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srb:ability_scores

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Ability scores

Modifiers:

attributeModifierNote
0 “-“instead means total lack of that.
Average human most ability scores
Average human best ability score

ABILITY DESCRIPTIONS

Each ability describes a distinct aspect of your character and affects different capabilities and actions.

Strength (Str)

Strength measures muscle and physical power. A character with a Strength score of 0 is unconscious. Your character’s Strength modifier is factored into the following:

  • Melee attack rolls and attack rolls made with thrown weapons (such as grenades).
  • Damage rolls when using melee weapons or thrown weapons(but not grenades).
  • Athletics skill checks.
  • Strength checks (for breaking down doors and the like).
  • How much gear your character can carry

Dexterity (Dex)

Dexterity measures agility, balance, and reflexes. A character with a Dexterity score of 0 is unconscious. Your character’s Dexterity modifier is factored into the following:

  • Ranged attack rolls, such as those made with projectile weapons and energy weapons, as well as some spells.
  • Energy Armor Class (EAC) and Kinetic Armor Class (KAC)
  • Reflex saving throws (for leaping out of harm’s way).
  • Acrobatics, Piloting, Sleight of Hand, and Stealth skill checks.

Constitution (Con)

Constitution represents your character’s health. A living creature whose Constitution score reaches 0 dies. Your character’s Constitution modifier is factored into the following:

  • Hit Points, which represent the damage

your character can shrug off before it starts to be a problem. If this score changes enough to alter its modifier, your character’s Stamina Points increase or decrease accordingly.

  • Fortitude saves (to resist diseases, poisons, and similar threats).

Intelligence (Int)

Intelligence represents how well your character learns and reasons, and is often associated with knowledge and education. Animals have Intelligence scores of 1 or 2, and any creature capable of understanding a language has a score of at least 3. A character with an Intelligence score of 0 is unconscious. Your character’s Intelligence modifier is factored into the following:

  • The number of skill ranks gained each level, though your character always gets at least 1 skill rank per level.
  • Computers, Culture, Engineering, Life Science, Medicine, Physical Science, and some Profession skill checks.

Wisdom (Wis)

Wisdom describes a character’s common sense, intuition, and willpower. A character with a Wisdom score of 0 is unconscious. Your character’s Wisdom modifier is factored into the following:

  • Will saving throws (for defending against things like magical mind control).
  • Perception, Sense Motive, Survival, and some Profession skill checks.
  • Bonus mystic spells. The minimum Wisdom score needed to

Charisma (Cha)

Charisma measures a character’s personality, personal magnetism, ability to lead, and appearance. A character with a Charisma score of 0 is unconscious. Your character’s Charisma modifier is factored into the following:

  • Bluff, Diplomacy, Disguise, Intimidate, and some Profession

skill checks.

  • Checks that represent attempts to influence others, including

the envoy’s extraordinary abilities.

srb/ability_scores.1585684715.txt.gz · Last modified: 2020/03/31 12:58 by weby