Table of Contents

Combat specialization

Basics

Combat powers are special combat-oriented abilities the character may use during an encounter to gain the advantage. Some are affect a character’s grenades. Others improve the character’s skills with specific firearms. Whatever focus a character chooses, if he lacks access to Biotic and Tech powers, then Combat powers will ensure his effectiveness and survivability during battles and adventures.

Some classes allow a character to improve his combat abilities by gaining Combat Specializations. These allow the character to gain ranks in Combat powers, either to be able to use a new one or to improve an existing one. A character can also take the Extra Combat Training feat to gain one extra rank in one Combat power.

The same feat may be chosen several times, each time improving the rank in a Combat power by 1 (provided the character meets the necessary prerequisites to gain such rank)

A character increases his ranks in a specific Combat power by spending one Combat specialization to increase his rank by one step, but only for that power. All characters are considered to start with 0 ranks in all Combat powers.

Until the Rank 1 in a Combat power is gained, characters are not allowed to use that power. Once a rank is attained, the character can still choose to use a lesser rank of that power. He can also decide the lower the statistics of the power’s rank he is using (such as damage, area or effect, etc) but not cooldown of the rank he uses.

Combat powers have prerequisites that have to be met in order to gain the 1st rank in a specific Combat power. The prerequisites are present in each Combat power description, below. To gain additional ranks, only skill and BAB prerequisites must be met. Skill prerequisites increase by 2 for each additional rank beyond 1st. Thus the Shrapnel Grenade rank 4 requires the character to have 8 ranks in the Repair skill. The prerequisites in form of BAB increase by +1 for each new rank, so the rank 3 of Assassination requires the character to have a BAB of +2.

Combat powers possess a cooldown. This cooldown represents the amount of time during which no Combat power can be used. This cooldown only kicks-in once the power is used, unless otherwise stated,or once certain conditions are met. Some classes, however, have the ability to negate this cooldown, allowing new Combat powers to be used when they normally couldn’t.

Unlike Biotic or Tech powers, Combat powers take quite the toll on the character and so they can only be used a specific number of times per encounter. Some ranks, however, provide permanent bonuses while some powers require the character to spend resources like grenades.

Some Combat powers can be dismissed with 1 free action. These present a (D) in the target entry.

Combat power uses can be recovered during an encounter. For that, the character must spend 3 consecutive actions resting (doing nothing at all) but without taking any damage. If he takes any damage to his Shield HP, Plating HP or normal HP, this is interrupted and he must start over.

Power table

PowerDescriptionrequirements
Adrenaline Rush The character is filled with adrenaline, allowing him to be more accurate and quicker.BAB +3
Arc Grenade Grenade power. Deals greater damage against Shield HP but has reduced effect against unprotected creatures.Engineering 1 rank, Electronics 1 rank
Assassination Weapon-based power. Increase skill with Sniper Rifles BAB +0, proficiency with Sniper Rifles
Barricade Creates an energy barrier that provides cover Electronics 2 ranks
Bullet Rain Weapon-based power. Increase skill with Submachine Guns BAB +0, proficiency with Submachine Guns
Carnage Weapon-based power. Use shotguns to fire a massive blast against your target BAB +0, proficiency with Shotguns
Cluster Grenade Grenade power. Infuse grenade with biotic power to cause affected creatures to be sent flying and fall taking damage Biotics 2 ranks, able to use one Biotic power
Concussive Shot Fire a shot that pushes back the target BAB +0, Electronics 1 rank
Flashbang Grenade Grenade power. Grenade deals little damage but dazes and incapacitates targets Computers 2 ranks, Electronics 6 ranks, Engineering 6 ranks
Fortification Creates protective current that provides DR Electronics 1 rank proficiency with medium armor
Homing Grenade Grenade power. Grenade targets specific target dealing greater damage. Electronics 5 ranks, Engineer 5 ranks
Inferno Grenade Grenade power. Blast covers area with flames Electronics 1 rank, Engineering 1 rank
Lift Grenade Grenade power. Infuse grenade with biotic power to send affected creatures flying, keeping them in the air Able to use Pull
Marksman Weapon-based power. Increase skill with pistols BAB +0, proficiency with Pistols
Martial Artist Greatly improve your melee combat Int 12+, BAB +0, Improved unarmed combat feat
Phase Disruptor Lose Shield HP to create a beam that damages targets Electronics 3 ranks
Overkill Weapon-based power. Increase skill with Assault Rifles BAB +0, proficiency with Assault Rifles
Shrapnel Grenade Grenade power. Increases damage of normal grenades Engineering 1 rank
Sticky Grenade Grenade power. Throw grenade that others can’t remove Electronics 1 rank, able to use one Tech power
Trip Mine Transform a Power-Cell into a booby trap Engineering 4 ranks

