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        <title>Star Rangers srb</title>
        <description></description>
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    <image rdf:about="https://www.starrangers.roto.nu/lib/tpl/dokuwiki/images/favicon.ico">
        <title>Star Rangers</title>
        <link>https://www.starrangers.roto.nu/</link>
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        <dc:date>2020-04-07T09:17:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:ability_scores</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:ability_scores&amp;rev=1586276250&amp;do=diff</link>
        <description>Ability scores

Modifiers

Modifiers are used for all attribute rolls and as a modifier for skill rolls.
attributeModifierST kgNote   0       0 “-“instead means total lack of that. Immune to some rolls, but autofail all others.</description>
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        <dc:date>2020-03-15T17:20:34+00:00</dc:date>
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        <title>srb:acrobatics</title>
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        <description>ACROBATICS DEX

You can keep your balance while traversing narrow or treacherous
surfaces, escape from restraints, and tumble to avoid attacks.

Balance

As part of a move action, you can use Acrobatics to move
across narrow surfaces and uneven ground without falling. A
successful check allows you to move at half your land speed
across such a surface. While balancing, you are flat-footed. If
you fail the Acrobatics check to begin moving across a narrow
surface or uneven ground, your move action …</description>
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        <dc:date>2020-04-28T05:21:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:ages_of_technology</title>
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        <description>Ages of technology

The different eras of technological progress are commonly divided as follows, with some general notes on each.

The times are in federation time.

Paleolithic (2,400,000 B.C.+)

Signature Technology: Chipped stone.

Other Technologies: Wood, bone, and leather;
domesticated dogs; rafts, canoes, and sleds; string;
fire; herbs and crude surgery.</description>
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        <dc:date>2020-04-08T04:44:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:armor</title>
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        <description>Armor

Archaic armors are heave and not very good against kinetic attacks but protect fairly well from energy attacks.

Concealable ballistic armors can be hidden under regular outside clothes, but are fairly easy spot if worn without an overcoat due to their bulk, with the exception of the Pull-up pouch vest that just looks like a pouch when not in use but is very obvious like a tactical armor when in use.</description>
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        <dc:date>2020-04-19T16:13:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:athletics</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:athletics&amp;rev=1587338023&amp;do=diff</link>
        <description>ATHLETICS STR

You can scale vertical surfaces, leap over obstacles, and swim.

Also used for physical tasks like biking, rowing, lifting and similar.

Climb

As part of a move action, you can use Athletics to climb up, down,
or across a slope, a wall, or another steep incline. You can even
climb on a ceiling, provided it has handholds, but you cannot climb
on a perfectly smooth surface.</description>
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        <dc:date>2020-04-06T05:39:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:bayaran</title>
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        <description>Bayaran


Physics	TypeLarge oceanRadius8053.30 km   (1.26 x earth)Surface Area8.15 x 108 km2Land Area1.63 x 108 km2   (1.09 x earth)Mass1.31 x 1025 kg   (2.20 x earth)Density5.99 g/cm3   (1.09 x earth)Composition	31.7% iron, 20.3% nickel, 14.8% oxygen, 13.0% silicon, 7.0% sulphur, 10.4% other metals, 2.8% other elements</description>
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        <dc:date>2020-07-22T03:15:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:biotic_specialization</title>
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        <description>Biotics



The term biotics refers to the ability for some life-
forms to create mass effect fields using Element
Zero nodules embedded in their body tissues. 

These
powers are accessed and augmented by using
bio-amps. Biotic individuals use an array of powers
that grant them an edge in combat. They can knock
enemies over from a distance, lift them into the air,
generate gravitational vortices to tear obstacles or
enemies apart, create protective barriers, deliver
powerful melee attacks, paraly…</description>
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        <dc:date>2020-07-18T16:33:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:biotics</title>
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        <description>Biotics(wis)

You can identify biotic powers and understand how they work. This skill is also vital to all biotic users as it determines their power capabilities.

Biotic users also need a certain number of ranks in this skill to be able to access biotic powers.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-04-19T18:01:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:bluff</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:bluff&amp;rev=1587344504&amp;do=diff</link>
        <description>BLUFF (CHA)

You can use words and actions to create distractions,
misdirect your opponents, tell convincing lies, and pass along
secret messages.

