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Feats

FIXME add remaining feats

FIXME format feats and when doing that fix the bonuses they give

Characters get some starting feats as described in the character creation, and then one more feat each level. Most feats have prerequisites that must be filled to take the feat.

Feats by category

Combat basic

Use feats:

Featprerequisitedescription
Pistol ProficiencynoneAllows use of pistols with no penalty
Submachinegun ProficiencypistolAllows use of Submachineguns with no penalty
Assault Rifle Proficiencypistol, BAB 1+Allows use of assault rifles with no penalty
Sniper Rifle ProficiencyAssault rifle, BAB 4+Allows use of sniper rifles with no penalty
Heavy Weapon ProficiencyAssault rifle, BAB 2+Allows use of one type of heavy weapon with no penalty. Normal types: Rocket/missile launcher, cannon, Artillery, Artillery rocket/missile, Grenade launcher, Space missile, Space beamweapons
Light armor ProficiencynoneUse light armor at no extra penalty
Medium armor ProficiencyBAB +3, Light armorUse medium armor at no extra penalty
Heavy armor ProficiencyBAB +10,Medium armorUse heavy armor at no extra penalty
Power armor ProficiencyBAB +20,heavy armorUse powered armor at no extra penalty
Basic melee ProficiencynoneUse of all basic melee weapons at no penalty
Martial weapons ProficiencyBasic weaponsUse of all martial melee weapons at no penalty
Exotic weapon(one) ProficiencyBasic weaponUse of one type of exotic weapon at no penalty
Bleeding CriticalBAB +10 Deal Bleeding damage on critical hit
Fast Stabilization BAB +4, Dex 16+ Reduce Aiming time, for sniper rifles, to 1 action

If you lack the use feat for the weapon you are using you take -4 to attacks. Not being proficient with worn armor gives -4 AC and -4 to all maneuver skills.

Weapon bonus feats

Featprerequisitedescription
Weapon FocusProficiency with weapon, BAB +1+1 to hit with the weapon type
Improved Weapon FocusWeapon Focus with weapon, BAB +8+1 more to hit with the weapon type
Weapon SpecializationWeapon Focus with weapon, BAB +5Bonus damage with the weapon

Special combat feats

Featprerequisitedescription
Choking Grab 1 BAB +4, Str 14+ Choke an enemy with successful Pin
Close Contact Shooting BAB +3 You still provoke AoO from shooting when threatened in melee but taking damage doesn’t prevent you from shooting
Improved Close Contact ShootingClose Contact Shooting, Point Blank Shot, BAB +6You no longer provoke AoO from shooting when threatened in melee
Ranged Attack of Opportunity Point Blank Shot, Close Contact Shooting If an enemy provokes an AoO from you, you can replace your normal melee AoO for one single shot, with your weapon, against that target. Burst weapons fire up to their RoF instead.
Combat Expertise Int 13+ Trade attack bonus for Defense (max 5 points)
Improved Combat Expertise Combat Expertise, Int 14+, BAB +6 As Combat Expertise but with a maximum limit of 12 points.
Display of SuperiorityIntimidate 8 ranks, Cha 13+ Attempt to fright enemies after killing one
Quick Reload BAB +3 Reduce reload time by 1 action (to a minimum of 1 free action)
Instant Reload Quick Draw, Quick Reload, BAB +5 Reduce reload time by an additional action (minimum of 1 free action)
Point Blank Shot – +1 bonus on attack rolls with ranged weapons against opponents within 6 squares.
Point Blank Mastery Dex 14+, Int 14+, Point-Blank Shot Improve shots at close range
Precise Shooting Point Blank Shot, BAB +1 Ignore penalty for shooting into melee
Coordinated Shot Precise Shooting, perception 3 ranks Your allies do not count when determining the cover of your targets
Improved Precise Shooting BAB +4, Wis 14+, Dex 14+, Precise Shooting Reduce Cover bonus to Defense by 1 step
Parry BAB 1+, Dex 14+ Add 1/2 your BAB to Defense against melee attacks
Block and Kick Parry, Dex 15+ Make a free Trip attempt after a successful Parry
Disarming Parry Parry, Dex 16+ Make a free Disarm attempt after a successful Parry
Greater Parry Parry, Dex 16+ Make free melee attack against those that miss an attack against you in melee