Power descriptions

Adrenaline Rush

A rush of adrenaline accelerates reflexes and grants time to line up the perfect shot.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Hardening:

Time Dilation:

Rank 5

This power gains one of the following upgrades: Duration:

Burst:

Rank 6

This power gains one of the following upgrades: Ignore Pain:

Greater Rush:

Arc Grenade

Stun and electrocute your enemies with an EMP-packed grenade. Effective against shields and barriers.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Damage:

Radius:

Rank 5

This power gains one of the following upgrades:

Maximum Grenades:

Electrical Damage:

Rank 6

This power gains one of the following upgrades:

Armor-Piercing:

Shield Overload:

Assassination

Increase skill with sniper rifles.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Recharge Speed:

Stability:

Rank 5

This power gains one of the following upgrades:

Precision:

Duration:

Rank 6

This power gains one of the following upgrades:

Deadly:

Accuracy:

Barricade

Deploys a temporary energy barricade that will boost shield regeneration for everyone who takes cover behind it.

The barricade has the following base statistics: AC of 5 and 100 Shield HP . With rank 2 and every rank thereafter, the barricade gains +20 Shield HP.

The barricade’s occupied space must include the character’s occupied space. There is no limit to the number of barricades the character can create.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Duration:

Height:

Rank 5

This power gains one of the following upgrades:

Weapon Feedback:

Power Feedback:

Rank 6

This power gains one of the following upgrades:

Regeneration:

Healing:

Bullet Rain

Increase skill with submachine guns.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

Upon attaining this rank, The character has more efficient heat management with submachine guns that are grav. Any gun gets +25% shots from same cooling clip or generates 25% less heat. For classical submachine guns can safely carry chambered round.

Changes; • Lasts for 3 actions.

Rank 4

This power gains one of the following upgrades:

Stability Synergy:

Firing Rate:

Rank 5

Upon attaining this rank, the critical threat range of any submachine gun, wielded by the character, is increased by 1 when aiming(this is a permanent bonus). In addition, this power gains one of the following upgrades:

Duration:

Headshots:

Rank 6

This power gains one of the following upgrades:

Recharge Speed:

Accuracy:

Carnage

Increase skill with shotguns.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Rank 3

Upon attaining this rank, the critical threat range of shotguns, wielded by the character, increase by 1 when using the aim action(this is a permanent bonus). In addition, this power has the following statistics:

Rank 4

This power gains one of the following upgrades:

Radius:

Damage:

Rank 5

This power gains one of the following upgrades:

Incapacitate:

Recharge Speed:

Rank 6

Upon attaining this rank, the critical threat range of shotguns, wielded by the character, increase by 1 when using the aim action (this is a permanent bonus). In addition, this power gains one of the following upgrades:

Armor Damage:

Damage:

Cluster Grenade

Lob a biotic-infused grenade at your enemies and watch them fly.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

This rank does not increase the power’s statistics. Instead, it increases the character’s ready grenade capacity by 1. This is a permanent bonus.

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Damage:

Radius:

Rank 5

This power gains one of the following upgrades:

Maximum Grenades:

Damage Combo:

Rank 6

This power gains one of the following upgrades:

Damage & Force:

Stronger Lift:

Concussive Shot

Flatten your enemy with a precise blast of your weapon.

