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The colony has about 12-15 factions that control most of the things. Factions work as interest groups and political parties. Different ones are active in different parts of the colony.
There are five active factions in Craterville: Acquisitives, Dataphiles, Exo-Guardians, Second seekers, Wayfinders.
The following sections describe the factions, their general objectives, and their goals.
The disastrous disappearance of the majority of the colonys’s resources was the catalyst behind the birth of the Acquisitives faction.
In the hard times that followed the disaster, the colony turned to several notable mercenary organizations, hiring freelance agents to perform duties once handled by authorities.
Many of these hired contacts and mercenaries saw the usefulness of a continued “working relationship” with the authorities, and they decided to join the political arena.
Faction Leader: Radaszam “The Dealmaker” (N male operative)
Motto: Fame, glory, and money. We want it all.
Scope: Most of the planet to some degree, but most activities are run from a few important places, Craterville being one of them
Objectives: True to their history, Acquisitives are the mos mercenary of the factions. Their goals often involve promoting themselves to the extent that it will increase the personal reputation of all members. They stockpile funds and resources, believing that by maintaining such a treasury, the faction can make itself indispensable to other factions. Indeed, many prominent people pledge themselves, to varying degrees, to the Acquisitives faction for access to these assets. This influx of recruits is the direct by- product of the Acquisitives’ existing cache of resources, not to mention their preference of sending People on missions leading to personal glory and monetary enrichment.
Goal: Given their start as outside of normal colony matters, the Acquisitives are keen to prove themselves. The Acquisitives strive to overcome the stigma from the fact that most of their members come from lower classes. They work to maintain the public image as controlling a lot of resources in a bid to be more relevant in future politics.
There have always been people obsessed with the acquisition and distribution of data. For many, that is their primary reason for joining the factions in the first place. The Dataphiles are a faction of like-minded individuals who work to regulate the flow of information.
Faction Leader: Historia-7 (LN female Engineer)
Motto: Knowledge is power.
Scope: Headquartered in Craterville, but with some activities almost everywhere.
Objectives: Churches, corporations, governments, and other organizations all have secrets. The Dataphiles work to uncover these secrets, deciding what to share and what to store in their vast data vaults inside Archive’s Cortex, a sector of the Lorespire Complex in Craterville.
While not all information is shared beyond the Dataphiles’ archives, the simple act of guarding knowledge acts as a guiding light for the Dataphiles. Data comes in many forms, and the Dataphiles employ more than just computer specialists in their ranks. Those skilled at withdrawing information from sentient creatures, either by coercion, discourse, or trickery are highly sought. As their sites of interest are often some of the most well-defended installations in the galaxy, the Dataphiles also have a pressing need for trained combat specialists—whether as a strong arm protecting a hacker during a delicate operation or an armed ally capable of getting the prize out alive.
Goal: While fascinated by the unanswered questions surrounding the events of the lost federation, the Dataphiles are more interested in the other organizations who’ve withheld information on those worlds. Research following the events in the disappearance of the federation have led to several important organizations, both within the Colony and of course beyond, holding information relating to that mystery. Exactly what this information is, and why these organizations have kept it from the public, is something the Dataphiles plan to extract—by force, if necessary.
The Exo-Guardians have existed in various forms within the federation and then in the colony. Dedicated to preserving the federation Worlds from external threats, the Exo-Guardians still all this time later work to regain contact with the rest of the federation,
While most of the original Exo-Guardians were lost in the attacks, a handful remained behind. They have since worked to reform the faction to serve the recovering Society.
They are the main faction pushing the space program.
Faction Leader: Zigvigix (LG M soldier)
Motto: The sword that seeks the darkness.
Scope: Colony wide, they do not have major presence in Craterville, but have some minor activities from time to time.
Objectives: The creed of the Exo-Guardians is to protect the Federation and thus by extension the colony from external threats. In the context of their operations, this most often relates to participating in missions to acquire relics or technology of a defensive nature. Exo-Guardians excel in missions that lead to such discoveries, but also serve an important secondary role of ‘sending a message’ to threats that interfere in the recovery.
Goal: The Exo-Guardians strive to maintain their agenda in the face of the long time since anything was heard from the Federation. While committed to assisting the recovery, the Exo-Guardians’ primary purpose in the revitalized colony is to remain vigilant against other external threats. To this end, while the colony works on uncovering the truth of the history, the Exo-Guardians seek out and defend against other threats, while also building up a stockpile of technology for the Colony to use in times of need.
Exemplifying dutiful service, the Second Seekers follow through on the Society’s pledge to support the first seeker, the elected head of the colony. Unlike other factions, the goals of the Second Seekers vary over time, adapting to each new leader’s mission.
Luwazi Elsebo is the current first seeker, and is fully committed to the space expansion and thus the second Seekers are too.
Faction Leader: Luwazi Elsebo (NG female envoy)
Motto: A new way forward. (Luwazi Elsebo’s motto)
Scope: Everywhere, a lot of the bureaucracy are members everywhere.
Objectives: The Second Seekers work to further the agenda of the currently elected First Seeker. As such, the objectives for this faction are directly related to a specific First Seeker and their current goal.
Current Goal: Discovering what befell the federation is the primary motivation of Luwazi Elsebo. To this end, the Second Seekers research what few leads the Colony has on the events in hopes of finding actionable information. The First Seeker directs as many resources as she can without disrupting critical Society operations to discovering a means of reaching the stars again.
Special Note: Unlike other factions, the Second Seekers’ goals closely mirror those of the current First Seeker. As future First Seekers fill that role, the previous First Seeker’s missions will give way to his or her successor.
Members of the Wayfinders are some of the foremost experts in explorarition scenarios. An organization dedicated to fully pursuing the mission of exploration, the Wayfinders are at the forefront of each expedition to scan a planet, set foot on an asteroid, or greet a previously unknown species. Wayfinders have a natural passion for exploration, be it through social situations or discovering ancient alien ruins.
Faction Leader: Fitch (CN female ysoki technomancer)
Motto: First into the unknown.
Objectives: The Wayfinders are paragons of the greater Society’s drive to explore the star system and then onwards to the stars. They, more than any other group within the Society, focus their efforts outside of the Colony. the Wayfinders live for the thrill of discovery, bringing their findings back to the Lorespire Complex for proper cataloguing and dissemination.
Goal: Many people still fear that exploration could bring back whatever attacked all those years ago. The Wayfinders strive to continue their mission, regardless of outside doubt and derision. They hope to make an important discovery that will prove the value of the expeditions, something all the colony can see and appreciate.
See Mardets