| Advanced Power Recharge | Access to at least 4 different powers, Wis 14+, Cha 14+ or Int 14+ | Reduce cooldown of a specific power |
| Bioeletric Shield Dome | Angara, Charisma 16+ | Create a shield dome that protects against the environment |
| Bioelectric Weapon Boost | Angara, Charisma 14+ | Immediately reload weapon or boost its damage |
| Biotic Focus | Access to at least one Biotic power | Increase the DC of your Biotic powers by 1 |
| Detonation Master | Biotic Focus, biotics 8 skill ranks | Whenever you detonate a power applied to an enemy, increase the detonation damage by 50% (rounded down) |
| Empowered Biotics Biotic Focus, | biotics 8 skill ranks | Your biotic powers that deal damage deal +1 extra damage or per damage dice or +15% if the power deals a fixed amount. |
| Improved Biotic Focus | Biotic Focus | Increase the DC of your Biotic powers by 2 (replaces previous) |
| Advanced Biotic Focus | Biotic Focus | Increase the DC of your Biotic powers by 3 (replaces previous) |
| Prolongued Biotics | Biotic Focus, Physical science 8 skill ranks | Increase the duration of your biotic powers by 1 action |
| Bravery | Character level 5, Cha 12+ | Add twice Cha mod on all checks versus fear effects |
| Cat Fall | Acrobatics 8 ranks, Athletics 8 ranks,Dex 16+ | Take less damage from falling |
| Choking Grab | 1 BAB +4, Str 14+ | Choke an enemy with successful Pin |
| Close Contact Shooting | BAB +3 | You still provoke AoO from shooting when threatened in melee but taking damage doesn’t prevent you from shooting |
| Improved Close Contact Shooting | Close Contact Shooting, Point Blank Shot, BAB +6 | You no longer provoke AoO from shooting when threatened in melee |
| Ranged Attack of Opportunity | Point Blank Shot, Close Contact Shooting | If an enemy provokes an AoO from you, you can replace your normal melee AoO for one single shot, with your weapon, against that target. Burst weapons fire up to their RoF instead. |
| Combat Expertise | Int 13+ | Trade attack bonus for Defense (max 5 points) |
| Improved Combat Expertise | Combat Expertise, Int 14+, BAB +6 | As Combat Expertise but with a maximum limit of 12 points. |
| Combat Focus | Access to at least one Combat power | Increase the DC of your Combat powers by 1 |
Improved Combat Focus Access to at least one Combat power Increase the DC of your Combat powers by 2 (replaces previous)
Advanced Combat
Focus
Access to at least one Combat power Increase the DC of your Combat powers by 3 (replaces previous)
Extended Combat Power Combat Focus, BAB +3 Increase the duration of your combat powers by 1 action
Stronger Combat Power Combat Focus, BAB +3 Your combat powers that deal damage deal +1 extra damage or
+1 extra damage per damage dice.
Creative – Choose two skills from the Perform and/or Research skill list, +3 bonus to
checks made with those two skills.
Deceptive – +2 bonus on Bluff and Disguise checks
Detonating Throw 1 Throw rank 3 Use Throw to detonate other biotic powers
Display of Superiority 1 Intimidate 8 ranks, Cha 13+ Attempt to fright enemies after killing one
Dodge Dex 13 +1 dodge bonus to Defense (not Flat-Footed Defense)
Mobility Dodge +4 bonus to Defense against attacks of opportunity provoked by moving
in or out of a threatened square
Shot on the Run 1 Point Blank Shot, Mobility, Dex 15+,
BAB +4
Shoot weapons while moving
Spring Attack 1 Mobility, BAB +4 Move before and after melee attack
Double Incinerate Incinerate rank 6 When using Incinerate, target two different targets with the same use,
paying double the tech point cost. Cooldown remains the same.
Double Jointed Dex 16+ You can squeeze as if you were one size smaller. In addition, you gain a +4
bonus to escape bindings and grapple checks.
