move action, you can use Athletics to climb up, down, or across a slope, a wall, or another steep incline. You can even climb on a ceiling, provided it has handholds, but you cannot climb on a perfectly smooth surface. On a successful check, you move at half your land speed across such a surface. If you fail the check by 4 or less, you make no progress. If you fail by 5 or more, you fall. You can’t take 20 on an Athletics check to climb. You need at least two hands to climb, but you can cling to a wall with one hand while you use an item, shoot a small arm, or take some other action that takes only one hand. While climbing or clinging to a wall, you are flat-footed. If you have a climb speed, you receive a +8 bonus to Athletics checks to climb and don’t need to attempt Athletics checks to climb except in hazardous circumstances. The DCs for Athletics checks to climb are based on the object being climbed, but can also be adjusted based on environmental circumstances such as gravity, winds, and surface conditions. Such modifiers are cumulative; use all that apply. |OBJECT BEING CLIMBED| DC| |A slope of more than 15 degrees, less than 45|0*| |A slope of more than 45 degrees, a ladder, or a knotted rope with a wall to brace against|5| |An unknotted cable or rope with a wall to brace against, or a knotted rope without a wall to brace against|10| |A rough surface or a wall with adequate handholds, like a natural rock surface, a cavern wall, or an artificial wall with cabling An unknotted cable or rope without a wall to brace against, a ledge from which you are dangling by your hands|15| |An uneven surface with narrow handholds, like a stone or brick wall|20| |A relatively smooth surface with occasional handholds, like a space station wall or an ice wall |25| |An overhang or a ceiling with handholds only| 30| |A perfectly smooth surface| —| *Does not need to be rolled unless the circumstance modifiers increase it to DC 5 or more. |CIRCUMSTANCE DC MODIFIER| |Bracing against two opposite walls| –10| |Climbing a corner or bracing against perpendicular walls| –5| |Climbing in zero or low gravity| –5| |Climbing in heavy gravity*| +5| |Wet or slightly slippery walls| +2| |Icy or severely slippery walls*| +5| |Slightly loose surface| +2| |Severely loose surface*| +5| |Climbing in strong wind (21–30 mph)| +2| |Climbing in severe wind (31–50 mph)*| +5| |Climbing in a windstorm (51–74 mph)*| +10| |Climbing in hurricane-force wind (75–174 mph)*| +20|