Table of Contents

Tech specializations/powers

The term Tech refers to abilities related with electronic and biological systems. These abilities don’t derive from special features of a character’s body, they are trained and learned through a character’s life and career. Tech abilities are based around reverse engineering, hacking technologies or biology knowledge. Tech powers are deployed with omni-tools.

Only some classes allow a character to improve his Tech powers by providing Tech Specialization. These allow the character to gain specializations, gaining new ranks in Tech powers, thus use a specific Tech power. A character can also take the Extra Tech Training feat to gain one extra rank in one Tech power. The same feat may be chosen several times, each time improving the ranks in a Tech power by 1 (provided the character meets the prerequisites to gain the rank).

Alternatively, a character can take the Simple Tech Training to gain access to a single Tech power, which is a valuable feat for characters of classes that provide no Tech powers but wish to use Techs.

A character increases his ranks in a specific Tech power by spending one tech specialization to increase his rank by one step for that power. All characters are considered to start with 0 ranks in all Tech powers. Until the Rank 1 in a Tech power is gained, characters are not allowed to use that power. Once a rank is attained, the character can still choose to use a lesser rank of that power. He can also decide the lower the statistics of the power’s rank he is using (such as damage, area or effect, etc) but not cooldown or the tech point cost of the rank he uses.

Tech powers have prerequisites that have to be met in order to gain the 1st rank in a specific Tech power. The prerequisites are present in each Tech power description, below. To gain additional ranks, only skill prerequisites must be met, which increase by 2 for each additional rank beyond 1st. Thus the 5th rank in AI Hacking requires the character to have 10 ranks in the Hacking skill.

Tech powers possess a Tech Cooldown. This cooldown represents the amount of time during which no Tech use can use Tech powers. Tech Cooldown only kicks-in once the power is used, unless otherwise stated, or once certain conditions are met.

Some Tech powers also have “maintenance”. Maintenance removes tech points from a character’s biotic points pool for as long as a power with maintenance is active. If during an encounter the character performs something to recover points, the points reserved to maintenance return only after the powers with maintenance have been removed or dismissed.

Some Tech powers can be dismissed with 1 free action. These present a (D) in the target entry. The following provides information about each power. In the table below is also a list and short description of each power.

Tech Points

The Engineer’s, Infiltrator’s, Sentinel’s and Scientist’s tech points are equal to her (Intelligence modifier+1) times Class level (minimum of 1).

The Engineer, being fully focused on tech gets +1 additional tecb point/engineer level.

At the start of each encounter, the the tech has a number of Tech points as mentioned above. If those points are expended during an encounter, she can no longer use tech powers for the remaining of the encounter’s duration. At the end of the encounter, she regains all lost tech points.

By spending 2 actions, the Tech can recover a number of Tech points equal to her Wisdom modifier. She can do this any number of times per encounter. Doing so provokes attacks of opportunity. If any damage is dealt to her Shields, Plating or her Hit Points, the entire effort is expended without effect.

The sentinel also recovers biotic points with the same recovery action.

Tech Specializations/powers table

Tech Powers Description 1st rank Skill Requirement
AI Hacking Hack a synthetic or mech to have it attack its allies Computers 2 ranks
Combat DroneDeploy an holographic drone that attacks on its own Electronics 4 ranks, Engineer
Cryo Blast Launch a blast that can freeze the target Electronics 3 ranks
Adhesive Mine Deploy a small tech-mine that explodes into a sticky substance when enemies are near.Electronics 3 ranks, ability to use Cryo Blast
Disruptor Target cannot use Tech or Biotic powers Life Science 3 ranks
Energy Drain Drain target’s Shield HP to recover your own Electronics 7 ranks, Physical Science 7 ranks, Computers 7 ranks
IncinerateLaunch a blast that sets target on fire Electronics 1 rank
Invasion Infect enemies with a virulent VI that disrupts their shields, armors and weapons Electronics 3 ranks, Computers 3 ranks, Engineering 3 ranks
Neural Shock Paralyze the target Medicine 3 ranks, Life sciences 3 ranks
Overload Deal damage to Shield HP, synthetics or mechs Electronics 1 rank
Proximity Mine Deploy a mine that explodes when enemies are near Electronics 5 ranks
Sabotage Overheat target’s weapons Engineering 1 rank
Sentry Turret Deploy a small stationary turret that attacks on its ownElectronics 3 ranks, Engineer class
Shield Block Create a a shield that increases defense Electronics 1 rank, Proficiency with Medium Armor
Tactical CloakBecome invisible for a short period of timeElectronics 2 ranks, Infiltrator class
Team Support Improve defenses of whole squadComputers 2 ranks, Electronics 2 ranks, Profession(Soldier) 1 rank, Engineer 2 ranks
Tech Armor Create a protective armor Electronics 1 rank,Sentinel class

Tech Specializations/powers descriptions

Adhesive Mine

Deploy a small tech-mine that explodes into a sticky substance when enemies are near.