Diversion

As a move action, you can use Bluff to create a diversion.
Your Bluff check is opposed by the Sense Motive check of the
creature you are attempting to beguile. If you succeed, you can
either attempt the hide task of Stealth as if you had cover or
concealment. Occasionally, your
Bluff check might be opposed by several creatures (for instanc…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-07-22T04:40:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:character_creation</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:character_creation&amp;rev=1595418059&amp;do=diff</link>
        <description>Character creation

Character background

All campaign start characters are 16-18 year olds from lower class families and neighborhoods on a planet that is not fully terraformed “abandoned colony”.

The technology is mostly about earth year 1985-1990 and the world has just recently regained interplanetary space flight.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-05-01T17:02:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:chimera</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:chimera&amp;rev=1588377773&amp;do=diff</link>
        <description>Heavy Transport Chimera

Chimera was found shut down in deep space by telescopes in 3 AP with confirmation that it was at least mostly intact in 9 AP. 

A purposeful built rescue rocket ship was sent to it in 27 AP and after 103 days of repairs was able to use the fission power from a reactor brought along to power it enough to use it&#039;s maneuver thrusters to make it to Bayaran orbit in 71 further days.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-05-17T08:14:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:class</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:class&amp;rev=1589728460&amp;do=diff</link>
        <description>Classes

Character classes are divided into two main types, Pure classes that focus only on one thing, Mixed classes that do two different things.

Class base ability tables

Pure classes
classSaves	Adept		Combat Engineer		Envoy		Soldier		classLvlStrong</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-07-23T04:27:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:combat_specialization</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:combat_specialization&amp;rev=1595503665&amp;do=diff</link>
        <description>Combat specialization

Basics

Combat powers are special combat-oriented
abilities the character may use during an encounter
to gain the advantage. Some are affect a character’s
grenades. Others improve the character’s skills
with specific firearms. Whatever focus a character
chooses, if he lacks access to Biotic and Tech powers,
then Combat powers will ensure his effectiveness and
survivability during battles and adventures.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-11-03T14:37:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:combat_specializations</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:combat_specializations&amp;rev=1572820657&amp;do=diff</link>
        <description>Combat Specialization
Adrenaline Rush The character is filled with adrenaline, allowing him to be more accurate and quicker.BAB +3Arc Grenade  Grenade power. Deals greater damage against Shield HP but has reduced effect against unprotected creatures.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:computers&amp;rev=1588559849&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-03T19:37:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:computers</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:computers&amp;rev=1588559849&amp;do=diff</link>
        <description>COMPUTERS

INT

You can operate, manipulate, and hack into computer systems.
If you don’t have physical access to a computer system’s user
interface, you must use a hacking kit to access and manipulate
the system. 

Computers are set up to give one or more authorized users
“root access,” allowing them to access any information or
function of the computer as a standard action, with no need for
a Computers check. Systems can block off specific sections of a
computer and grant different users root …</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:craterville&amp;rev=1586716321&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-12T11:32:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:craterville</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:craterville&amp;rev=1586716321&amp;do=diff</link>
        <description>Craterville



Craterville is a town of about 30 000 people with 20 000 of them in the town proper.

It is located on the shores of a crater lake caused by the destruction of one of the two federation main locations on the planet. 

The area is mountainous and fairly high up. The lake surface is at 2100m height from sea level. Thus the air pressure is only about 1.1 atm in the area and the lower pressure environments found in many other parts of the planet are not common.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:culture&amp;rev=1587610597&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-22T19:56:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:culture</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:culture&amp;rev=1587610597&amp;do=diff</link>
        <description>CULTURE

INT

You are a student of the vast number of known cultures, and you have a deep and rich understanding of the
undercurrents of cultures in general.

Decipher Writing

You can use Culture to decipher writing in an unfamiliar
language or a message written in an incomplete or archaic
form. It takes at least 1 minute to decipher approximately 250
words of writing or fewer. The GM often rolls Culture checks
to decipher writing in secret. If you succeed at the check, you
understand the gener…</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:damage_and_healing&amp;rev=1592136690&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-14T05:11:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:damage_and_healing</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:damage_and_healing&amp;rev=1592136690&amp;do=diff</link>
        <description>Damage and healing

going to 0 or less HP

Dead

When you fall below -(Constitution+level) hitpoints you die.

Unconcious

When you fall to 0 to fewer, but at or above -(Constitution+level) hitpoints you go unconscious.

