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This section covers the wide variety of general gear available to adventurers of all sorts.
| Item | Explanation | cost | wt | Energy |
|---|---|---|---|---|
| Mini-Tool Kit | This is a belt-sized tool kit. It gives a -2 (quality) modifier for the skill for which it’s designed. | $200 | 2 | |
| Portable Tool Kit | This is the standard tool kit – the type found in a toolbox behind a truck seat or under the kitchen sink. It counts as basic equipment for the specific skill which it’s designed for | $600 | 10 | |
| Utility Knife | A short handle with 2-3cm of blade at one end. Treat as a small knife The blade is retractable and replaceable. | $2 | 0.1 | |
| Shovel, Folding | Entrenching tools are sometimes used by soldiers in close combat. Treat as an axe at -2 to skill. | $10 | 1.5 | |
| Bolt Cutters, Heavy | 12d6 Cut chains, bars, cables, etc. as full round action | $50 | 15 | |
| Bolt Cutters, Light | As above, but do 3d8 cut | $30 | 7 | |
| Wire Cutters | Cut 1d6 to rope, barbed wire, thin cable, etc. | $30 | 2 | |
| Hammer | Some have claws for removing nails, others have two heads. | $15 | 1.4 | |
| Jack | A hand-pumped hydraulic jack lifts 8 tons | $75 | 18 |
Saw A handsaw for carpentry. $20, 3 lbs.
Shovel When used as a weapon, treat as a great axe at -2 to skill. $15, 6 lbs.
Sledgehammer (TL5). A two-handed hammer for driving posts, rock drills, and so on. Treat as a maul at -2 to skill. $10, 15 lbs.
Multi-Function Knife original knife had wooden scales concealing a clip-point blade, a screwdriver, an awl, and a can opener. The officer’s model quickly followed. It added a second, smaller blade and the famous corkscrew. Knives since then have added other features, including saw blade, scissors, magnifying glass, emergency whistle, toothpick, and tweezers. Treat the largest models as multi- tools (see below). A basic version is $25, neg.
| Multi-Tool | Their versatility and compactness make them popular among soldiers and emergency personnel. Many variations exist, featuring such tools as blasting cap crimpers , needle-nose pliers, locking pliers, digital tire-pressure gauges, saw blades, and differ ent types of screw- and hex- drivers. Finishes range from stainless steel to stealthy matte black. | $50 | 0.5 lb |
| Duct Tape | This tape consists of three layers: a plastic covering, a cloth mesh, and a thick rubber adhesive. Silvery tape is most familiar (a testament to its use in air-conditioning vent work), but it comes in every color and even in camouflage patterns. Clever characters may use duct tape as improvised equipment (p. B345) for many tasks – repairs, bandaging, splint wrapping, etc. An entire roll can be braided into a 20-yard rope capable of holding 200 lbs. Duct tape is also a handy makeshift restraint; a prisoner must make a ST-3 roll to break free. A 60-yard roll is | $1 | 2 lbs. |
| Item | Explanation | cost | wt | Energy |
|---|---|---|---|---|
| Small First Aid Kit | This is basic equipment for First Aid. It can treat one major wound(stop dying) or two smaller ones. A soldier’s individual kit might con tain a handful of bandages, an autoinjector with a dose of morphine, and two doses of antibiotic ointment | $10 | 1 lb | |
| First Aid Kit. | This kit gives +1 (quality) to First Aid. It contains more of everything in the small kit, plus foot powder, insect repellant , salt tablets, ammonia inhalants, analgesics, antibiotic ointment and water purification tablets | $50 | 2 lbs | |
| Hemostatic Bandages | Bandages impregnated with a protein – derived from insect chitin – that promotes clotting. This significantly reduces bleeding. When bandaging, these heal a second hitpoint | $20 | neg. |
| Item | Explanation | cost | wt | Energy | |
|---|---|---|---|---|---|
| Cellular Phone | A big “brick,” with 15-30 minutes of talk time. | $100 | 2 lbs | S/30 minutes | |
