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srb:levels

Levels

When adventuring you gain experience and when you have gained enough experience you gain a level.

Levelup

At each levelup do the following:

  • Select what class to take the level in.
  • Add 3+Constitution modifier to current maximum hitpoints.
  • Add saves as given by the chosen class at current class level.
  • Add skill points.
    • For +1/2 BAB classes: 8+Intelligence modifier
    • For +3/4 BAB classes: 6+Intelligence modifier
    • For +1 BAB classes: 4+Intelligence modifier
  • Add class abilities for the new level
    • Select any specializations (bionic,tech,combat and so on)
    • Add any tech/biotic points
    • Any bonus feats
  • Chose one feat from among the general feats and the class feats of the class you took the level in.
  • For levels 2 and onward:
    • Add one to any one of your ability scores that you have not added to in the last two levels.
    • Check your existing class abilities for the chose class to see if increased character level has increased some of them.

multi class

You do not need to take a level in the same profession as before, you can chose to take a level in any class where you fill the requirements. This is called multi classing.

Add all values from all your classes together. For class abilities use the number of levels in that class, for other purposes use full level.

High level

Each class has only 30 levels, to progress further you need to multi class.

Experience

All characters start at 100 xp representing the xp they have earned to become level 1 adventurers instead of civilians.

The player must be present to get XP. If the player is present for part of it, they get xp equal to how big part they were in on of the total.

Adventuring consists of missions, scenarios or Adventures.

  • Missions give 25xp
  • Scenarios give 100xp
  • Adventures give 300xp

Each additional level requires new level*100 more xp.

XP chart

levelXP neededTotal XPTotal XP(k)
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srb/levels.txt · Last modified: 2020/04/22 21:46 by weby