Dying

Further if you are below 0 hp you become dying.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:diplomacy&amp;rev=1590285174&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-23T18:52:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:diplomacy</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:diplomacy&amp;rev=1590285174&amp;do=diff</link>
        <description>DIPLOMACY

CHA

You can persuade others to be friendly toward you, resolve
conflicts and differences, and learn common knowledge and
rumors floating around a settlement.

Each culture is a specialization.

Change Attitude

When you interact socially with another creature, that
creature has an initial attitude toward you. Attitudes fall
into five categories (from worst to best): hostile, unfriendly,
indifferent, friendly, and helpful. You can use Diplomacy to
change a creature’s initial attitude …</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:disguise&amp;rev=1588559521&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-03T19:32:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:disguise</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:disguise&amp;rev=1588559521&amp;do=diff</link>
        <description>DISGUISE

You are able to change your appearance to blend in and
deceive others, whether to infiltrate or just not be found.

Specialization: each specific combination of things is a separate specialization.

Change Appearance

You can use Disguise to change your or someone else&#039;s appearance with 1d6 ×
5 minutes of work with a disguise kit.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:downtime&amp;rev=1592155333&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-14T10:22:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:downtime</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:downtime&amp;rev=1592155333&amp;do=diff</link>
        <description>Downtime

Downtime mode is played day-by-day or with longer time units rather than minute-by-minute or scene-by-scene. Usually
this mode of play occurs when you are in the safety of a settlement, maybe recovering from your adventures or studying an alien artifact you found.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:electronics&amp;rev=1594414124&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-10T13:48:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:electronics</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:electronics&amp;rev=1594414124&amp;do=diff</link>
        <description>Electronics

Int

This skill represents a character’s knowledge and skill with
electronic systems and devices. It indicates how well he can
work around and with an electronic system. It also indicates a
character’s ability to copy an electronic code or message and
to set up or disable very simple electronic devices such as small
vehicles, manufacturing robots and even bombs. Note that decrypting messages is a computer skill use.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:engineering&amp;rev=1589022517&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-09T04:08:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:engineering</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:engineering&amp;rev=1589022517&amp;do=diff</link>
        <description>ENGINEERING

You can identify, build, repair, or disable technological devices;
assess the stability of structures and machinery. 

If you don’t have an engineering kit when attempting an Engineering check, you take a –5 penalty to the check.

Assess Stability</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:environments&amp;rev=1595555682&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-23T18:54:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:environments</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:environments&amp;rev=1595555682&amp;do=diff</link>
        <description>Environments

FIXME format and edit

The universe is an endless expanse of adventuring potential.

On its billions of worlds, physics create every possible
permutation of geology, while life’s endless creativity gives
rise to organisms both eerily familiar and defying imagination.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:equipment&amp;rev=1588074246&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-28T04:44:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:equipment</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:equipment&amp;rev=1588074246&amp;do=diff</link>
        <description>Equipment (early information age)

	*  armor
	*  weapons
	*  General equipment
	*  Vehicles
	*  Mardet gear</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:exploit&amp;rev=1590795375&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-29T16:36:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:exploit</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:exploit&amp;rev=1590795375&amp;do=diff</link>
        <description>Expertise and Exploits

Expertise is the focus on certain skill sets that work well together.

Exploits are things based on studies of sentient creatures.

Exploit points

Some abilities require Exploit points to activate. 

Social characters have Exploit points equal to Operative class level/2+Scientist class level/2+Mystic class level/2+Envoy class level+Wisdom modifier. Round up.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:factions&amp;rev=1585924612&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-03T07:36:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:factions</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:factions&amp;rev=1585924612&amp;do=diff</link>
        <description>Factions

The colony has about 12-15 factions that control most of the things. Factions work as interest groups and political parties. Different ones are active in different parts of the colony.

There are five active factions in Craterville: Acquisitives, Dataphiles, Exo-Guardians, Second seekers, Wayfinders.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:feats&amp;rev=1595409813&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-22T02:23:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:feats</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:feats&amp;rev=1595409813&amp;do=diff</link>
        <description>Feats

Characters get some starting feats as described in the character creation, and then one more feat each level. Most feats have prerequisites that must be filled to take the feat.

You an take each feat only once unless specified otherwise.