To use this attack, the character must make a normal One-Shot attack. He must decide to use this power before the attack roll is made. If the attack is successful, the shot does not deal its normal damage, being replaced instead by this power’s effects. This shot is not empowered with the current ammo properties. Even if the attack resulted on a critical hit, this power’s statistics remain the same, unless otherwise stated.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Force:

Radius:

Rank 5

This power gains one of the following upgrades:

Shatter:

Recharge Speed:

Rank 6

This power gains one of the following upgrades:

Amplification:

Devastating:

Flashbang Grenade

Throw a disorienting, concussive charge that inflicts minor damage and incapacitates all nearby targets.

For the duration of the incapacitate feature of this power, the affected creature’s weapons overheat and can’t be used, the omni-tool is jammed so it cannot be used and no Tech or Biotic power can be used as well (though any power already activated remains active).

When ranks 5 and 6 are attained, the character must choose one of two different effects for each rank.

Rank 1

This power has the following statistics:

Rank 2

This rank does not increase the power’s statistics. Instead, it increases the character’s ready grenade capacity by 1. This is a permanent bonus.

Rank 3

Changes:

Rank 4

Changes:

Rank 5

This power gains one of the following upgrades:

Maximum Grenades:

Frag Grenade:

Rank 6

This power gains one of the following upgrades:

Improved Flashbang Grenade:

Senses Overload:

Fortification

A visible white shield surrounds you and your armor.

The character can purge the current (thus dismissing this power), to charge his/her gauntlets/fists and gain a damage bonus on melee attacks for a certain duration. This power can be used a number of times per encounter equal to Wis modifier +1 (minimum of 1).

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

This power has the following statistics:

Rank 3

This power has the following statistics:

Rank 4

This power gains one of the following upgrades:

Durability:

Melee Damage:

Rank 5

This power gains one of the following upgrades:

Shield Recharge:

Power Synergy:

Rank 6

This power gains one of the following upgrades:

Lighter Currents:

Durability:

Homing Grenade

Launch this seeking grenade to track down a target, causing a massive explosion on impact.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

This rank does not increase the power’s statistics.

Rank 3

This power has the following statistics:

Rank 4

This power gains one of the following upgrades:

Damage:

Impact Radius:

Rank 5

This power gains one of the following upgrades:

Capacity:

Fire Damage:

Rank 6

This power gains one of the following upgrades:

Armor Damage:

Split Grenade:

Inferno Grenade

Cluster-bomb a small area with plasma fire.

An Inferno Grenade explodes immediately after contact with a surface.

All rules for throwing grenades still apply normally.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

This rank does not increase the power’s statistics. Instead, it increases the character’s ready grenade capacity by 1. This is a permanent bonus.

Rank 3

This power has the following statistics:

Rank 4

This power gains one of the following upgrades:

Damage:

Radius:

Rank 5

This power gains one of the following upgrades:

Maximum Grenades:

Improved Damage:

Rank 6

This power gains one of the following upgrades:

Armor Damage:

Radius & Duration:

Lift Grenade

Send biotic-infused grenade at your enemies and watch them fly.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

This rank does not increase the power’s statistics. Instead, it increases the character’s ready grenade capacity by 1. This is a permanent bonus.

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Damage:

Radius:

Rank 5

This power gains one of the following upgrades:

Improved Radius:

Duration:

Rank 6

This power gains one of the following upgrades:

Slam:

Stronger Lift:

Marksman

Increase skill with pistols.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

Changes:

Rank 4

Upon attaining this rank, the reload time of pistols, wielded by the character, is changed to 1 free action (this is a permanent bonus). In addition, this power gains one of the following upgrades:

Accuracy:

Firing Rate:

Rank 5

This power gains one of the following upgrades:

Duration:

Headshots:

Rank 6

This power gains one of the following upgrades:

Recharge Speed:

Gunslinger:

Martial Artist

You learn to take the best advantage of melee weapons, focusing your fighting skills on engaging the enemy up-close rather than at a distance.

If a character is wielding two different types of melee weapons, he cannot gain the benefit of two different special attacks, he must choose which special attack is used.