Educated Int 14 Add all Knowledge skills and the Biotics skill as class skills
Endurance – +4 bonus on checks or saves vs. nonlethal damage
Diehard 1 Endurance Remain conscious when HP are negative
Expert (Weapon-
based power) 1
Specific weapon-based power rank 1,
BAB +2, Knowledge (tactics) 4 ranks
Power can be used with other types of weapons
Extra Biotics 2 – Gain 4 Biotic points
Extra Biotic Training 2 – Gain a rank in one Biotic power
Extra Combat Training 2 – Gain a rank in one Combat power
Extra Techs 2 – Gain 4 Tech points
Extra Tech Training 2 – Gain a rank in one Tech power
Fast Stabilization BAB +4, Dex 16+ Reduce Aiming time, for sniper rifles, to 1 action
Faster Shield Restart Electronics 6 ranks, Repair 6 ranks Reduce the number of actions required to restart the shields by 1 action
(minimum of 1 action)
Field Medic First Aid 10 ranks, Medicine 8 ranks,
Knowledge (Biology) 6 ranks
You can provide long-term care for a number of additional patients equal
to your Wis modifier. When healing damage with Medi-gel, you heal
additional damage equal to 1/2 your level + Int modifier
Fleet – Increase your base speed by 5 feet
Force of Personality Cha 13 Add Cha modifier, instead of Wis modifier, to Will saves
Greater (Ability Score) 1 – Improve one of your ability scores by +1
Greater Bashing Str 16+, BAB +3 Character’s melee attacks add a +5 bonus to damage and have their
critical threat range increased by 1.
Grenade Expert 1 – Improve your ability with grenades
Greater Fortitude – +2 bonus on Fortitude Saves
Gun Kata 1 Tumble 8 ranks, Dex 15+, Close
Contact Shooting
One-Shot attack action against an enemy that misses an attack against
you in melee
Heavy Arm Str 14+, BAB +1 Increase the range of thrown objects, such as grenades, by 50% (rounded
to nearest 5 ft increment)
Hide in Plain Sight 1 Wis 14+, Dex 16+, Hide 8 ranks Attempt to Hide while being watched
Hold the Line Con 14+, Wis 14+, Cha 14+ While your normal HP are below 30% of maximum (rounded down),
increase your normal HP DR by 1
Improved Critical Proficiency with weapon, BAB +8 Select one type of weapon. Increase Critical Hit threat range by 1 when
using weapons of that type
Improved Initiative – +4 bonus on initiative checks
Improved Plating Natural Plating Increase your natural Plating by 1 for each HD (retroactive and increases
with HD increase as well)
Improved Regeneration 2 Natural regeneration Increase your Regeneration ability by 1
Information Broker – Gather Information and Sense Motive are always class skills for you. +1
bonus on skill checks with those skills
Intimidating Prowess – Add Str mod as bonus to Intimidate
Investigator – +1 bonus on Gather Information, Investigate, Search and Sense Motive
checks
Iron Will – +2 bonus to Will saves
Jack of All Trades 1 Int 13 Use any skill, even “trained only” ones
Less Sleep Con 14+, Wis 12+ Reduce to 1/2 the number of hours needed to receive the benefit of a
full night’s rest or a full day’s rest
Lightning Reflexes – +2 bonus to Reflex saves
Limb Breaker 1 BAB +4, Str 14+ Break limbs with successful pin
Low Damage Output 1 Access to at least 2 different tech
powers that deal damage
Selected power can deal non-lethal damage
Luck of Heroes 1 – Gain 1 reroll each day
Major Endurance 1 Endurance Greater chance of stabilizing, heal more with Medi-Gel
Martial Prowess 1 BAB 3+, Str 14+ Increase melee damage, bonus on Combat Maneuvers
Medical Practitioner – +2 bonus to Medicine and Knowledge (Biology) checks
Neck Breaker 1 BAB 4+, Str 14+ Break neck with successful grapple
Negotiator – +2 bonus on Diplomacy and Sense Motive checks
Nimble Moves Dex 13 Ignore 5 feet of difficult terrain when you move. This allows you to make
5-ft steps in difficult terrain.