Feats by category</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:flashbacks&amp;rev=1593335931&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-28T02:18:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:flashbacks</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:flashbacks&amp;rev=1593335931&amp;do=diff</link>
        <description>Flashbacks

Flashbacks are a mechanic where a player describes an action they took earlier to prepare for this situation. They are meant to reduce the need for detail planning beforehand.

Basically when any event happens, any player can say “Flashback, I did thing X at time Y</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:general_equipment&amp;rev=1595543407&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-23T15:30:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:general_equipment</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:general_equipment&amp;rev=1595543407&amp;do=diff</link>
        <description>General Equipment

FIXME add rest of equipment

This section covers the wide variety of general gear available to adventurers of all sorts.

Tools
ItemExplanationcostwtEnergyMini-Tool KitThis is a belt-sized tool kit. It gives a -2 (quality) modifier for the skill for which it’s designed.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:intimidate&amp;rev=1588931506&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-08T02:51:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:intimidate</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:intimidate&amp;rev=1588931506&amp;do=diff</link>
        <description>INTIMIDATE

CHA

You can rattle your foes or bully them to do what you want with
verbal threats or displays of prowess.

You gain a +4 bonus on your Intimidate check for every size
category that you are larger than your target. Conversely, you take
a –4 penalty on your Intimidate check for every size category that
you are smaller than your target.A character immune to fear can’t
be intimidated, nor can non-intelligent creatures.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:investigate&amp;rev=1588846755&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-07T03:19:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:investigate</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:investigate&amp;rev=1588846755&amp;do=diff</link>
        <description>Investigate

Use this skill to analyze a crime scene and do the followup detective work. Investigate allows you to discern
patterns in clues, turn clues into evidence, and otherwise prepare a
crime scene and evidence for further analyzes by a crime lab, to do the analyze and to turn it into conclusions on what happened, when and why.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:levels&amp;rev=1587617169&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-22T21:46:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:levels</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:levels&amp;rev=1587617169&amp;do=diff</link>
        <description>Levels

When adventuring you gain experience and when you have gained enough experience you gain a level.

Levelup

At each levelup do the following:

	*  Select what class to take the level in.
	*  Add 3+Constitution modifier to current maximum hitpoints.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:life_science&amp;rev=1588932003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-08T03:00:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:life_science</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:life_science&amp;rev=1588932003&amp;do=diff</link>
        <description>LIFE SCIENCE

INT

You are educated in the scientific study of living things, from
the smallest organisms to the largest biological systems.

Note that below are listed the most common uses of life sciences, but the skill includes other things to do with living things.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:links&amp;rev=1583461207&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-05T18:20:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:links</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:links&amp;rev=1583461207&amp;do=diff</link>
        <description>Danger: Humans

&lt;https://www.youtube.com/watch?v=OcPqk-O-fD4&gt;</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:loreseeker&amp;rev=1588434666&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-02T08:51:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:loreseeker</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:loreseeker&amp;rev=1588434666&amp;do=diff</link>
        <description>LORESEEKER

FIXME format

The primary insterstellar scout/courier available. It is used for preliminary scouting of jumplines and supply of the exploration missions. It is one of the two ships with jump drives.

Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 12; TL 12
HP 55; DT —; CT 11
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) light laser cannon (2d4; 5 hexes)
Attack (Port) light laser cannon (2d4; 5 hexes)
Attack (Starboard) light laser …</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:mardet_gear&amp;rev=1585693014&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-31T15:16:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:mardet_gear</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:mardet_gear&amp;rev=1585693014&amp;do=diff</link>
        <description>Mardet gear

Due to the equipment shortages caused by the recent expansion, the limited gear below is the thing given to new Marines.

	*  Uniform with belt,boots,gloves,cap.  2 kg
	*  Personal Basics  0.5kg
	*  Multi-Tool 0.2kg
	*  Notebook, Pencil, and Chalk neg</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:mardet_training&amp;rev=1588615983&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-04T11:13:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:mardet_training</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:mardet_training&amp;rev=1588615983&amp;do=diff</link>
        <description>Mardet training.

Level two requires you to take basic training for starting characters. Later Mardet characters should have taken this as one of their levels(not first level).

Later trainings in Mardets an be Specialist, basic training in some other profession or continued training in a profession that you have taken a Mardet level in.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:mardets&amp;rev=1588359519&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-01T11:58:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:mardets</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:mardets&amp;rev=1588359519&amp;do=diff</link>
        <description>Mardets


Mardet propaganda/recruiting picture.