Social feats

Featprerequisitedescription
RankMilitary service, suitable career to get the given levelThis feat can be taken multiple times. first: Sergeant/chief/second lieutenant. second: Operations Chief/First lieutenant/Lieutenant Commander third: Commander/senior commander. fourth: rear admiral/admiral fifth:Fleet admiral
Intimidating ProwessAdd Str mod as bonus to Intimidate

Survival feats

Featprerequisitedescription
ToughnessnoneAdd 3+Constitution modifier to your hitpoint total. Maximum number of toughness feats is total character level. Human racial toughness is not counted in this and can thus be over the maximum
Regenerationfour toughness featsRegenerate 1 hitpoint/action when in combat or 1 hitpoint/minute outside combat. Any damage is dealt to Shields, Plating or Hit Points stops this regeneration for four actions
Improved Regenerationeight toughness feats and regenerationRegenerate +1 hitpoint/action when in combat or +1 hitpoint/minute outside combat. Any damage is dealt to Shields, Plating or Hit Points stops this regeneration for four actions
Great Regenerationtwelve toughness feats and improved regenerationRegenerate +2 hitpoints/action when in combat or +2 hitpoints/minute outside combat. Any damage is dealt to Shields, Plating or Hit Points stops this regeneration for four actions
Ultimate Regenerationsixteen toughness feats and Great regenerationRegenerate instead +4 hitpoints/action when in combat or +4 hitpoints/minute outside combat. Any damage is dealt to Shields, Plating or Hit Points stops this regeneration for four actions
Faster RegenerationRequires Regeneration Lower the time that damage stops regeneration to three actions
Even Faster RegenerationRequires Regeneration, faster regeneration Lower the time that damage stops regeneration to two actions
Bravery Character level 5, Cha 12+ Add twice Cha mod on all checks versus fear effects
Endurance +4 bonus on checks or saves vs. nonlethal damage
Diehard Endurance Remain conscious when HP are negative
Iron Will +2 bonus to Will saves
Less Sleep Con 14+, Wis 12+ Reduce to 1/2 the number of hours needed to receive the benefit of a full night’s rest or a full day’s rest
Lightning Reflexes +2 bonus to Reflex saves
Resist Disease +4 bonus on Fortitude saves vs. all diseases
Resist Poison +4 bonus on Fortitude saves vs. all poisons
Force of Personality Cha 13 Add Cha modifier, instead of Wis modifier, to Will saves

Skill feats

Featprerequisitedescription
Skill focus(skill)Skill attribute 12 or higherGives +5 to skill checks with the skill.
Improved Skill focus(skill)Skill attribute 18 or higher, skill focus for the same skill, level 10 or higherGives +5 more to skill checks with the skill, adds to skill focus, a 1 is not automatic failure anymore for easy tasks where it would succeed with the calculated value, but if cannot succeed with a 1, it is still a critical failure.
Greater Skill focus(skill)Skill attribute 24 or higher, improved skill focus for the same skill, level 20 or higherGives +5 more to skill checks with the skill(total +15), a 1 is not a critical failure anymore.
Ultimate Skill focus(skill)Skill attribute 30 or higher, Greater skill focus for the same skill, level 30 or higherGives +5 more to skill checks with the skill(total +20). You get skill stability allowing you to reroll any one failed use. If the reroll also fails, you loose skill stability until you roll a critical success in the skill roll.
Skill critical(skill)skill focus for the same skillIncreases the critical success range for the skill to 19-20
Skill specializationSkill focus(skill)Gives +5 to skill checks with one specialization of a skill, cumulative with the skill focuses
Skill affinity feats
Open MindedImmediately gain 4 skill points, can be taken multiple times
Athletic +3 bonus on Acrobatics and athletics checks
Agile +3 bonus on Acrobatics checks and +1 to Reflex saves
Artist +3 bonus on Perform and Diplomacy checks
Attentive +3 bonus on Investigate and Sense Motive checks
Creative+3 bonus to Culture and Perform
Deceptive +3 bonus on Bluff and Disguise checks
Investigator+3 Investigate and Sense Motive checks
Medical Practitioner +3 bonus to Medicine and Life science checks
Perfect Liar +3 bonus on Bluff and Sense Motive checks
Persuasive +3 bonus on Bluff and Diplomacy checks
Negotiator +3 bonus on Diplomacy and Sense Motive checks
Scoundrel +3 bonus on Disguise and Sleight of Hand checks
White Hat +3 bonus to Electronics and Computer checks

