User Tools

Site Tools


srb:vehicles

This is an old revision of the document!


Vehicles

FIXME add the spaceships and shuttles

FIXME stats

There are three groups of ships and vehicles: land vehicles, flying vehicles and spaceships.

Ship and Vehicle Statistics

  • DC/Fail: The Basic maneuver DC and the safe zone of failures. As long as you fail by less than the safe zone the mishap is minor.
  • Hull Points (HP): This is the total amount of damage a vehicle can take before it becomes inoperative. A vehicle with 0 Hull Points isn’t destroyed, though many of its systems are no longer functioning.
  • Damage Threshold (DT): If an attack deals less damage less than this value, that damage isn’t counted against the vehicle’s total Hull Points.
  • Critical Threshold (CT): Whenever the total amount of damage that has been dealt to a vehicles’s Hull Points

reaches a multiple of this value, one of its systems takes critical damage

  • Move squares/round maximum speed (meters/second *1.8) with km/h in parenthesis. Cruise speed is 2/3 this.
  • Lwt Loaded weight
  • Load Carried load: crew and cargo weight
  • Size The size of the vehicle
  • Occ Number of occupants. If there is one number that is number of crew, if two the first is crew and second
  • Range: Maximum range at cruise speed, using maximum speed cuts this by 1/3.
  • Cost: Price to buy/operate. The operation cost is for work type use of 8 hours/day.

Ground

Vehicle HP DC/Fail Con Move LWt. Load SM Occ. DR RangeCost Notes
Pickup Truck 55 5/4 11f 3/50 2.2 0.85 +3 2 5 450 $20K
Sedan 53(3) 5/4 11f 2/55* 1.8 0.6 +3 1+4 5 500 $15K
Sports Car 57(3) 4/4 10f 5/75* 1.8 0.4 +3 1+3 4 500 $85K
Luxury Car 57(3) 5/4 11f 3/57* 2.1 0.6 +3 1+4 5 500 $30K
SUV 68(4) 6/4 11f 3/50 4 1.5 +3 1+4 5 400 $45K

Air

Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR RangeCost StallNotes
Light aircraft 47(2) 4/3 10f 3/71 1.2 0.4 +4 1+4 3 790 $30,000 29A light propeller aircraft in common use
Business Jet 84(5) 5/3 11f 4/275 9.2 1.6 +6 2+6P 5 1300 $2M55
Utility Helicopter 87(6) 4/2 11f 3/110 10 3.5 +5 3+14 5/20 370 $1.6M 0

Water

Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR RangeCost DraftNotes
Expedition Kayak 18† 4/2 12 2/2 0.5 0.45 +1 2 5 F $1,200 .5
Sport Kayak 15† 4/2 12 2/3 0.25 0.22 0 1 5 F $400 .3
Inflatable Boat 20 3/2 11 2/12 0.6 0.5 +1 1+4 2 100 $2K .5
Speedboat 50(3) 4/3 11f 3/20 2 1 +2 1+9 3 200 $18K 1

Military

The militaries use a lot of “civilian style” vehicles for non combat duty. But below is a listing of some “combat” vehicles.

Military vehicles

Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR RangeCost Loc.Notes
heavy tank 176(12) -3/5 9x 2/19 45 2 +4 3S 1,155/330 310 $350,000Tracked new main battle tank, Not commonly in use, 125mm gun
Tracked IFV 130(8) -3/5 11f 1/20 20 3.2 +4 2+11S 140/70 300 $120,000 A tracked IFV, usually armed with a 25mm chain gun and a missile launcher, not commonly in use

Spaceships and shuttles

There are a total of five space ships and six shuttles available in the star system. They mostly use some federation technology.

Each of the five starships are different from each other. The shuttles are of two main varieties but with each being somewhat different from the others.

Spacecraft dHP(IT)Hnd /SR HT Mv LWt. Load SM Occ dDRSpd CostProd /InvNotes
Chimera 700(500)-1/5 1310G1M33,210+146,600ASV2160/720/720 +18000/360003x$264.307B5 /23Primary new battleship of the empire. Built to provide a upgrade in combat power from the traditional heavy cruisers. A single Battleship can outgun a heavy cruiser squadron

Chimera

srb/vehicles.1588353618.txt.gz · Last modified: 2020/05/01 10:20 by weby