Acrobatic Steps Dex 15, Nimble Moves Ignore 15 feet of difficult terrain each round, stacks with bonuses from
Nimble Moves.
Open Minded – Immediately gain 5 skill points
Parry BAB 1+, Dex 14+ Add 1/2 your BAB to Defense against melee attacks
Block and Kick 1 Parry, Dex 15+ Make a free Trip attempt after a successful Parry
Disarming Parry 1 Parry, Dex 16+ Make a free Disarm attempt after a successful Parry
Greater Parry 1 Parry, Dex 16+ Make free melee attack against those that miss an attack against you
in melee
Perfect Liar – +2 bonus on Bluff and Sense Motive checks
Persuasive – +2 bonus on Bluff and Diplomacy checks
Piercing Power 1 Access to at least 4 different powers,
all of which must be at rank 3 or
higher
Selected power deals damage to other layers or protection
Photographic Memory 1 Int 18+, can only be selected at 1st
level
Remember things easily
Point Blank Shot – +1 bonus on attack rolls with ranged weapons against opponents
within 30ft.
Far Shot Point Blank Shot, BAB +1, Wis 13+ Increase projectile weapon range by 50% (rounded to nearest 5 ft
increment)
Point Blank Mastery 1 Dex 14+, Int 14+, Point-Blank Shot Improve shots at close range
Precise Shooting Point Blank Shot, BAB +1 Ignore penalty for shooting into melee
Coordinated Shot Precise Shooting, Spot 3 ranks Your allies do not count when determining the cover of your targets
Improved Precise
Shooting 1
BAB +4, Wis 14+, Dex 14+, Precise
Shooting
Reduce Cover bonus to Defense by 1 step
Power Arc 1 Access to a power that requires a
ranged touch attack, Int 12+
Reduce cover bonus when using a power that requires a ranged touch
attack
Ranged Touch Focus – Gain a bonus on attack rolls with ranged touch attacks equal to 1/2
your BAB (minimum of +1
Resist Disease – +4 bonus on Fortitude saves vs. all diseases
Resist Poison – +4 bonus on Fortitude saves vs. all poisons
Resources Can only be selected at 1st level Increase the amount of starting credits by 50% (rounded normally)
Eye for Business 1 Resources, Knowledge (business) 4
ranks or Gather Information 4 ranks
Use a Knowledge (business) check or Gather Information to gain
discount/bonus on a store
Run 1 – Run at 5× normal speed (only 4× while in Heavy Load); bonus on Jump
checks with running start; make one turn during the run
Quick Draw 1 BAB +1 Draw a weapon as free action
Quick Swap 1 Quick Draw, BAB +3 Swap weapons with a free action
Quick Reconnoiter Listen 5 ranks, Spot 5 ranks Spot and Listen become free actions, +2 bonus to Initiative checks
Quick Reload BAB +3 Reduce reload time by 1 action (to a minimum of 1 free action)
Instant Reload Quick Draw, Quick Reload, BAB +5 Reduce reload time by an additional action (minimum of 1 free action)
Quick Sniping Dex 15+, BAB 3+, Hide 8 ranks Reduce Hide penalty when attempting to Hide after shooting, Flat-
footed target takes -4 to penalty
Scoundrel – Disguise and Sleight of Hand are always class skills. +2 bonus on skill
checks with those skills
Short Fuse Int 12+ Grenades you throw no longer have the 1 delay action to explode
Simple Biotic Training 1 Cha 13+, Biotics 2 ranks Gain access to biotic points and to one Biotic power
Simple Tech Training 1 Int 13+, Electronics 2 ranks Gain access to tech points and to one Tech power
Skilled – Choose 3 skills. Those skills are now considered Class Skills