Power feats

Featprerequisitedescription
All
Advanced Power Recharge Access to at least 4 different powers, Wis 14+, Cha 14+ or Int 14+Reduce cooldown of a specific power
Piercing Power Access to at least 4 different powers, all of which must be at rank 3 or higher Selected power deals damage to other layers or protection
Power Arc Access to a power that requires a ranged touch attack, Int 12+ Reduce cover bonus when using a power that requires a ranged touch attack
Ranged Touch Focus Gain a bonus on attack rolls with ranged touch attacks equal to 1/2 your BAB (minimum of +1)
Biotic
Biotic Focus Access to at least one Biotic power Increase the DC of your Biotic powers by 1
Detonation Master Biotic Focus, biotics 8 skill ranks Whenever you detonate a power applied to an enemy, increase the detonation damage by 50% (rounded down)
Empowered Biotics Biotic Focus, biotics 8 skill ranks Your biotic powers that deal damage deal +1 extra damage or per damage dice or +15% if the power deals a fixed amount.
Improved Biotic Focus Biotic Focus Increase the DC of your Biotic powers by 2 (replaces previous)
Advanced Biotic Focus Biotic Focus Increase the DC of your Biotic powers by 3 (replaces previous)
Prolongued Biotics Biotic Focus, Physical science 8 skill ranks Increase the duration of your biotic powers by 1 action
Detonating Throw 1 Throw rank 3 Use Throw to detonate other biotic powers
Extra Biotics 2Gain 4 Biotic points
Extra Biotic Training 2Gain a rank in one Biotic power
Simple Biotic Training Cha 13+, Biotics 2 ranks Gain access to biotic points and to one Biotic power
Combat
Combat Focus Access to at least one Combat power Increase the DC of your Combat powers by 1
Improved Combat Focus Access to at least one Combat power Increase the DC of your Combat powers by 2 (replaces previous)
Advanced Combat Focus Access to at least one Combat power Increase the DC of your Combat powers by 3 (replaces previous)
Extended Combat Power Combat Focus, BAB +3 Increase the duration of your combat powers by 1 action
Stronger Combat Power Combat Focus, BAB +3 Your combat powers that deal damage deal +1 extra damage or +1 extra damage per damage dice.
Extra Combat Training 2 Gain a rank in one Combat power
Tech
Extra Techs 2 Gain 4 Tech points
Extra Tech Training 2 Gain a rank in one Tech power
Tech Focus Access to at least one Tech power Increase the DC of your Tech powers by 1
Empowered Techs Tech Focus, electronics 8 skill ranks Your tech powers that deal damage deal +1 extra damage or +1 extra damage per damage dice.
Improved Tech Focus Access to at least one Tech power, Tech Focus Increase the DC of your Tech powers by 2 (replaces previous)
Advanced Tech Focus Access to at least one Tech power,Improved Tech Focus Increase the DC of your Tech powers by 3 (replaces previous)
Simple Tech Training Int 13+, Electronics 2 ranks Gain access to tech points and to one Tech power
Double Incinerate Incinerate rank 6 When using Incinerate, target two different targets with the same use, paying double the tech point cost. Cooldown remains the same.
Low Damage Output Access to at least 2 different tech powers that deal damage Selected power can deal non-lethal damage
Prolongued Techs Tech Focus, Electronics 8 ranks, Physical science 8 ranks Increase the duration of your tech powers by 1 action
Stronger Tech Constructs Tech Focus, Physical science 8 ranks, Engineering 6 ranks Your tech constructs (a drone, turret or surface with Shield HP or normal HP created by a tech power) have their Shield HP and/or normal HP increased by 50% (rounded down).

