CHA
You can rattle your foes or bully them to do what you want with verbal threats or displays of prowess.
You gain a +4 bonus on your Intimidate check for every size category that you are larger than your target. Conversely, you take a –4 penalty on your Intimidate check for every size category that you are smaller than your target.A character immune to fear can’t be intimidated, nor can non-intelligent creatures.
You can use Intimidate to bully a creature to temporarily change its attitude to helpful. This is a language-dependent, sense-dependent ability. You must spend at least 1 minute conversing with the creature. The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1.5 × the opponent’s CR, whichever is greater. If you succeed, the creature gives you information it has that you want, takes actions that do not endanger it, or grants limited assistance that you request, but does so under duress. Such a change in attitude lasts for 1d6 × 10 minutes. At the end of this time, the creature’s attitude toward you becomes unfriendly. If you fail the check by 5 or more, the creature’s attitude becomes unfriendly, or hostile if it was already unfriendly. If the creature becomes unfriendly due to a failed check, it is likely to try to deceive you or otherwise hinder your goals.
As a standard action, you can use Intimidate to cause a creature within 30 feet of you to become shaken for a number of rounds. This is a sense-dependent ability. The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1.5 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC
You can use Intimidate to resist Bullying as indicated under Bully above.
You can use Intimidate to resist Demoralization as indicated under demoralize above.
This is a special form of bullying where you seem too dangerous to tangle with. Use this to do things like make gangs not pick on your group when you move through their territory.
This is not language dependent and can be used against animals too, though the GM will likely modify the roll in such cases.
Modifiers to the basic bully DC based on the user location.
| Location | DC modifier(one of below) |
|---|---|
| Visible at long range as possible group to be messed with | -10 |
| Going through territory or similar | -5 |
| Actually guarded location like a base | +0 |
| Size of groups | DC modifier(one of below) |
| Each medium creature in own group(large=2 points, small 1/2 etc) | -1 |
| Each medium creature in group to be influenced(large=2 points, small 1/2 etc) | +1 |