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srb:notes

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Things in order of importance

Primary

  1. DR/shield regeneration changes to double ME. FIXME
    1. shield boost class? FIXME

Secondary

  1. add limitation to tech powers, some require omnitool(not available at start) FIXME
  2. Minor manifestations of powers FIXME
  3. Tactical rules FIXME
  4. vehicle rules FIXME
  5. Race changes to 3 feats FIXME
  6. Environments FIXME
  7. Class level 30 abilities FIXME

Tertiary

  1. Items FIXME
  2. Crafting FIXME
  3. World info FIXME
  4. Prepare high tech gear (ME weapons*2dam etc) FIXME
  5. prepare adventures FIXME
srb/notes.1595503677.txt.gz · Last modified: 2020/07/23 04:27 by weby