Anyone, identified as enemy by the character’s IFF, passing the through the square triggers the mine, which projects a huge blast of super-cooled subatomic particles. Those particles, however, are launched in a spray very close to ground level, snap-freezing it in a 4 square radius of the mine. Creatures passing through the frozen area must make Balance checks to move. Success allows the creature to move at half speed. Failing for 4 or less means the creature cannot move. Failing by 5 or more means the creature slips in the

frozen surface and falls to prone on the ground (an action with a Balance DC 15 is required get up). Creatures can still move while prone without penalty.

This spray does not affect creatures. It also only affects one surface, so if the mine is placed on the ground it does not affect the walls, nor does it affect any sort of apparatus or furniture within the radius.

Only 3 Adhesive Mines can be places by the same character at the same time. They last 1 minute when not triggered.

If the character doesn’t have enough tech points upon the time when the mine would be activated, then the mine doesn’t trigger at all, remaining in place until it is triggered again and there are enough tech points for it to activate.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes: This power has the following statistics:

Rank 3

Changes:

Rank 4

Changes:

Rank 5

This power gains one of the following upgrades:

Detection Radius:

Smooth Surface:

Rank 6

This power gains one of the following upgrades:

Smooth Surface:

Duration:

AI Hacking

Hack an enemy synthetic or mech and have it fight for you.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Duration:

Radius:

Rank 5

This power gains one of the following upgrades:

Explosive Hack:

Recharge:

Rank 6

This power gains one of the following upgrades: Berserk:

Tech Vulnerability:

Combat Drone

Create a solid holographic sphere to attack your enemies.

If the character manages to move away from the drone, increasing the distance between each beyond 20 squares, the drone stops any action and starts moving towards the character. If the drone is not within 20 squares of the character, it does not attack.

Combat Drones are not mechs nor synthetics, so they cannot be targeted by any power that specifically targets those types of creatures. Combat Drones only have Shields and their attack does not have any form of range increment so they can only attack targets that are up to their maximum range from them.

The drones have 2 actions per turn, that take place in the character’s turn, but only one of those can be used to attack. They are completely independent from the character and are unable to receive orders from the character, always attacking the nearest enemy. However, the drone’s limited VI is intelligent enough to move around the battlefield, taking advantage of it and always trying to remove the enemy’s cover benefits.

The Drone appears in a designated square that cannot be more than 2 squares away from the character.

When ranks 4, 5 and 6 are attained, the character must choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Shield & Attack:

Detonate:

Rank 5

This power gains one of the following upgrades:

Shock:

Shield & Damage:

Rank 6

This power gains one of the following upgrades:

Rockets:

Chain Lightning:

Cryo Blast

Launch a blast of super-cooled particles to freeze and damage a target.

The character must succeed on a ranged touch attack to affect the target. This power affects only enemies, and they can save to avoid the power’s effects. Success on the save, however, chills the target.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

Changes

Rank 4

This power gains one of the following upgrades:

Duration:

Radius:

Rank 5

This power gains one of the following upgrades:

Speed Reduction:

Cryo Explosion:

Rank 6

This power gains one of the following upgrades:

Recharge Speed:

Frozen Vulnerability:

Disruptor

Disrupt target’s tech and biotic abilities.

The character must succeed on a ranged touch attack to affect the target. This power targets only enemies in the area. Targets can save to negate the stunning effect.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Duration:

Radius:

Rank 5

This power gains one of the following upgrades:

Stronger Disruption:

Recharge:

Rank 6

This power gains one of the following upgrades:

Area & Duration:

Recharge Speed:

Energy Drain

Drain energy from the target’s shields and add it to your own.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

No ranged attack is required.

