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srb:notes

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Things in order of importance

Primary

  1. DR/shield regeneration changes to double ME. FIXME
    1. Combat powers FIXME
    2. tech powers FIXME
    3. shields FIXME
  2. Go though all attack powers and double damage of most. FIXME
    1. Combat powers FIXME
    2. tech powers FIXME
  3. Change all mines and power all based explosives to be grenades. FIXME

Secondary

  1. add limitation to tech powers, some require omnitool(not available at start) FIXME
  2. Minor manifestations of powers FIXME
  3. Tactical rules FIXME
  4. vehicle rules FIXME
  5. Race changes to 3 feats FIXME
  6. Environments FIXME
  7. Class level 30 abilities FIXME

Tertiary

  1. Items FIXME
  2. Crafting FIXME
  3. World info FIXME
  4. Prepare high tech gear (ME weapons*2dam etc) FIXME
  5. prepare adventures FIXME
srb/notes.1595412924.txt.gz · Last modified: 2020/07/22 03:15 by weby