| Tiny Radio | A standard pocket radio with a pull-out antenna. 1km range. | $100 | 0.5kg | XS/5 hrs | |
| Small Radio | Police and rescue squads use these radios 3km range | $500 | 1kg | 3xS/8 hrs. | |
| Medium Radio | A medium-range radio, common in military use | 15km range | $3,500 | 12kg | 10xS/30 hrs |
| Large Radio | A typical aircraft radio. 150km range. | $5,000 | 50kg | VL/10 hrs |
Radio options:
| Item | Explanation | cost | wt | Energy |
|---|---|---|---|---|
| ECCM | The radio uses frequency-hopping to make its transmissions hard to jam or intercept. When communicating with another radio synchronized to use the same settings, this prevents any interference from selective radio jammers. It has no effect against noise jamming. | x2 price | ||
| Receive-Only | A radio can be built only to receive messages. | x0.1 cost | x0.2 weight | x10 duration |
| Item | Explanation | cost | wt | Energy |
|---|---|---|---|---|
| Organizer | Obolete pocket computer 0.9 MHz, 4 kB of ROM,2 kB of RAM, 1 line 16 character screen,a 100 baud modem and 4 input and 4 output lines | $100 | 0.225kg | S/3 months |
| Organizer II | Old pocket computer 1.3 MHz, 32 kB of ROM,8 kB of RAM, 2 line 16 character screen,a 100 baud modem and two connectors, each 4 input 4 output | $200 | 0.25kg | S/2 months |
| Organizer XL | typical pocket computer 1.8 MHz, 32 kB of ROM,16 kB of RAM, 2 line 16 character screen,a 300 baud modem and two connectors, each 4 input 4 output | $400 | 0.275kg | 2xS/3 months |
| Organizer Series III | Good pocket computer 2.6 MHz, 64 kB of ROM,64 kB of RAM, 4 line 20 character screen,a 300 baud modem, local area network connector and two connectors, each 4 input 4 output and one mini connector with 8 input and 24 output lines and a bar code reader | $800 | 0.325kg | 3xS/2 months |
| Organizer Series III+ | Newest and best pocket computer 4.3 MHz, 64 kB of ROM,96 kB of RAM, 4 line 20 character screen,a 600 baud modem, local area network connector and two connectors, each 4 input 4 output and one mini connector with 8 input and 24 output lines and a bar code reader | $1600 | 0.325kg | 3xS/1 month |
| Memory cartridge | A rom(*.5+program), eeprom(*2+eventual program) or ram module(x1) to store programs | varies | neg | n/a |
| -2kb cartridge | To hold small programs. Supported by all organizers | 10 | ||
| -4kb cartridge | To hold medium programs. Supported by all organizers | 20 | ||
| -8kb cartridge | To hold medium programs. Supported by Organizer II and III | 50 | ||
| -16kb cartridge | To hold large programs. Supported by Organizer II and III | 100 | ||
| -32kb cartridge | To hold several large programs. Supported by Organizer III | 300 | ||
| -64kb cartridge | To hold several large programs. Supported by Organizer III | 600 | ||
| Remote control module | Connects to the organizer I/O connector and allows controlling external devices and receiving data from them | 100 | ||
| amp module | Connects to the organizer I/O connector and allows triggering and controlling element Z deposits | 100 | ||
| Biotic control program | Biotic abilities require control programs. They come in levels equal to Biotics skill rank requirement for the give skill level. Each level requires 1kb of memory. Organiser an run levels 1-2 fast enough, Each higher organizer model doubles the limit. Price does not include media | 30*level | 2 | |
| Tech control program | Tech abilities require control programs. They come in levels equal to Tech skill rank(Highest of Computers Electronics Engineering) requirement for the give skill level. Each level requires 1kb of memory. Organiser an run levels 1-2 fast enough, Each higher organizer model doubles the limit. Price does not include media | 30*level | 2 | |
| Eeprom programmer | Connected to an organizer can erase and program eeprom cartridges. Shops selling programs normally charge 10 to program a program on your chip | 100 |