Mobility feats

Featprerequisitedescription
Nimble Moves Dex 13 Ignore 1 square of difficult terrain when you move. This allows you to make 1square steps in difficult terrain.
Cat Fall Acrobatics 8 ranks, Athletics 8 ranks,Dex 16+ Take less damage from falling
Dodge Dex 13 +1 dodge bonus to Defense (not Flat-Footed Defense)
Mobility Dodge +4 bonus to Defense against attacks of opportunity provoked by moving in or out of a threatened square
Spring Attack Mobility, BAB +4 Move before and after melee attack
Shot on the Run Point Blank Shot, Mobility, Dex 15+, BAB +4 Shoot weapons while moving
Double Jointed Dex 16+ You can squeeze as if you were one size smaller. In addition, you gain a +4 bonus to escape bindings and grapple checks.
Acrobatic Steps Dex 15, Nimble Moves Ignore 3 squares of difficult terrain each round, stacks with bonuses from Nimble Moves.
Improved Initiative +4 bonus on initiative checks

Misc feats

Featprerequisitedescription
Greater (Ability Score)Improve one of your ability scores by +1. Subject to the normal how often you can raise a given attribute limits
Faster Shield Restart Electronics 4 ranks, Repair 4 ranks Reduce the number of actions required to restart the shields by 1 action(minimum of 1 action)
Field Medic First Aid 8 ranks, Medicine 6 ranks, Knowledge (Biology) 4 ranks You can provide long-term care for a number of additional patients equal to your Wis modifier. When healing damage with Medi-gel, you heal additional damage equal to 1/2 your level + Int modifier
Fleet Increase your base speed by 5 feet
Greater Bashing Str 16+, BAB +3 Character’s melee attacks add a +5 bonus to damage and have their critical threat range increased by 1.
Grenade ExpertImprove your ability with grenades
Greater Fortitude +3 bonus on Fortitude Saves
Gun Kata Tumble 6 ranks, Dex 15+, Close Contact Shooting One-Shot attack action against an enemy that misses an attack against you in melee
Heavy Arm Str 14+, BAB +1 Increase the range of thrown objects, such as grenades, by 50% (rounded to nearest 1 square increment)
Hide in Plain Sight Wis 14+, Dex 16+, Hide 8 ranks Attempt to Hide while being watched
Hold the Line Con 14+, Wis 14+, Cha 14+ While your normal HP are below 30% of maximum (rounded down), increase your normal HP and DR
Limb Breaker BAB +4, Str 14+ Break limbs with successful pin
Luck of Heroes Gain 1 reroll each day
Major Endurance Endurance Greater chance of stabilizing, heal more first aid
Martial Prowess BAB 3+, Str 14+
Quick Draw BAB +1 Draw a weapon as free action
Quick Swap Quick Draw, BAB +3 Swap weapons with a free action
Quick ReconnoiterPerception 5 ranks Spot and Listen sub actions of perception become free actions, +2 bonus to Initiative checks
Quick Sniping Dex 15+, BAB 3+, Stealth 8 ranks Reduce Hide penalty when attempting to Hide after shooting, Flat-footed target takes -4 to penalty

Skilled – Choose 3 skills. Those skills are now considered Class Skills Skill Focus – Grants +4 bonus to one skill Skill Over Luck 1 Character level 5th Spend usages to turn natural 1s into natural 2s, or take 10 or take 20 on the next d20 roll Slide Through 1 Tumble 7 ranks, Dex 14+ Slide through an occupied area Stand Tough 1 Fort base save +4, Con 16+ 1/encounter, reduce damage from a shot or power

Two-Weapon Wielding Dex 14+ (Int 14+ for Elcor) Reduce penalty from Two-Weapon combat by 2. Improved Two-Weapon Wielding Two-Weapon Wielding, BAB +3, Dex 16+ Reduce penalty from Two-Weapon combat by an additional 2 Advanced Two-Weapon Wielding Improved Two-Weapon Wielding, BAB +7, Dex 18+ Reduce penalty from Two-Weapon combat by an additional 2 Versatile Melee Combatant 1 Str 14+ or Dex 14+ plus Int 14+ or Wis 14+ +2 bonus on all Combat Maneuvers opposed checks. Extend reach of melee attack by +5 ft once encounter Vortex 1 Annihilation Field rank 4, Pull rank 3, Knowledge (physics) 10 ranks Apply effects of Pull when you use Annihilation Field

srb/feats.1595337419.txt.gz · Last modified: 2020/07/21 06:16 by weby