Background

The “Uio detachment of the 599 545th marine regiment” or Mardet is a single military force with air, land, sea, and space divisions. 

It gets it&#039;s name from the small federation marine detachment that was providing security for the planet when the destruction occurred.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:medicine&amp;rev=1588932702&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-08T03:11:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:medicine</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:medicine&amp;rev=1588932702&amp;do=diff</link>
        <description>MEDICINE

INT

You have knowledge of the biology of many species and can
treat a number of different types of wounds and ailments. The
DCs of most Medicine tasks are based on the type of equipment
used.

First Aid

you can use Medicine to stop bleed
damage or administer first aid to a dying creature that you can
touch.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:money&amp;rev=1586287448&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-07T12:24:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:money</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:money&amp;rev=1586287448&amp;do=diff</link>
        <description>Money

The official name of the money unit is: Bayaran Central Bank Federation Colonial Credit.  Usually just called “cred” or “credit”.

Typical monthly cost of livings:
Industrialist, High level bosses etc. Cr1,000Doctor, Small business owner, Mid level bosses etc.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:notes&amp;rev=1595546905&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-23T16:28:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:notes</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:notes&amp;rev=1595546905&amp;do=diff</link>
        <description>Things in order of importance

Secondary

	*  Minor manifestations of powers  FIXME
	*  Tactical rules FIXME
	*  vehicle rules FIXME
	*  Race changes to 3 feats FIXME
	*  Environments FIXME
	*  Class level 30 abilities FIXME

Tertiary

	*  Items FIXME</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:perception&amp;rev=1589022053&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-09T04:00:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:perception</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:perception&amp;rev=1589022053&amp;do=diff</link>
        <description>PERCEPTION

WIS

You can use all of your senses (hearing, taste, touch, sight, and
smell) to notice danger, pick out fine details, and search for
hidden objects or creatures.

Notice

You can use Perception to notice things happening around you.
This is the most basic task of the Perception skill. It can be used
for a variety of reasons determined by the GM. You might attempt
a Perception check to see if you can act in a surprise round, to
spot something important out of the corner of your eye, …</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:perform&amp;rev=1589170359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-10T21:12:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:perform</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:perform&amp;rev=1589170359&amp;do=diff</link>
        <description>Perform

CHA

You are skilled in a type of artistic expression, which may
encompass a variety of specific methods, and you know how to put
on a show.

Each of the nine Sub skills of the Perform skill includes a
variety of methods, instruments, or techniques, a small list
of which is provided for each category below.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:physical_science&amp;rev=1590283783&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-23T18:29:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:physical_science</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:physical_science&amp;rev=1590283783&amp;do=diff</link>
        <description>PHYSICAL SCIENCE

You are educated in the scientific study of non-living systems,
from the tiniest atoms to the largest celestial bodies. Below are listed most common uses of physical science but you can do also any related sciences.

Craft

If you have enough ranks in Physical Science, you can create things,  See the</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:piloting&amp;rev=1590320985&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-24T04:49:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:piloting</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:piloting&amp;rev=1590320985&amp;do=diff</link>
        <description>PILOTING

DEX

You know how to drive vehicles, pilot starships, and navigate.

Below are some common uses, but the Piloting skill also includes other vehicles.

See the vehicle rules for details.

Navigate

You can use Piloting to navigate. This lets you
direct your vehicle or ship in your desired heading and to
plot longer courses.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:power&amp;rev=1591789363&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-10T04:42:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:power</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:power&amp;rev=1591789363&amp;do=diff</link>
        <description>Power

Electric power storage and generation is important to advanced civilisations.

Power storage

Typical power cell sizes range from Tiny (T)(A button- or coin-sized) to Very Large (VL)(A toolbox-sized battery). Their capacity varies by technology.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:profession&amp;rev=1590328617&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-24T06:56:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:profession</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:profession&amp;rev=1590328617&amp;do=diff</link>
        <description>PROFESSION

CHA, INT, OR WIS

You are skilled in a specific job, specialty, or creative art. You
know how to use the tools of your trade, how to perform the
profession’s daily tasks, how to supervise helpers, and how to
handle common problems.

Each job is a different specialization and you can not learn the main skill, only specializations.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:race&amp;rev=1586019231&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-04T09:53:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:race</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:race&amp;rev=1586019231&amp;do=diff</link>
        <description>Race

All characters start in the beginning as humans. They are rumored to have evolved on a class 12 deathworld as endurance pack hunters.