Rank 1

This power has the following statistics:

Rank 2

Changes

Rank 3

Changes

Rank 4

This power gains one of the following upgrades:

Damage:

Radius:

Rank 5

This power gains one of the following upgrades:

Drain:

Multiple Targets:

Rank 6

This power gains one of the following upgrades:

Improved Damage:

Strengthen Shield:

Incinerate

Launch a blast of high-explosive plasma towards a target.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Damage:

Radius:

Rank 5

This power gains one of the following upgrades:

Burning Damage:

Recharge Speed:

Rank 6

This power gains one of the following upgrades:

Freeze Combo:

Armor Damage:

Invasion

Infects opponents with an invasive VI controlled machine swarm that weakens defenses.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Recharge Speed:

Outbreak:

Rank 5

This power gains one of the following upgrades:

Epidemic:

Weaken:

Rank 6

This power gains one of the following upgrades:

Virulence:

Sabotage:

Neural Shock

Paralyze target organic creature.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Duration:

Radius:

Rank 5

This power gains one of the following upgrades:

Lingering Shock:

Recharge Speed:

Rank 6

This power gains one of the following upgrades:

Improved Duration:

Brain Damage:

Overload

Make a system overload to shut it down or burn it

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Chain Overload:

Damage:

Rank 5

This power gains one of the following upgrades:

Mind Shock:

Stunning Synergy:

Rank 6

This power gains one of the following upgrades:

Chain Overload:

Shield Damage:

Proximity Mine

Deploy a tech-mine that explodes into flames when enemies are near.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

This rank does not increase the power’s statistics. Instead, it increases the character’s ready grenade capacity by 1. This is a permanent bonus.

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Damage:

Blast Radius:

Rank 5

This power gains one of the following upgrades:

Fast Blast:

Slow:

Rank 6

This power gains one of the following upgrades:

Damage:

Trigger Area & Blast Radius:

Sabotage

Overheat the target’s weapons or an explosive container.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

Changes

Rank 4

This power gains one of the following upgrades:

Duration:

Radius:

Rank 5

This power gains one of the following upgrades:

Recharge Speed:

Full Sabotage:

Rank 6

This power gains one of the following upgrades:

Damage:

Improved Duration:

Sentry Turret

Deploy a small turret that attacks enemies.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

Changes

Rank 4

This power gains one of the following upgrades:

Shield & Damage:

Shock:

Rank 5

This power gains one of the following upgrades:

Cryo Ammo:

Armor-Piercing Ammo:

Rank 6

This power gains one of the following upgrades:

Rockets:

Flamethrower:

Shield Block

A shimmering field appears in the palm of your hand, emitting a deflector shield.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Note: Using this power occupies one hand in order to sustain it, meaning that when using this power the character is unable to perform tasks that require two hands and can only wield a melee weapon, a pistol or a sub-machinegun.

Rank 1

This power has the following statistics:

Rank 2

Changes

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Resilient:

Unobstructive:

Rank 5

This power gains one of the following upgrades:

Advanced Protection:

Repulsive:

Rank 6

This power gains one of the following upgrades:

Regenerative:

Extended Guard:

Tactical Cloak

Become invisible for a short period of time.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Duration:

Damage:

Rank 5

This power gains one of the following upgrades:

Recharge Speed:

Melee Damage:

Rank 6

This power gains one of the following upgrades:

Bonus Power:

Sniper Damage:

Team Support

Improves defenses and support for the whole squad through kinetic barrier generator and hardsuit enhancements.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

Changes:

Rank 4

This power gains one of the following upgrades:

Squad Regeneration:

Deflective Shields:

Rank 5

This power gains one of the following upgrades:

Team Shielding:

Tactical Revival:

Rank 6

This power gains one of the following upgrades:

Defense Grid:

Life Support:

Tech Armor

Create a protective armor around yourself.

This power’s major drawback is that increases the cooldown of other powers and abilities while it is in place. Tech Armor lasts until dismissed or destroyed.

In ranks 4, 5 and 6, choose one of two different permanent effects at each rank.

Rank 1

This power has the following statistics:

Rank 2

Changes:

Rank 3

This power has the following statistics:

Rank 4

This power gains one of the following upgrades:

Damage & Radius:

Durability:

Rank 5

This power gains one of the following upgrades:

Improved Durability:

Melee Damage:

Rank 6

This power gains one of the following upgrades:

Power Recharge:

Stronger Hologram: