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srb:notes

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Things in order of importance

Primary

  1. Tech skill
  2. Feats
  3. DR changes to double ME.
    1. Biotics powers
    2. Combat powers
    3. tech powers
    4. shields
  4. Go though all attack powers and double damage of most.
    1. Biotics powers
    2. Combat powers
    3. tech powers
  5. Change all mines and power all based explosives to be grenades.

Secondary

  1. add limitation to tech powers, some require omnitool(not available at start)
  2. Tactical rules
  3. vehicle rules
  4. Race changes to 3 feats
  5. Environments
  6. Class level 30 abilities

Tertiary

  1. Items
  2. Crafting
  3. World info
  4. Prepare high tech gear (ME weapons*2dam etc)
  5. prepare adventures
srb/notes.1594247263.txt.gz · Last modified: 2020/07/08 15:27 by weby