This is an old revision of the document!
Vehicles
There are three groups of ships and vehicles: land vehicles, flying vehicles and spaceships.
Ship and Vehicle Statistics
DC/Fail: The Basic maneuver DC and the safe zone of failures. As long as you fail by less than the safe zone the mishap is minor.
Hull Points (HP): This is the total amount of damage a vehicle can take before it becomes inoperative. A vehicle with 0 Hull Points isn’t destroyed, though many of its systems are no longer functioning.
Damage Threshold (DT): If an attack deals less damage less than this value, that damage isn’t counted against the vehicle’s total Hull Points.
Critical Threshold (CT): Whenever the total amount of damage that has been dealt to a vehicles’s Hull Points reaches a multiple of this value, one of its systems takes critical damage.
Move
Lwt Loaded weight
Load Carried load: crew and cargo weight
Size The size of the vehicle
Occ Number of occupants. If there is one number that is number of crew, if two the first is crew and second
Range: Maximum range at cruise speed, using maximum speed cuts this by 1/3.
Cost: Price to buy/operate. The operation cost is for work type use of 8 hours/day.
Ground
add
Air
add
Water
add
Military
The militaries use a lot of “civilian style” vehicles for non combat duty. But below is a listing of some “combat” vehicles.
add
Spaceships and shuttles
add ship and fix stats
There are a total of five space ships and six shuttles available in the star system. They mostly use some federation technology.
Each of the five spaceships are different from each other. The shuttles are of two main varieties but with each being somewhat different from the others.
| Spacecraft | HP | DC/Fail | Mv | Size | DT | CT | Occ | |
| Heavy Transport Chimera | 1400 | 11/5 | 1G | C3 | 100 | 280 | 104 | The best of the ships a large 100m long transport |
| Courier Terminus Wild | The primary in system scout/courier ship |
| Courier Loreseeker | The primary interstellar scout/courier |