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Modifiers:
| attribute | Modifier | Note |
|---|---|---|
| 0 | Note that a “-” is different and means total lack of that, that is any roll requiring such will fail automatically however trivial | |
| Average human most ability scores | ||
| Average human best ability score | ||
Each ability describes a distinct aspect of your character and affects different capabilities and actions.
Strength measures muscle and physical power. A character with a Strength score of 0 is unconscious. Your character’s Strength modifier is factored into the following:
Dexterity measures agility, balance, and reflexes. A character with a Dexterity score of 0 is unconscious. Your character’s Dexterity modifier is factored into the following:
Constitution represents your character’s health. A living creature whose Constitution score reaches 0 dies. Your character’s Constitution modifier is factored into the following:
your character can shrug off before it starts to be a problem. If this score changes enough to alter its modifier, your character’s Stamina Points increase or decrease accordingly.
Intelligence represents how well your character learns and reasons, and is often associated with knowledge and education. Animals have Intelligence scores of 1 or 2, and any creature capable of understanding a language has a score of at least 3. A character with an Intelligence score of 0 is unconscious. Your character’s Intelligence modifier is factored into the following:
Wisdom describes a character’s common sense, intuition, and willpower. A character with a Wisdom score of 0 is unconscious. Your character’s Wisdom modifier is factored into the following:
Charisma measures a character’s personality, personal magnetism, ability to lead, and appearance. A character with a Charisma score of 0 is unconscious. Your character’s Charisma modifier is factored into the following:
skill checks.
the envoy’s extraordinary abilities.