In ranks 5 and 6, choose one of two different permanent effects at each rank.

Note that for all effects causing knockback or throwing, range is reduced by 1 square for each size larger, and increased by 1 square for each size smaller.

Rank 1

This power has the following statistics:

Rank 2

This rank does not increase the power’s statistics. Instead, it increases the melee damage the character deals, with a melee attack, by 2. It also increases the character’s Defense by 1 when he is engaging an enemy in melee. This is a permanent bonus.

Rank 3

This power has the following additional uses:

Rank 4

This rank does not increase the power’s statistics. Instead, when the character is engaging an enemy in melee, he can attempt to swap positions with his target (provided the target can move to the character’s space without restriction). To do so, he must make a free touch attack against the target. If he hits, he deals no damage but gains a free grapple check. If he wins this grapple, he switches place with the target. This can only be done against targets of the same size, and only a number of times per encounter equal to 1 + Int modifier (minimum of 1). He must spend one free action to use this special attack, but he can use it during the turn of another creature (if he does so, he loses his free action until the end of his next round). He must decide to do so before any attack roll against him is resolved. If he succeeds on usingit, the first attack roll made against him is instead made against the target of this special attack and further attacks must take into account the 5 ft he moved with this ability and the character’s new position.

Rank 5

This power gains one of the following upgrades:

Extra Special Attacks:

Advanced Martial Artist:

Rank 6

This power gains one of the following upgrades:

Advanced Rank 1 Attacks:

Advanced Rank 3 Attacks:

Phase Disruptor

Focus the energy of your shields to fire a high-powered beam at a target from afar.

Upon hitting the target, this power explodes damaging nearby enemies. If this power is used to kill frozen targets, the target explodes and any adjacent creature is immediately frozen for 1 action. Alternatively, if this power is used to kill targets in flames, the target explodes and any adjacent creature is immediately catches fire (1d6 damage per action).

The character must succeed on a ranged touch attack to affect the target. This power can be used a number of times per encounter equal to Wis modifier +1 (minimum of 1).

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

This power has the following statistics:

Rank 4

This power gains one of the following upgrades:

Damage:

Radius:

Rank 5

This power gains one of the following upgrades:

Knockdown:

Efficient Blast:

Rank 6

This power gains one of the following upgrades:

Plating Damage:

Shield/Barrier Damage:

Overkill

Increase skill with assault rifles.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

Changes; • Lasts for 3 actions.

Rank 4

Upon attaining this rank, the critical threat range of assault rifles, wielded by the character, is increased by 1 when doing the aim maneuver(this is a permanent bonus). In addition, this power gains one of the following upgrades:

Faster Reload:

Duration:

Rank 5

This power gains one of the following upgrades:

Improved Duration:

Recharge Speed:

Rank 6

This power gains one of the following upgrades:

Recharge Speed:

Stability Synergy:

Shrapnel Grenade

Rip your enemies apart with this shrapnel-packed grenade.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

This rank does not increase the power’s statistics. Instead, it increases the character’s ready grenade capacity by 1. This is a permanent bonus.

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Damage:

Radius:

Rank 5

This power gains one of the following upgrades:

Maximum Grenades:

Bleed:

Rank 6

This power gains one of the following upgrades:

Armor-Piercing:

Shield Overload:

Sticky Grenade

Stick this grenade to your opponent, and the explosion will tear apart the target.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

This rank does not increase the power’s statistics. Instead, it increases the character’s ready grenade capacity by 1. This is a permanent bonus.

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Damage:

Radius:

Rank 5

This power gains one of the following upgrades:

Maximum Grenades:

Armor-Piercing:

Rank 6

This power gains one of the following upgrades:

Damage:

Proximity Trap:

Trip Mine

Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

This rank does not increase the power’s statistics. Instead, it increases the character’s ready grenade capacity by 1. This is a permanent bonus.

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Sensor Range:

Camouflage:

Rank 5

This power gains one of the following upgrades:

Damage & Force:

Blast Radius:

Rank 6

This power gains one of the following upgrades:

Detonator:

EMP: