This is an old revision of the document!
The term biotics refers to the ability for some life- forms to create mass effect fields using Element Zero nodules embedded in their body tissues.
These powers are accessed and augmented by using bio-amps. Biotic individuals use an array of powers that grant them an edge in combat. They can knock enemies over from a distance, lift them into the air, generate gravitational vortices to tear obstacles or enemies apart, create protective barriers, deliver powerful melee attacks, paralyze an opponent, and so on.
Only some classes allow a character to improve his Biotic powers by providing Biotic Specialization. These allow the character to gain specializations, gaining new ranks in Biotic powers, thus being able to use a specific Biotic power.
A character can also take the Extra Biotic Training feat to gain one extra rank in one Biotic power. The same feat may be chosen several times, each time improving the ranks in a Biotic power by 1 (provided the character meets the necessary prerequisites to gain such rank).
Alternatively, a character can take the Simple Biotic Training to gain access to a single Biotic power, which is a valuable feat for characters of classes that provide no Biotic powers but wish to use Biotics.
A character increases his ranks in a specific Biotic power by spending one biotic specialization to increase his rank by one step for that power. All characters are considered to start with 0 ranks in all Biotic powers. Until the Rank 1 in a Biotic power is gained, characters are not allowed to use that power. Once a rank is attained, the character can still choose to use a lesser rank of that power. He can also decide the lower the statistics of the power’s rank he is using (such as damage, area or effect, etc) but not cooldown or the biotic point cost of the rank he uses.
Biotic powers have prerequisites that have to be met in order to gain the 1st rank in a specific Biotic power. The prerequisites are present in each Biotic power description, below. To gain additional ranks, only skill prerequisites must be met, which increase by 2 for each additional rank beyond 1st.
Biotic powers possess a Biotic Cooldown. This cooldown represents the amount of time during which no Biotic use can use Biotic powers. Biotic Cooldown only kicks-in once the power is used, unless otherwise stated, or once certain conditions are met. It is in effect the given number of standard+move actions, with each full round action counting as two such.
Some Biotic powers also have “maintenance”. Maintenance removes biotic points from a character’s biotic points pool for as long as a power with maintenance is active. If during an encounter the character performs something to recover points, the points reserved to maintenance do not return. Only after those powers have been removed or dismissed are those points available to be recovered through such actions.
Some Biotic powers can be dismissed with 1 free action. These present a (D) in the target entry.
Some powers have the ability to ‘detonate’ other biotic. When that happens, the powers that were detonated stops taking effect. The following parts provide information about each power.
In the table balow is also a list and short description of each power.
The Adept’s, Vanguard’s, Sentinel’s and Mystic’s biotic points are equal to her (Charisma modifier+1) times class level (minimum of 1).
The Adept, being fully focused on biotics gets +1 additional botic point/Adept level.
At the start of each encounter, the biotic has a number of Biotic points as mentioned above. If those points are expended during an encounter, she can no longer use biotic powers for the remaining of the encounter’s duration. At the end of the encounter, she regains all lost biotic points.
By spending 2 actions, the biotic can recover Biotic points. See recover biotic points
The sentinel also recovers tech points with the same recovery action.
| Biotic Powers | Description | 1st rank Skill Requirement | Cooldown |
|---|---|---|---|
| Aegis Shield | Creates a focused barrier that absorbs some damage | Biotics 2 ranks | |
| Annihilation Field | Burn enemies nearby with pure biotic energy | Biotics 5 ranks physical science 1 rank, Life science 1 rank | |
| Barrier | Use biotics to provide DR or deal damage | Biotics 1 rank | |
| Biotic Charge | Use biotics to charge against a distant target instantly, dealing damage and sending him flying | Biotics 1 rank Vanguard, Krogan Battlemaster or Asari Huntress class | |
| Biotic Enhancement | Use biotics to increase physical abilities | Biotics 1 rank | |
| Biotic Kinesis | Use biotics to move objects around | Biotics 4 ranks. ability to use Pull, Physical sciences 1 rank | |
| Biotic Nova | Release a blast of biotic energy to damage nearby creatures and send them flying | Biotics 3 ranks, ability to use Throw | |
| Biotic Shield Dome | Create a dome of energy that blocks incomind damage | Biotics 5 ranks ability to use Barrier | |
| Biotic Strike | Use biotics to improve melee attacks | Biotics 1 rank | |
| Dominate | Use biotics to take control over a creature’s mind | Biotics 7 ranks, Life sciences 4 ranks, Asari Pure Biotic class | |
| Dark Channel | Biotic energy deals continued damage to target, can jump to another target afterwards | Biotics 8 ranks, history 5 ranks | |
| Flare | Release a massive explosion of biotic energy in an area | Biotics 6 ranks, ability to use Warp | |
| Lash | Use biotics to lash a target and pull him nearby fast | Biotics 4 ranks, Physical sciences 2 ranks, ability to use Pull, Adept or Vanguard | |
| Levitate | Use biotics to gain the ability to levitate, thus reducing falling damage | Biotics 6 ranks, ability to use Pull, Physical sciences 3 ranks | |
| Pull | Raise target into the air and slowly pull him nearby | Biotics 4 ranks, Physical sciences 2 ranks | |
| Reave | Deal continuous damage and leave target in pain | Biotics 7 ranks, Medicine 2 ranks, Life science 2 ranks | |
| Shockwave | Release various blasts of biotic energy that affect all in a line | Biotics 7 ranks, ability to use Pull | |
| Singularity Trap | creatures in a singularity, preventing them from moving and even acting | Biotics 5 ranks, Physical sciences 2 ranks, Adept class, ability to use Pull | |
| Slam | Lift target in the air, then send him straight into the ground | Biotics 7 ranks, ability to use Pull and Throw, Physical sciences 3 ranks | |
| Smash | Use Project Phoenix whips to deal damage in an area, sending targets back and prone | Biotics 4 ranks, Physical sciences 2 ranks, Adept or Vanguard | |
| Stasis | Use biotics to lock the target in space, preventing him from acting but protecting him from damage |
Biotics 5 ranks, Physical science 1 rank|
| Throw | A blast of biotic energy sends the target flying Biotics | 1 ranks |
| Warp | A blast of biotic energy damages the target | Biotics 1 rank |
add power descriptions