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Things in order of importance
Primary
DR/shield regeneration changes to double ME.

Biotics powers

Combat powers

tech powers

shields

Go though all attack powers and double damage of most.

Biotics powers

Combat powers

tech powers

Change all mines and power all based explosives to be grenades.

Secondary
add limitation to tech powers, some require omnitool(not available at start)

Minor manifestations of powers

Tactical rules

vehicle rules

Race changes to 3 feats

Environments

Class level 30 abilities

Tertiary
Items
Crafting

World info

Prepare high tech gear (ME weapons*2dam etc)

prepare adventures