Skill Focus – Grants +4 bonus to one skill
Skill Over Luck 1 Character level 5th Spend usages to turn natural 1s into natural 2s, or take 10 or take 20 on
the next d20 roll
Slide Through 1 Tumble 7 ranks, Dex 14+ Slide through an occupied area
Sneak Attack 1, 2 BAB +1, Wis 12+, see text Deal extra damage against targets with their Dex bonus to Defense
denied
Assassin Sneak Attack (taken 3 times), Dex
13, Knowledge (biology) 5 ranks, 30
Renegade points
Increase sneak attack damage dice to d6 (for sniper rifles damage dice
is increased to d10)
Improved Sneak Attack Sneak Attack, Wis 14+, BAB +3 Damage bonus from the Sneak Attack feats can be multiplied on a
critical hit
Stand Tough 1 Fort base save +4, Con 16+ 1/encounter, reduce damage from a shot or power
Stealthy – +2 bonus on Hide and Move Silently checks
Tech Focus Access to at least one Tech power Increase the DC of your Tech powers by 1
Empowered Techs Tech Focus, electronics 8 skill ranks Your tech powers that deal damage deal +1 extra damage or +1 extra
damage per damage dice.
Improved Tech Focus Access to at least one Tech power Increase the DC of your Tech powers by 2 (replaces previous)
Advanced Tech Focus Access to at least one Tech power Increase the DC of your Tech powers by 3 (replaces previous)
Prolongued Techs Tech Focus, Electronics 8 skill ranks,
Knowledge (technology) 8 ranks
Increase the duration of your tech powers by 1 action
Stronger Tech
Constructs
Tech Focus, Knowledge (technology)
8 ranks, Repair 6 ranks
Your tech constructs (a drone, turret or surface with Shield HP or normal
HP created by a tech power) have their Shield HP and/or normal HP
increased by 50% (rounded down).
Thug – Gain +1 bonus on Diplomacy, Gamble, Gather Information, Intimidate
and Initiative checks
Toughness – Gain +1 HP/level, this is a retroactive effect that stacks with the bonus
from other toughness feats
Improved Toughness Base Fort +2, Toughness Gain +1 HP/level, this is a retroactive effect that stacks with the bonus
from other toughness feats
Track 1 – Use Survival skill to track
Turbocharge 1 Overkill rank 2 or Bullet Rain rank 2,
BAB +3
Increase size of ammo clip by 25% or more when using Overkill or
Bullet Rain
Two-Weapon Wielding Dex 14+ (Int 14+ for Elcor) Reduce penalty from Two-Weapon combat by 2.
Improved Two-Weapon
Wielding
Two-Weapon Wielding, BAB +3, Dex
16+ or Int 16+ for Elcor
Reduce penalty from Two-Weapon combat by an additional 2
Advanced Two-Weapon
Wielding
Improved Two-Weapon Wielding,
BAB +7, Dex 18+ or Int 18+ for Elcor
Reduce penalty from Two-Weapon combat by an additional 2
Versatile Melee Combatant 1 Str 14+ or Dex 14+ plus Int 14+ or
Wis 14+
+2 bonus on all Combat Maneuvers opposed checks. Extend reach of
melee attack by +5 ft once encounter
Vortex 1 Annihilation Field rank 4, Pull rank 3,
Knowledge (physics) 10 ranks
Apply effects of Pull when you use Annihilation Field
Weapon Proficiency BAB +1 Gain proficiency with selected weapon type
Weapon Focus 1 Proficiency with weapon, BAB +1 +1 on attack rolls with one selected type of weapon
Improved Weapon Focus 1 Weapon Focus, BAB +8 Gain additional +1 bonus on attack rolls with selected weapon
Weapon Specialization 1 Weapon Focus, BAB +5 Bonus damage with selected weapon
White Hat – +1 bonus to Electronics, Hacking, Decryption, and Damping checks