Humans are a robust omnivore species that used to dominate the Federation and are the only intelligent species that survived the fall of the federation on</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:resolve_points&amp;rev=1588293096&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-30T17:31:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:resolve_points</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:resolve_points&amp;rev=1588293096&amp;do=diff</link>
        <description>Resolve points

Resolve points represent the characters exceptional will to push trough where others would fail.

Getting

Each character gets one Resolve point for each full 100xp they get. 

Using

Resolve points can be used for following:

	*  Re-roll failed saving throw: Only one retry/save.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:salaries&amp;rev=1588615885&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-04T11:11:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:salaries</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:salaries&amp;rev=1588615885&amp;do=diff</link>
        <description>Typical jobs

FIXME rest of jobs

FIXME pay (original for x skill as skills lower and half for others) and skill requirements(gurps-5)

Poor Jobs
JobPRPayBouncer at Low Dive STR 12+ Cr200Starport Panhandler Bluff Cr150Street EntertainerAny perform Cr25 × Skill</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:sense_motive&amp;rev=1590285041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-23T18:50:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:sense_motive</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:sense_motive&amp;rev=1590285041&amp;do=diff</link>
        <description>SENSE MOTIVE

WIS

You can detect falsehoods and gain glimpses of the true intentions
of creatures with which you interact.

Detect Deception

You can use Sense Motive to determine whether something
just said to you was a deception or lie. At any time, if you
doubt something another creature is telling you, you can
request the GM to allow you to attempt a Sense Motive check
to determine whether it is deceiving you. Doing so in combat
is part of combat banter; otherwise, it’s a move action. Your
…</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:skills&amp;rev=1592153931&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-14T09:58:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:skills</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:skills&amp;rev=1592153931&amp;do=diff</link>
        <description>Skills

Your maximum rank in a skill is your character level.

Using Skills

To make a skill check, roll: 1d20 + skill modifier (Skill modifier = skill rank + ability modifier + miscellaneous modifiers)

This roll works just like an attack roll or a saving throw – the
higher the roll, the better. Either you’re trying to match or
exceed a certain Difficulty Class (DC), or you’re trying to beat
another character’s check result. For instance, to sneak quietly
past a guard, an infiltrator needs to b…</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:sleight_of_hand&amp;rev=1590285434&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-23T18:57:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:sleight_of_hand</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:sleight_of_hand&amp;rev=1590285434&amp;do=diff</link>
        <description>SLEIGHT OF HAND

DEX

You can hide small objects, pick pockets, and accomplish other
feats of manual dexterity without being noticed.

Entertain

You can use Sleight of Hand to entertain an audience, as if
you were using the earn a living task of the Profession skill.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:stealth&amp;rev=1590320030&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-24T04:33:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:stealth</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:stealth&amp;rev=1590320030&amp;do=diff</link>
        <description>STEALTH

DEX; ARMOR CHECK PENALTY

You can stay hidden and move silently to avoid detection,
allowing you to sneak past foes or strike from an
unseen position.

Hide

You can use Stealth to hide if you have either cover or
concealment (or a special ability that allows you to hide in
plain sight), or if you have successfully created a diversion
with the Bluff skill. You can attempt a Stealth check to hide
either as a move action (if you are planning to stay immobile)
or as part of a move action. …</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:survival&amp;rev=1589023434&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-09T04:23:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:survival</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:survival&amp;rev=1589023434&amp;do=diff</link>
        <description>SURVIVAL

Wis

You can survive in and make your way safely through almost
any kind of place, follow trails and tracks, deal with wild
animals, and ride tamed ones.

