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Combat powers are special combat-oriented abilities the character may use during an encounter to gain the advantage. Some are affect a character’s grenades. Others improve the character’s skills with specific firearms. Whatever focus a character chooses, if he lacks access to Biotic and Tech powers, then Combat powers will ensure his effectiveness and survivability during battles and adventures.
Some classes allow a character to improve his combat abilities by gaining Combat Specializations. These allow the character to gain ranks in Combat powers, either to be able to use a new one or to improve an existing one. A character can also take the Extra Combat Training feat to gain one extra rank in one Combat power.
The same feat may be chosen several times, each time improving the rank in a Combat power by 1 (provided the character meets the necessary prerequisites to gain such rank)
A character increases his ranks in a specific Combat power by spending one Combat specialization to increase his rank by one step, but only for that power. All characters are considered to start with 0 ranks in all Combat powers.
Until the Rank 1 in a Combat power is gained, characters are not allowed to use that power. Once a rank is attained, the character can still choose to use a lesser rank of that power. He can also decide the lower the statistics of the power’s rank he is using (such as damage, area or effect, etc) but not cooldown of the rank he uses.
Combat powers have prerequisites that have to be met in order to gain the 1st rank in a specific Combat power. The prerequisites are present in each Combat power description, below. To gain additional ranks, only skill and BAB prerequisites must be met. Skill prerequisites increase by 2 for each additional rank beyond 1st. Thus the Shrapnel Grenade rank 4 requires the character to have 8 ranks in the Repair skill. The prerequisites in form of BAB increase by +1 for each new rank, so the rank 3 of Assassination requires the character to have a BAB of +2.
Combat powers possess a cooldown. This cooldown represents the amount of time during which no Combat power can be used. This cooldown only kicks-in once the power is used, unless otherwise stated,or once certain conditions are met. Some classes, however, have the ability to negate this cooldown, allowing new Combat powers to be used when they normally couldn’t.
Unlike Biotic or Tech powers, Combat powers take quite the toll on the character and so they can only be used a specific number of times per encounter. Some ranks, however, provide permanent bonuses while some powers require the character to spend resources like grenades.
Some Combat powers can be dismissed with 1 free action. These present a (D) in the target entry.
Combat power uses can be recovered during an encounter. For that, the character must spend 3 consecutive actions resting (doing nothing at all) but without taking any damage. If he takes any damage to his Shield HP, Plating HP or normal HP, this is interrupted and he must start over.
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| Power | Description | requirements | |
|---|---|---|---|
| Adrenaline Rush | The character is filled with adrenaline, allowing him to be more accurate and quicker. | BAB +3 | |
| Arc Grenade | Grenade power. Deals greater damage against Shield HP but has reduced effect against unprotected creatures. | Electronics 1 rank, Repair 1 rank | |
| Assassination | Weapon-based power. Increase skill with Sniper Rifles | BAB +0, proficiency with Sniper Rifles | |
| Barricade | Creates an energy barrier that provides cover | Electronics 4 ranks | |
| Bullet Rain | Weapon-based power. Increase skill with Submachine Guns | BAB +0, proficiency with Submachine Guns | |
| Carnage | Weapon-based power. Use shotguns to fire a massive blast against your target | BAB +0, proficiency with Shotguns | |
| Cluster | Grenade Grenade power. Infuse grenade with biotic power to cause affected creatures to be sent flying and fall taking damage | Biotics 1 ranks, able to use one Biotic power | |
| Concussive Shot | Fire a shot that pushes back the target | BAB +0, Electronics 1 rank | |
| Flashbang Grenade | Grenade power. Grenade deals little damage but dazes and incapacitates targets | Computers 2 ranks, Engineering 2 ranks, Electronics 6 ranks, Repair 6 ranks | |
| Fortification | Creates protective current that provides DR | Electronics 1 rank | proficiency with medium armor |
| Homing Grenade | Grenade power. Grenade targets specific target dealing greater damage. | Electronics 5 ranks, Engineer 5 ranks | |
| Inferno Grenade | Grenade power. Blast covers area with flames | Electronics 1 rank, Engineering 1 rank | |
| Lift Grenade | Grenade power. Infuse grenade with biotic power to send affected creatures flying, keeping them in the air | Able to use Pull | |
| Marksman | Weapon-based power. Increase skill with pistols | BAB +0, proficiency with Pistols | |
| Martial Artist | Greatly improve your melee combat | Int 12+, BAB +0, Profession (Soldier) 2 ranks or Profession(Martial arts instructor) 1 rank | |
| Phase Disruptor | Lose Shield HP to create a beam that damages targets | Electronics 3 ranks | |
| Overkill | Weapon-based power. Increase skill with Assault Rifles | BAB +0, proficiency with Assault Rifles | |
| Shrapnel Grenade | Grenade power. Increases damage of normal grenades | Engineering 1 rank | |
| Sticky Grenade | Grenade power. Throw grenade that others can’t remove | Electronics 1 rank, able to use one Tech power | |
| Trip Mine | Transform a Power-Cell into a booby trap | Engineering 4 ranks | |
| Unity | Combine several skills to heal multiple allies at the same time, bringing them back from unconsciousness and restoring their shields in the process. | BAB +10,Electronics 4 ranks, First Aid 4 ranks, Engineer 4 ranks, Life science 3 ranks |
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