Use the following base DCs for many of the listed tasks of the
Survival skill. These DCs may be adjusted by the GM to reflect
other circumstances.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:suskillon&amp;rev=1586176753&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-06T05:39:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:suskillon</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:suskillon&amp;rev=1586176753&amp;do=diff</link>
        <description>Suskillon


Physics	TypeSmall iron/silicateRadius4386.44 km   (0.69 x earth)Surface Area2.42 x 108 km2Land Area1.57 x 108 km2   (1.06 x earth)Mass1.82 x 1024 kg   (0.30 x earth)Density5.15 g/cm3   (0.93 x earth)Composition28.8% oxygen, 28.1% iron, 17.1% silicon, 16.0% magnesium, 4.9% carbon, 0.7% other metals, 4.4% other elements</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:system&amp;rev=1586176083&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-06T05:28:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:system</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:system&amp;rev=1586176083&amp;do=diff</link>
        <description>Asarak-Dielak
Star Data	TypeK1 V Orange Main SequenceRadius6.23 x 105 km   (0.89 x sol)Mass1.56 x 1030 kg   (0.79 x sol)Temperature4700 KLuminosity1.50 x 1026 W   (0.39 x sol)System code5455
Suskillon
TypeTerrestrial WorldOrbital Radius7.26 x 107 km   (0.49 AU)</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:tactical_rules&amp;rev=1595502862&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-23T04:14:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:tactical_rules</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:tactical_rules&amp;rev=1595502862&amp;do=diff</link>
        <description>Tactical rules

FIXME:add actions

FIXME:add successes

FIXME:add movement

FIXME:add cover

FIXME:add rest of stuff

Basics

The Battle Grid

A battle grid consists of a grid of 25mm squares. Each of these squares
represents a 1.5m square in the game world.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:tech_specialization&amp;rev=1595437471&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-22T10:04:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:tech_specialization</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:tech_specialization&amp;rev=1595437471&amp;do=diff</link>
        <description>Tech specializations/powers

The term Tech refers to abilities related with electronic and
biological systems. These abilities don’t derive from special
features of a character’s body, they are trained and learned
through a character’s life and career. Tech abilities are based
around reverse engineering, hacking technologies or biology
knowledge. Tech powers are deployed with omni-tools.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:terminus_wild&amp;rev=1588378604&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-01T17:16:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:terminus_wild</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:terminus_wild&amp;rev=1588378604&amp;do=diff</link>
        <description>Courier Terminus Wild

The courier Termius was a ship found in bad repair on a uninhabited island where it had clearly suffered a low speed crash in the distant past.

Most of its systems were not able to be repaired except for the thruster, weapons and the gravity systems. Thus it was fitted with a fission thermal rocket as auxiliary engine using water as reaction mass to allow liftoffs from planets and as power plant. Also the electronics are mostly new local manufacture.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:theme&amp;rev=1585688350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-31T13:59:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:theme</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:theme&amp;rev=1585688350&amp;do=diff</link>
        <description>Themes

A character theme represents a focus for your character, which may
be a result of your background, upbringing, training, or mystic destiny.
You select a character theme at 1st level, gaining special benefits that
reflect major aspects of that theme at 1st, 6th, 12th, and 18th total levels. All
abilities are extraordinary abilities unless otherwise noted.  At level 20, you can select a second theme, and gain the benefits at 20 levels later than the previous theme, at 40 a third and gain t…</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:timeline&amp;rev=1588074638&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-28T04:50:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:timeline</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:timeline&amp;rev=1588074638&amp;do=diff</link>
        <description>Timeline

Time is given in before (BE) and After the pact(AP)

This timeline focuses on home world and core, other surviving star systems had different histories.

	*  Approximately 11000 BE: humans invented writing on home world.
		*  Approximately 5500 BE: The time of the first great empires, with three great empires rising up on home world.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:vehicles&amp;rev=1595624207&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-24T13:56:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:vehicles</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:vehicles&amp;rev=1595624207&amp;do=diff</link>
        <description>Vehicles

FIXME add the spaceships and shuttles

There are three groups of ships and vehicles: land vehicles, flying vehicles and spaceships.

Ship and Vehicle Statistics

	*  DC/Fail: The Basic maneuver DC and the safe zone of failures. As long as you fail by less than the safe zone the mishap is minor.</description>
    </item>
    <item rdf:about="https://www.starrangers.roto.nu/doku.php?id=srb:weapons&amp;rev=1588350770&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-01T09:32:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>srb:weapons</title>
        <link>https://www.starrangers.roto.nu/doku.php?id=srb:weapons&amp;rev=1588350770&amp;do=diff</link>
        <description>Ranged Weapons

FIXME go through and edit weapon notes

All weapons need proper feats to use properly, see the feat rules.

	*  Damage: The basic damage the weapon does.
	*  Crit: Natural rolls of these numbers are criticals if confirmed. See critical hits in the tactical rules.</description>
    </item>
</rdf:RDF>
